Lost Carnival OOC
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ringleaders: (Default)
PREPARATION
On Day 170, the Ringmaster will announce that she will be leaving the carnival for a visit to an 'ally', and that in the meantime everyone should just stay in the carnival grounds and wait for her to come back. She will shrug it off as being a simple matter, and say that it shouldn't take much time at all, and that it is something for the good of the carnival.

Of course, a few hours later, she will return with another announcement - actually, her... "ally", has "requested" that all of her underlings join her in visiting his castle while they negotiate the terms of a potential agreement. She will insist that it's a diplomatic affair, and that while really all that is required of everyone is to behave themselves and to not provoke the Prince's ire, it's extremely important that they listen to her this time. This announcement will be made by radio.

The evening of Day 170, everyone will be brought to an enormous manor house, apparently suspended in some kind of twilight void. They'll all be randomly assigned rooms in pairs of two (OOC RNG time!) and instructed to arrive for breakfast at 8AM sharp. Follow the schedule, be polite, and everything will be great.

Right? Right.

SETTING

Heartstone Manor is a spooky looking cross between a castle and a monastery, floating in the middle of realm filled with nothing else but empty twilight. Specifically, it is the home of a High Fae called The Prince - or so the Ringmaster will explain. He's one of the Wyld Fae, like she is, and when he fled from fae civilization eons ago, he hid himself away here to live in solitude as he saw fit. No one and nothing else lives here except for the Prince and his servants, and there is no visible sun - only stages between twilight and darkness.

The Manor itself is a massive stone construction, filled with old fashioned looking architecture and filled to the brim with art. Frescos, statues, and engravings line every hall, ranging from classical to abstract. The subject matter is almost always that of beautiful humanoids - in the form of fae, angels, and the more seductive forms of demons. The servants mostly appear to be traditionally beautiful as well. This seeming obsession with beauty is tied directly to the desires of the Prince himself.

While you are in his home, formal attire is mandatory. He will be gracious enough to provide everyone with appropriate wardrobe - that is, formal wear that could ambiguously fit anywhere from the 1500's to 1800's on Earth.


MORE PLOT DETAILS BELOW )
28th-Aug-2017 12:37 pm - ⇨ New Location: GREYSOL
ringleaders: (Default)
PREPARATION
After leaving the previous location, and a few days before coming to Greysol, the Ringmaster puts a massive spell on the souls of every member of the carnival. Greysol is in a world where the souls of every human or sufficiently humanlike person takes the physical form of an animal. Plenty of characters wouldn’t qualify, but what’s the point of going to a dæmon world if not to show them what their inner selves look like?

The spell causes dæmons to form for most characters. They will wake up, either from sleep or a daze, with what appears to be an animal pressed against their hearts or equivalent important symbolic organs, but they will almost immediately understand that this is not an animal. This is part of them.

As dæmons are souls made physical they will have some element of characters’ soul color. At minimum their eyes are that color, and they may reflect some carnival changes, angelic/demonic nature, etc. For about a day their forms can change instantaneously into those of different animals. Children will remain like this, though there will probably be several preferred forms rather than randomness. Adults will ‘settle’ by the time the carnival arrives in Greysol, the number of forms they take dwindling until they become fixed on a single one. Look to the first comment for a more thorough explanation on dæmons.

The spell doesn’t work completely evenly. Some souls are more heavily insulated and do not become external. Players can opt out of dæmons this way and have a few options for their characters. A glamour butterfly in their souls’ colors can follow them while they’re in Greysol. Alternately, they become witches wearing bird pendants to symbolize dæmons supposedly far away. Characters with significant animalistic aspects may take the forms of panserbjørn - slightly anthropomorphized polar bears.

(If you don't want to type out dæmon - d & a e l i g ; m o n - all the time, daemon works too. It’s pronounced “demon”.)

SETTING

Can you imagine my astonishment at learning that part of my own nature was female, and bird-formed, and beautiful?

Greysol is a large coastal city that seems to roughly equate to late 20th century Western culture and mores, with a vaguely Victorian teslapunk-influenced aesthetic and somewhat uneven technology. Horse-drawn vehicles and just plain horses are common, but horseless automobiles and strangely 21st century-looking bicycles don’t cause too much of a stir. There are paved streets, skyscrapers, and electricity even if they call it "anbaric lighting". Hot air balloons and dirigibles can be seen in the sky. There are many moving picture theaters, black-and-white and with somewhat questionable sound, but small portable radios are common. Watches that bear a suspicious similarity to smartwatches are all the rage, though they are in fact simply watches and require winding.

Every human and witch in this world has an external soul which most cannot go more than about twenty feet from, and non-consensually touching someone else’s dæmon is tantamount to assault. This presents some logistical difficulties in a big city, but humans have built Greysol to accommodate their other halves. Doorways tend to be wide, stairs broad and shallow, there are huge freight elevators in most buildings, and sidewalks are quite broad with human and dæmon lanes, though small souls are usually carried and flying ones can easily just stay above. Slick floors are never seen without hoof-friendly traction rugs and the like. Some of the street traffic consists of people riding their horse or similar dæmons, and you may see a giraffe soul at a lope, keeping pace with the carriage carrying his body. City life is harder on people with especially large dæmons, but they manage okay.

MORE BENEATH THE CUT! )
31st-Jul-2017 09:49 pm - ⇨ New Location: THE SUMMERLANDS
ringleaders: (Default)
PREPARATION
This time, there is no preparation. When the Severing was broken, the Ringmaster immediately returned everyone to the carnival, no matter their earthly location - only to then drag the carnival's realm all the way to the Summerlands right after. As the workers arrive, they will have been scattered around the carnival grounds, back in their original bodies - including their old faerie changes, of course, plus perhaps a few new ones. Bodies and memories will return to what they were before Portland, and while the life they lived there will stay with them as memories, they will only now be left to fully contemplate what they just experienced.

SETTING

The Summerlands are an idyllic realm of glorious mountain-top cities and vast fields of flowers and grass. It is inhabited almost entirely by the Summer Fae, a faction of the Summer Court which broken ties with their Arcadia homeland a long time ago. Veterans that have been with the carnival since the vampire's first attack will remember staying here for a couple months while everyone was recovering. The fae here will remember those workers as well, with an accuracy that is sometimes eerie.

There is plenty to do in the Summer Fae's city - though there is far more space than there is people, given that there are only a few hundred fae present here. There is no shortage of good food, music, and dancing - with plenty of other amenities like waterfall-side pools and gardens filled with small miracles. All workers will be offered rooms they can stay in within the city if they prefer, but they are also welcome to stay within the carnival grounds if that makes them more comfortable. There is magical wildlife of various sorts, but none of it is particularly aggressive beyond basic predatory tendencies.

The days and nights and both of pleasant temperature and weather. It's only major downside is that the peaceful and unchanging nature of civilization can come across as unsettling to those unaccustomed. Once you have been welcomed here, it's like you never left.


MORE PLOT DETAILS BELOW )
17th-May-2017 02:20 pm - ⇨ New Location: THE TOURIST TRAP
ringleaders: (Default)
PREPARATION
Events leading up to this location will be as normal. After Mainframe, the carnival will go into its usual travelling/transitional period for a few days, with no particular warnings or expectations. Normally this would be where I explain how the characters will entering the setting and what they will immediately see, but this is not a normal occasion.

Mostly because no one will have any idea how or why the carnival entered this universe - in fact, they may not remember entering anywhere at all.

SETTING

Portland, USA is similar to the one of our modern earth in many ways, even if some of those are purely superficial. Importantly, it is the urban fantasy equivalent, meaning that standard city life is underlain with a complex civilization of 'supernaturals,' whose actions have the tendency to shake the world in unseen ways. It's a common formula in the multiverse, and some carnival workers may even come from a world much like it. The major difference here is this world in particular has managed to pull the carnival into its snare in an unprecedented way.

From the start of this visit an onward, the carnival will be rewritten into this world's rules - and in more than just a superficial sense. On day one, your characters will find themselves having awoken into completely new lives, with potentially no memory of anything that came before. How exactly this transition took place will start out unclear, and this will be a plot heavy narrative centered around investigation and the discovery of what has happened, and how those trapped here can leave.

Twenty five years ago, this world underwent a process sometimes know as "the Severing", in which a magical ritual of great power was used to severe the ties between earth and a number of otherworldly realms that had been cross-inhabiting it. The realms of faerie, heaven, and hell were disconnected entirely, stranding many of their members on earth with no way of returning home. The details of this ritual and its purpose are elusive, but its effects have spanned the globe.

Most supernatural stuff in this world is simply referred to as "magic", which is built upon an animistic reality in which all living creatures and all objects have some essence of "spirit" that can be interacted with. Casting and ritual magic is primarily centered upon esoteric means of interacting with these spirits in order to invoke various effects, while the magic of many supernatural creatures are considered to be innate traits of their species.

NOTE: This is a setting where magic is basically a "known secret", in that many people are factually aware of the supernatural, but it doesn't get talked about in public. Most people have probably seen something weird at some point in their life, but the supernatural is not officially recognized in society. Most of humanity does its best to try to pretend it doesn't exist, in order to avoid gaining the wrong kind of attention. So, you couldn't talk about doing magic on live TV, but there are a lot of places where you could get away with people seeing your supernatural traits if you keep to the 'underground.'

A LOT MORE INFO TO FOLLOW )
ringleaders: (dragoneyed)
GAME CUBE PLOTTING
As mentioned in the Mainframe location write up, during the carnival’s stay there, some unfortunate carnival members are going to end up having to play A Game. Simplistically put, this means that those pulled into the Game will have to take the part of the NPCs in a computer game, with their goal being to stop “the User” (also known at the Player) from winning. How do they do this?



Mostly by making the Game hard enough that the User can’t beat it. If you’ve ever been so mad at a video game that you rage quit or run out of lives, that’s what the characters inside the Game will be trying to inflict upon the User. Unfortunately , most people will be without their powers, and the Users will be designed to be proportionally a lot more powerful than the carnival workers and programs that will be fighting against it – and the cost of failure is permanent nullification. That is, turning into a rainbow slug and losing all sense of self.

The Game NPCs will have to work together in order to defeat the Users. Fortunately, they also have the advantage of being able to REBOOT.


Honestly, canon Reboot is otherwise irrelevant to this. )
dontpokethat: to accentuate my dirt like quality (Default)
FOSTER GODDAMNIT

Hello, all, this is Casey and Maggie (players of Ginko and Tanyuu, your local Absolutely Not Potheads) with another small mushi plot, this time helped along by the ever so wonderful Foster whom we all love and adore. (...that’s a joke. You’re allowed to laugh.) This should run for about a week, and a log will be going up for any and all mushi shenanigans shortly.

THE RUNDOWN


Where Ginko and Tanyuu are from, there are creatures called mushi - strange, ethereal organisms that exist in a state unlike that of other living things. Mushi are invisible to most people, but their effects can be quite noticeable nonetheless, and they can cause a lot of trouble for humans on occasion. Usually this only occurs when there is a very large concentration of mushi in the same place, but Ginko attracts mushi as a natural part of his existence/being/soul/what-have-you. As a result, since they aren’t really bound by the barriers between realms, they fairly frequently drift into the carnival. Most aren’t dangerous, and those workers who happen to be able to see them may have caught sight of some odd, glowing creatures clinging to walls or floating around. (There is no hard rule for who can and cannot see mushi, but supernaturally-inclined characters could be more likely to perceive them. Even the most mundane person could be able to, though, so don’t feel restricted in that sense!)

Normally, Ginko and Tanyuu try to keep the number of mushi in the carnival down through the use of “mushi tobacco” - which isn’t actually tobacco at all, but a mix of herbs that, when burned as incense or in cigarettes, produces a smoke that repels mushi. However, recently, their entire supply has mysteriously gone missing (which is to say, Foster van Denend, local Talker and former cow, stole and hid all of it). As such, starting on Day 87, the number of mushi in the carnival will steadily begin climbing, and continue until Ginko and Tanyuu get hold of the repellent again on Day 90.

”More )
19th-Apr-2017 11:53 am - ⇨ New Location: MAINFRAME
ringleaders: (Default)
PREPARATION
Only a small amount of preparation will be necessary for this visit. Early Day 90, everyone will be given a circular badge by the Ringmaster, who will tell you that you'll need to wear it if you plan on travelling to the new touring location. Where you wear it isn't important as long as it's accessible.

Later on Day 90, the Nightrunners will be sent out to do a quick security check of the new location - so, they'll be discovering all of this sooner than anyone else, and it will be their jobs to report on it. There are a few security concerns, which will be outlined OOCly for them in the comments below. As well as whatever can be gleaned from this general info post.

Entrance to the new location will be done with the transition portal through the woods, out through a "forested" area filled with weirdly low polygon trees. Glamours will be in effect, though the appearances of the locals are variable enough that appearances will not have to significantly change in a lot of cases.

SETTING

Mainframe is a city inside of a computer. No, not like the Matrix - as opposed to a virtual reality simulation that the denizens think is real life, it really is a civilization of programs that know what they are and live accordingly. In contrast, the local's perception of any world outside of the Net is very hazy, and "the User" (IE, the beings that actually use the computers they live in) is seen as either a god-like entity or malevolent demon, depending on who you ask. Either way, the User is most often something the inhabitants of the Net are forced to combat rather than cooperate with. Life within the Net is the only world they know, and the Ringmaster will advise that you leave it that way, or else they'll probably get all weird about it.

The Net is actually a real, physical plane of existence for those inside of it, so visitors from the carnival will be under the same threat of injury or death that they would be otherwise. The programs have very different biological features (or a lack thereof), of course, but the glamours will be able to conceal these differences as long as no one does anything really weird like bleeding all over the place. This also means that you'll be able to take objects back into the carnival as souvenir, and that they won't just poof into metaphysical data when you leave. Weird, though.

This isn't the exact Mainframe as in the show, to be clear. There is a different Guardian and different viruses at play, for those familiar. Aesthetically and culturally, however, it is very familiar - though about three times the population size. Ostensibly they are without those 90's animation budgets.

MORE PLOT DETAILS BELOW )
kingsroads: (small cheeky little smile)
SNOW PROBLEM


So, backstory. In Atlantis, Strange picked up a cursed potion that boosts one's magical power at the expense of things like "rational decision making" and "morals." In the Celebration, Strange learned that his wife Arabella isn't actually dead, but is held captive in his world's realm of Faerie. So naturally the sensible thing to do is to chug the potion and try to summon the faerie who kidnapped Arabella despite having no idea who the faerie is in the first place.

Obviously this does not work. That magical boost gives Strange enough power to summon a faerie, but instead, on Day 76 he summons an ice faerie who's a bit of a dick. Nothing actively harmful will happen to the characters, but for the entire day, the ice faerie will be hanging around, just generally causing trouble and making things inconvenient for everybody. Most of the cold effects will be hanging around the carnival but some will slip through into Alola. Notably...

more details under the cut, click the cut y'all )
23rd-Mar-2017 10:40 am - ⇨ New Location: ALOLA
ringleaders: (Default)
PREPARATION
On Day 73, what remains of the Nightrunners will be asked to enter the new location first, to do a cursory security check. The Ringmaster isn't very concerned about this location for various reasons, but she will mention that there are a number of potentially powerful creatures that may or may not cause a fuss, so that they should check out the area to see if anything has been happening recently. In particular there are the guardian dieties that protect each island, and extra planar creatures called Ultra Beasts, but there shouldn't be any problem with either of them in the present timeline.

On Day 74 the new location will be open for visiting by the carnival workers. There will be a gateway through the trees that allows entry and exiting, and since the populus here is primarily normal humans, those with inhuman features will be disguised with a fae glamour that makes it so they will not stick out. Usually this means that the locals will see them as something fitting to their environment, while to other carnival workers they will appear the same as usual. For humans with fae traits, they will generally appear as they regular human forms, and for those that are more exotic their glamour image will usually end up as the closest approximate.

SETTING

Alola is a series of four islands on a planet reminiscent to but still fairly distinct from Earth. The most notable feature of this planet is that it is the home of a highly variable species of elemental creatures called Pokemon that live and work closely with the human natives. Pokemon take many forms, from something as simple to pigeon-like birds to something as grandiose as powerful elemental gods. Though the humans are very similar to the humans of other worlds, the culture of Alola and the other geographical regions tends towards the ideals of cooperation and kindness. Pollution is insignificant and scientific phenomenon like global warming have completely failed to occur due to scientific advancements and the civilization's predisposition towards problem solving.

While technology is more advanced that modern Earth, with things like cloning technology, hovering vehicles, and subspace storage in common usage, life among the general populace has remained simple and often quite picturesque. That isn't to say that the humans and Pokemon of this world are unfamiliar with concepts such as poverty or war, but they are less common than average from a multiversal perspective. Importantly, the people of Alola tend towards being friendly and helpful no matter who you are, and have a tendency to give out gifts to strangers for no reason what-so-ever.

MORE PLOT DETAILS BELOW )
9th-Mar-2017 03:41 pm - HELL PLOTTING
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PLOTTING IN HELL
This is a plotting post for everyone who is going to be participating in RESCUE MISSION: HELL! Below I'm going to make top levels for every section, so that people can announce that they plan on tagging into certain threads and to do other planning.

HAVE FUN!
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