YO, CHECK OUT THESE BUGS↴
Hello all! This is Casey and Maggie, players of Ginko and Tanyuu, here to bring you another mushi plot after far too long without! This one will be a lot more low-key and less disastrous, and hopefully enjoyable for this bit of recovery-downtime that the carnival is enjoying. Participation in this plot is entirely optional, and will have no lasting effects! We’re here to chill, guys, not have another mini-catastrophe.
The whole event will take place over the span of about 3 IC days, and a radio and log post will be going up for Ginko and Tanyuu’s IC alert of the infestation and for mushi shenanigans, respectively.
THE RUNDOWN↴

Where Ginko and Tanyuu are from, there are creatures called mushi - strange, ethereal organisms that exist in a state unlike that of other living things. Mushi are invisible to most people, but their effects can be quite noticeable nonetheless, and they can cause a lot of trouble for humans on occasion. Usually this only occurs when there is a very large concentration of mushi in the same place, but Ginko attracts mushi as a natural part of his existence/being/soul/what-have-you. As a result, since they aren’t really bound by the barriers between realms, they fairly frequently drift into the carnival. Most aren’t dangerous, and those workers who happen to be able to see them may have caught sight of some odd, glowing creatures clinging to walls or floating around. (There is no hard rule for who can and cannot see mushi, but supernaturally-inclined characters could be more likely to perceive them. Even the most mundane person could be able to, though, so don’t feel restricted in that sense!)
Starting on Day 66, patches of white, translucent wildflowers will start growing among the vegetation around the tents. They do not carry any energy related to the fae and look mostly unremarkable, but once everyone goes to sleep for the night the effects of their presence will become clear as everyone’s dreams get a bit...interesting.
WHERE’S THE WEED-B-GONE↴

The mushi, called kaoriyoroboki, have the effect of blurring the lines between sleeping minds and encouraging a peaceful sleep. This means that everyone affected will be drifting between other people’s dreams. That can mean simply passing from your dream into someone else’s, or two dreams colliding and merging together. These dreams are otherwise fairly normal--dream logic is at play, and it’s only as easy to start lucid dreaming as it would on any other average day. Characters can remember the dreams or not as per your own preference, but there will be a feeling of peace on waking--nightmares are a near impossibility under the effects of this mushi.
However, they do pose a danger if left unchecked, as their effects encourage those affected to sleep more and more, causing their minds (and subsequently identities and memories) to blur together with those around them. Tanyuu and Ginko will both realize exactly what’s up after the first night, however, and issue a warning to the carnival over the radio. While they have most of the ingredients for the mushi purge to get rid of the kaoriyoroboki on hand, they are missing one ingredient that got left behind when RM kicked everyone out (thanks, boss). They’ll be scouring the forest on days 67 and 68, and will welcome help in gathering the herb needed. The evening of day 68 the purge will be administered and the kaoriyoroboki removed before any long-lasting effects can set in.
MISTER SANDMAN, BRING ME A DREAM↴

I think we all know how dream-share plots work, but for clarity’s sake some ground rules will be in place.
► No dreams will be able to turn into nightmares. Kaoriyoroboki work on the principle of luring people into sleeping more, and nightmares don’t help that much. Distressing things could happen in the dream, but can be easily overcome or stopped before it gets out of hand. Think daring adventures rather than nights in spooky mansions (unless that’s you’re thing, I guess).
► Characters will not be immediately aware they are dreaming or have crossed into another dream. The drifting follows the usual sort of logic that dream transitions normally go by, and unless characters have extensive experience with dreamwalking or manipulation may not even realize what is going on. However, this doesn't mean they CAN'T realize something is up, it will just take some cajoling to work it out.
► No long-term effects of the mushi will have time to set in. While Ginko and Tanyuu WILL be informing the carnival at large the potential dangers of long-term exposure, no blurring of identities, memories, or emotions will actually take place, other than in the very short term and strictly temporary if you really wanna play with that. The point of this event is fun dream shenanigans, not mind-fucky nonsense. Go pester Quix for some of that in a future event if you really want it, we won’t complain!
If you have any other questions regarding the event or mushi in general, please use the comment below! |
QUESTIONS/COMMENTS
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Can multiple characters step into the same dreamscape together? Like A is dreaming and B and C barge in.
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Multiple people can enter the same dreamscape, yes! The connection of minds is open and fluid, which is where a lot of the identity confusion happens in long term sufferers.
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Also, given that Tigerstar is a cat and sleeps for shorter periods throughout the day and night, what exactly happens if both involved parties don't wake up at the same time? Would Tigerstar just disappear from someone's dream, or would the mushi make him sleep through the full duration of whatever dreams (I realize for humans the longest dreams aren't even an hour long, but 30 minutes is still a long time for a cat to stay in REM, especially considering cat dreams are shorter and more frequent than humans') he wanders into? If someone wanders into his dreams, would they wake up when Tigerstar does, or would they just go back to their own dreams?
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As for interrupted dreams, anyone that was in a dream whose host has woken up would simply be pushed into a new dream, with the sort of transition one would experience going from one dream to another in their own mind. Dream-walkers can also wake and exit another person's dream at any time.
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