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| LOOSE ENDS↴
 Hey everybody, it's Quix! As of this log, the story of Lost Carnival has come to a close! It's been amazing 2+ year journey, and I can't express how thankful I am to those that have stuck around to the end, whether you've been here from the beginning or whether you joined us along the way. This has been one of the best modding experiences of my DWRP career, and LC has had some of the most adventurous and proactive players I've ever had the pleasure of running for. Thanks to everyone who helped to make this story as great as it was. It was hard work at times, but I'm going to be looking back at this game fondly for a long time to come.
Everyone is welcome to keep threading in the Epilogue or use the comms for PSL style threads for as long as they please. I'll keep up giving mod contributions for as long as necessary when it comes to people sorting out post game experiences for their characters. Additionally, I do have an interest in trying to revisit this setting in the future for one-shot reunion events based around the Equinox Court, so hopefully in coming months we'll have the opportunity to get back together. If this happens, I'll notify everyone by the mod-plurk and Discord. I'll be leaving the Discord open indefinitely for anyone who wants to still hang out there.
Until then, there's not much to do but move forward! This post can be used as a general mod contact to ask me any OOC questions you may have about the ending of the game. If there were any plot lines you always wondered about or NPCs you're curious to know the fates of, you can ask me those right here! I like to ramble in the Discord about non-plot critical setting and character details, but I'm glad to go on at length about pretty much any LC subject you can imagine.
Thanks again, and I hope to see you all around sometime soon. |
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| SHE'S BACK!↴ The Ringmaster has returned, with some changes. The Red Beast aspect of her being has been fully awakened by the Huntsman's ministrations, meaning she now has some old Phoenix memories. She also retains all her memories of the carnival and recent events, though, and seems more grounded in the personality you've come to know her for than anything else.
If there's one thing she's changed her mind on, however, it's the idea of running away. That obviously isn't working, and she feels that she'll never have back the freedom she wants for herself and the carnival unless she acts. After consuming the Huntsman and ending the battle in the Wyldlands, she will bring everyone back to what remains of the carnival dimension. Everyone's personal belongings and pets are still here, seemingly having been in stasis (and any living creatures will just be waking up as they arrive) but the landscape and structures have been obliterated and reduced to fundamental realm building blocks. She'll say she knew this would happen when she sent it away briefly before dying. It's a bit melancholy nonetheless.
The moons are still here, importantly, and with little trouble the Ringmaster will collect the Blue Rose and Silver Mirror, which are now fully under control. The magical resonance between the three Miracles is very loud, especially for those already touched by them. With all of them in hand, and with the strength of the Huntsman still running through her veins, she'll make those present an offer. With all three Miracles, everything feels possible - and she is able to gift those that helped her with their power.
But there are a few qualifications. ( Read more... ) |
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| AC RESULTS↴ Everyone who has submitted AC will receive a comment either accepting their total or explaining what revisions we need from them. Comment to this post or to our comment to let us know when you've made the change. AC posts will be approved in the next few days -- if you do not receive an approval or revision notice by the 10th and your name is not on any of these lists, feel free to ask us what's going on in the event you've accidentally been skipped.
MISSING AC SUBMISSION↴ Joker Herbert
CONFIRMED HIATUS↴ Tyki Mikk
OFFICIAL DECEMBER DROPS↴
If you've been approved, those points are yours to spend! ⇨ REWARDS POST ⇦ |
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| LOST CARNIVAL↴ This is Quix on Steven's account because the NPC account expired and I haven't fixed it yet. Anyway, today we are here to vote on how characters plan to handle the Big Tree Full of Wyld Fae on Day 136 as described in the current log. Characters essentially have two options - either try to sneak by unnoticed without encountering any Wyld Fae, or by actively trying to engage the Wyld Fae and trying to get them to help.
Either option is fine narratively, but it will change the nature of the Megathread. They can determine that the Wyld Fae in the tree are not corrupted by the Huntsman with the help of those that can sense the Hunt. Beyond that, it seems obvious that they are defending themselves from something, which is likely the attacks of Hunt patrol parties. Beyond that, characters will have to get close (IE make a decision) to find out more.
I'll be starting the Megathread tomorrow, so let me know what your character is pushing for. I will go with the majority/the majority of strong opinions.
Open to: Registered Users, detailed results viewable to: All, participants: 23 What is your character's opinion?
View AnswersStrongly pro-diplomacy and will encourage others to back this plan. 6 (26.1%) Moderately pro-diplomacy but will follow the majority. 7 (30.4%) Moderately pro-stealth but will follow the majority. 10 (43.5%) Strongly pro-stealth and will try to prevent others from interacting with Wyld Fae. 0 (0.0%) |
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| PREPARATION↴ On Day 132, preparation for battle will be in full swing. With the reminder that both Miracles are currently at stake, both halves of the Summer Court will be putting together plans to reach the Huntsman. In the meantime, carnival members will be taken back to the Summerlands to get their shit together.
On Day 134, the mission will begin. Those willing to come from the carnival, the Summerlands, and military from the Summer Court will be brought to the Wyldlands to begin their search. The Wydlands are enormous and constantly shifting in geography, which means that finding the Hunt to begin with will be a challenge, let alone without giving an unnecessary amount of advanced warning. That's where the carnival comes in.
Faerie presences are very loud, and easily detected. Too many of them getting close to the Hunt's territory will alert the Huntsman to the scale of the attack, which is not in thier favour. Instead, the suggested plan is that the carnival travel ahead as scouts, alerting the Summer forces of enemy positions, enabling them to dive in as a strategic ambush. Their lesser auras and Wyld Fae essence will allow them to blend in - with some additional magical help, they may even be able to appear as members of the Hunt themselves. With the power of the entire Summer Court at their disposal, a lot of things are possible.
A few Summer Fae will be sent along with them - most notably Ignatius and Gild. Those from the carnival that ran with the Hunt will also have the key advantage of being able to sense the Huntsman's will, leading the rest in the right direction and anticipating the Hunts movements. As long as they can avoid falling back into the Hunt's sway, of course.
SETTING↴
 The Wyldlands are a massive and mostly uncharted territory of Arcadian land that lies between the two faerie Courts. Historically dominated by the Wyld Fae, it has also periodically become the stomping grounds of bouth Courts armies, and is considered a no-mans-land where dubious or secretive operations take place. Obviously, the Wyld Fae have never been a huge fan of this, and Court military is generally considered to be an unwanted nuisance. The tension has only grown thicker since the days of the Great Beast's uprising, with many Wyld Fae caught between the tyranny of the Huntsman and the disregard of the Courts.
You can find any imaginable biome within the Wyldlands, and their locations constantly and gradually shift. A desert may develop into a rainforest within a period of a few weeks, and the only stable places are powerful Wyld Fae have set up their dens, grounding the territory into reflecting their own nature. In general, the landscape is somewhat surrealist in nature, with impossibly large trees being commonplace, along with floating islands, bizarrely shaped mountains, and other alien landmarks.
All of this makes it very difficult to navigate, but also perfect for hiding out in.
( MORE PLOT DETAILS BELOW ) |
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| AC RESULTS↴ Everyone who has submitted AC will receive a comment either accepting their total or explaining what revisions we need from them. Comment to this post or to our comment to let us know when you've made the change. AC posts will be approved in the next few days -- if you do not receive an approval or revision notice by the 11th and your name is not on any of these lists, feel free to ask us what's going on in the event you've accidentally been skipped.
If you took a strike last month, you still need to do basic AC; if you were on hiatus, you still need to check in so we know you're interested in staying in the game. If you are taking a strike for this month, please comment to your AC post to indicate that.
If you are dropping the game, please use the drop post to let us know! Idling out of the game will bar you from entry for the next 3 months.
MISSING AC SUBMISSION↴
CONFIRMED HIATUS↴
OFFICIAL DECEMBER DROPS↴
If you've been approved, those points are yours to spend! ⇨ REWARDS POST ⇦ |
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 AC PERIOD: DEC 1ST - JAN 6TH ACTIVITY IS DUE: JAN 6TH, 11:59 PM EST
► DO YOUR ACTIVITY CHECK HERE! ► DROPS AND HIATUSES FYI! ► CASH IN REWARD POINTS HERE!
REMEMBER THAT DECEMBER IS A CHECK-IN ONLY MONTH!
You are not required to submit basic activity, but you can claim bonus activity points as usual.
AC STRIKE RULES CAN BE FOUND ON THE ACTIVITY CHECK POST.
If anything seems weird, let the mods know! Primarily, do this by leaving a comment on this post. If you have any suggestions for new content rewards, let us know that too. If you are planning on dropping, please use the drop page ASAP to avoid being banned from future entry.
If you are confused about the AC system, then this is a good time to ask questions! It's also a good time to make recommendations if something about this doesn't seem right to you. |
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| SOLSTICE PLANS↴
 The council with the Summer Maiden has run its course, and there were enough people interested in trying to have the Summerlands ally with the Summer Court that the attempt is going to go ahead. A couple days after the meeting, the Summer Maiden will leave to the Summer Court with an entourage of willing carnival members, with the intent of negotiating a peace between the two fragmented pieces of Summer. Of course, in real life, it is the holiday season, so the schedule will be as follows:
► DAY 127-128 (Dec 18th-26th): Free time in the Summerlands, while the Summer Maiden contacts the Summer Queen long distance and negotiates an Elysium. The Summer Queen will ultimately agree, but the exact communications they have will not be public. As of early 128, the Summer Maiden will announce that the Elysium set is to begin the next day, and anyone wishing to come along should prepare themselves. She is encouraging people to come so that they can be formally presented as part of her people and as people who cannot be trifled with. However, attendance is not mandatory, and those who don't want to come can stay in the Summerlands. The entire diplomatic mission will take place in an enclosed ceremony, and the Summer Maiden will be able to protect all attendees.
► DAY 129-131 (Dec 27th-Jan 7th): The Summer Maiden and her entourage will leave for the Summer Court. To those remaining in the Summerlands, and Summer Maiden and her party will seem to be gone for three days - however, to those in the entourage, the entire event will seem to just be one day and night cycle. The Summer Court has a timeless feeling quality to it, and so it will not map directly to the day schedule. It may feel either longer or shorter than a normal day to each individual, depending on how much stuff they do. The more active they are the longer it will feel, and the more passive and unobservant, the shorter. The opening part of the diplomacy log will be a casual mingle, and actual plot stuff will start to happen at the start of the new year.
► DAY 132+ (Jan 8th+): After the diplomacy mission, depending on the results, the next major plot adventure will happen with the Summer allies and carnival going to defeat the Huntsman. This plot will run for a few weeks and will be the last plot arc before the game's finale.
► DAY ??? (Feb, 2019): The finale of the game will occur and hopefully be done in a few weeks with some left over time to set up an epilogue.
If you have any questions about this timeline, ask them below! Otherwise, this post can be used for general plotting, and calling out whether your character is staying or going. |
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| AC RESULTS↴ Everyone who has submitted AC will receive a comment either accepting their total or explaining what revisions we need from them. Comment to this post or to our comment to let us know when you've made the change. AC posts will be approved in the next few days -- if you do not receive an approval or revision notice by the 11th and your name is not on any of these lists, feel free to ask us what's going on in the event you've accidentally been skipped.
REMEMBER: If you are missing AC submission, please respond by 9PM EST on December 8th or your character will be swept.
If you took a strike last month, you still need to do basic AC; if you were on hiatus, you still need to check in so we know you're interested in staying in the game. If you are taking a strike for this month, please comment to your AC post to indicate that.
If you are dropping the game, please use the drop post to let us know! Idling out of the game will bar you from entry for the next 3 months.
MISSING AC SUBMISSION↴ Hinawa
CONFIRMED HIATUS↴ Ginko Amethyst Jasper
OFFICIAL NOVEMBER DROPS↴ Shima Hanamaru
If you've been approved, those points are yours to spend! ⇨ REWARDS POST ⇦ |
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