Lost Carnival OOC
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dontpokethat: to accentuate my dirt like quality (Default)

Hello, all, this is Casey and Maggie (players of Ginko and Tanyuu, your local Absolutely Not Potheads) with another small mushi plot, this time helped along by the ever so wonderful Foster whom we all love and adore. (...that’s a joke. You’re allowed to laugh.) This should run for about a week, and a log will be going up for any and all mushi shenanigans shortly.


Where Ginko and Tanyuu are from, there are creatures called mushi - strange, ethereal organisms that exist in a state unlike that of other living things. Mushi are invisible to most people, but their effects can be quite noticeable nonetheless, and they can cause a lot of trouble for humans on occasion. Usually this only occurs when there is a very large concentration of mushi in the same place, but Ginko attracts mushi as a natural part of his existence/being/soul/what-have-you. As a result, since they aren’t really bound by the barriers between realms, they fairly frequently drift into the carnival. Most aren’t dangerous, and those workers who happen to be able to see them may have caught sight of some odd, glowing creatures clinging to walls or floating around. (There is no hard rule for who can and cannot see mushi, but supernaturally-inclined characters could be more likely to perceive them. Even the most mundane person could be able to, though, so don’t feel restricted in that sense!)

Normally, Ginko and Tanyuu try to keep the number of mushi in the carnival down through the use of “mushi tobacco” - which isn’t actually tobacco at all, but a mix of herbs that, when burned as incense or in cigarettes, produces a smoke that repels mushi. However, recently, their entire supply has mysteriously gone missing (which is to say, Foster van Denend, local Talker and former cow, stole and hid all of it). As such, starting on Day 87, the number of mushi in the carnival will steadily begin climbing, and continue until Ginko and Tanyuu get hold of the repellent again on Day 90.

”More )
19th-Apr-2017 11:53 am - ⇨ New Location: MAINFRAME
ringleaders: (Default)
Only a small amount of preparation will be necessary for this visit. Early Day 90, everyone will be given a circular badge by the Ringmaster, who will tell you that you'll need to wear it if you plan on travelling to the new touring location. Where you wear it isn't important as long as it's accessible.

Later on Day 90, the Nightrunners will be sent out to do a quick security check of the new location - so, they'll be discovering all of this sooner than anyone else, and it will be their jobs to report on it. There are a few security concerns, which will be outlined OOCly for them in the comments below. As well as whatever can be gleaned from this general info post.

Entrance to the new location will be done with the transition portal through the woods, out through a "forested" area filled with weirdly low polygon trees. Glamours will be in effect, though the appearances of the locals are variable enough that appearances will not have to significantly change in a lot of cases.


Mainframe is a city inside of a computer. No, not like the Matrix - as opposed to a virtual reality simulation that the denizens think is real life, it really is a civilization of programs that know what they are and live accordingly. In contrast, the local's perception of any world outside of the Net is very hazy, and "the User" (IE, the beings that actually use the computers they live in) is seen as either a god-like entity or malevolent demon, depending on who you ask. Either way, the User is most often something the inhabitants of the Net are forced to combat rather than cooperate with. Life within the Net is the only world they know, and the Ringmaster will advise that you leave it that way, or else they'll probably get all weird about it.

The Net is actually a real, physical plane of existence for those inside of it, so visitors from the carnival will be under the same threat of injury or death that they would be otherwise. The programs have very different biological features (or a lack thereof), of course, but the glamours will be able to conceal these differences as long as no one does anything really weird like bleeding all over the place. This also means that you'll be able to take objects back into the carnival as souvenir, and that they won't just poof into metaphysical data when you leave. Weird, though.

This isn't the exact Mainframe as in the show, to be clear. There is a different Guardian and different viruses at play, for those familiar. Aesthetically and culturally, however, it is very familiar - though about three times the population size. Ostensibly they are without those 90's animation budgets.

kingsroads: (small cheeky little smile)

So, backstory. In Atlantis, Strange picked up a cursed potion that boosts one's magical power at the expense of things like "rational decision making" and "morals." In the Celebration, Strange learned that his wife Arabella isn't actually dead, but is held captive in his world's realm of Faerie. So naturally the sensible thing to do is to chug the potion and try to summon the faerie who kidnapped Arabella despite having no idea who the faerie is in the first place.

Obviously this does not work. That magical boost gives Strange enough power to summon a faerie, but instead, on Day 76 he summons an ice faerie who's a bit of a dick. Nothing actively harmful will happen to the characters, but for the entire day, the ice faerie will be hanging around, just generally causing trouble and making things inconvenient for everybody. Most of the cold effects will be hanging around the carnival but some will slip through into Alola. Notably...

more details under the cut, click the cut y'all )
23rd-Mar-2017 10:40 am - ⇨ New Location: ALOLA
ringleaders: (Default)
On Day 73, what remains of the Nightrunners will be asked to enter the new location first, to do a cursory security check. The Ringmaster isn't very concerned about this location for various reasons, but she will mention that there are a number of potentially powerful creatures that may or may not cause a fuss, so that they should check out the area to see if anything has been happening recently. In particular there are the guardian dieties that protect each island, and extra planar creatures called Ultra Beasts, but there shouldn't be any problem with either of them in the present timeline.

On Day 74 the new location will be open for visiting by the carnival workers. There will be a gateway through the trees that allows entry and exiting, and since the populus here is primarily normal humans, those with inhuman features will be disguised with a fae glamour that makes it so they will not stick out. Usually this means that the locals will see them as something fitting to their environment, while to other carnival workers they will appear the same as usual. For humans with fae traits, they will generally appear as they regular human forms, and for those that are more exotic their glamour image will usually end up as the closest approximate.


Alola is a series of four islands on a planet reminiscent to but still fairly distinct from Earth. The most notable feature of this planet is that it is the home of a highly variable species of elemental creatures called Pokemon that live and work closely with the human natives. Pokemon take many forms, from something as simple to pigeon-like birds to something as grandiose as powerful elemental gods. Though the humans are very similar to the humans of other worlds, the culture of Alola and the other geographical regions tends towards the ideals of cooperation and kindness. Pollution is insignificant and scientific phenomenon like global warming have completely failed to occur due to scientific advancements and the civilization's predisposition towards problem solving.

While technology is more advanced that modern Earth, with things like cloning technology, hovering vehicles, and subspace storage in common usage, life among the general populace has remained simple and often quite picturesque. That isn't to say that the humans and Pokemon of this world are unfamiliar with concepts such as poverty or war, but they are less common than average from a multiversal perspective. Importantly, the people of Alola tend towards being friendly and helpful no matter who you are, and have a tendency to give out gifts to strangers for no reason what-so-ever.

9th-Mar-2017 03:41 pm - HELL PLOTTING
ringleaders: (Default)
This is a plotting post for everyone who is going to be participating in RESCUE MISSION: HELL! Below I'm going to make top levels for every section, so that people can announce that they plan on tagging into certain threads and to do other planning.

23rd-Feb-2017 11:29 am - ⇨ VAMPIRE MASTER POST
ringleaders: (dragoneyed)

As indicated in the Celebration setting post, vampires are about to become a thing again. As such, a want to go over some of the basics with you, so that you will be able to plot with and NPC them for yourself during the masquerade event.

The vampires that the carnival has been having trouble with are of a demonic variety - a new vampire is created by infecting the freshly dead or dying body of a victim with the blood of their vampiric killer. This is accomplished by drinking from them, and then orally feeding them your vampire blood. This will infect them with the vampire curse, fully killing the victim and then resurrecting them unto a kind of undeath, that is not quite living and not quite dead. Any creature with blood is capable of being given this infection - but it has to be something that actually serves as blood, and not just oil or fuel. Most robots or inorganic creatures will be excluded, with a few possible exceptions.

14th-Jan-2017 03:25 pm - Mushi Player Plot!
fourthscribe: (Tell me more)

HELLO EVERYONE, this is CaityCat and Maggie coming to you with a little player plot we've been cooking up for a while! It's not too huge, and something we hope to be bringing back periodically over the course of the game. It is entirely optional, but should hopefully provide some fun flavor to spice up the experience this month!


Where Ginko and Tanyuu are from, there are creatures called mushi - strange, ethereal organisms that exist in a state unlike that of other living things. Mushi are invisible to most people, but their effects can be quite noticeable nonetheless, and they can cause a lot of trouble for humans on occasion. Usually this only occurs when there is a very large concentration of mushi in the same place, but Ginko attracts mushi as a natural part of his existence/being/soul/what-have-you. As a result, since they aren’t really bound by the barriers between realms, they fairly frequently drift into the carnival. Most aren’t dangerous, and those workers who happen to be able to see them may have caught sight of some odd, glowing creatures clinging to walls or floating around. (There is no hard rule for who can and cannot see mushi, but supernaturally-inclined characters could be more likely to perceive them. Even the most mundane person could be able to, though, so don’t feel restricted in that sense!) Every so often, though, something more troublesome ends up in the carnival, and just such an infestation has started.

”More )
9th-Jan-2017 01:39 pm - ⇨ New Location: ATLANTIS
ringleaders: (Default)
There isn't actually a lot of preparation leading up to Atlantis - at least not on the part of any of the workers. The Ringmaster, it would seem, has been preparing for it on her own, and the first anyone will be hearing about it is when they wake up with the carnival inexplicably underwater on the morning of Day 44. Also, they will have magically mutated into having fish parts, mermaid style.

Just what kind of fish parts they end up with is infinitely variable, and doesn't even have to stay restricted to fish, technically speaking. Any aquatic creature will suffice, whether that be dolphins, seals, crabs, shrimp, eels, squid, or anything else that would fit beneath the ocean. Even if you choose to base your mutations on a mammal that regularly requires air to survive, they won't need to go above water in this case. Everyone can breathe underwater equally, and so other physical changes will be mostly aesthetic and/or just affect the way they swim.

Character cannot ICly pick their mer forms - what they change into and how much they change is entirely an OOC decision. You can go for the full fish tail, or just webbed digits, gills, and a swimmer body. It doesn't really matter, as long as they function in the ocean.

Naturally, the suddenness of all this may be quite alarming, and it will seem that the decision to come here was very impulsive on the Ringmaster's part. Even if your character doesn't usually sleep, they will find themselves having drifted off during the transition period between there being water and no water. The Ringmaster will explain to those concerned that everything is safely waterproofed via enchantment, and all of the carnival equipment will work the same as it did before. It's just... underwater now. Huh.


Atlantis is an underwater city within that the Ringmaster has describe as a "primordial ocean realm" that has no surface and no land above the sea. It is apparently connected, in small amounts, to many other oceans across the multiverse, and ships and other ocean vessels have a tendency to sink into it, Bermuda Triangle style, allowing the merfolk there to gather sunken treasure from across all of existence. The city itself is shockingly grand and elaborate for something that was apparently constructed underwater.

The Ringmaster has indicated that merfolk are some distant cousin to the fae, and the magic within the place will feel familiar to what exists within the carnival. Along with the merfolk inhabiting it, there is a large variety of other sea creatures and monsters that live in the surrounding areas. It's not clear how far the ocean stretches, but it feels effectively infinite. The carnival has located smack-dab in the middle of a beautiful underwater park within the city, and has physically merged with the local realm as opposed to remaining separate as it usually does. Tall underwater plants have replaced the barrier of trees.

ringleaders: (moonlighter)
As of D30, it will be clear that Childermass, Carly, and Tamaki haven't returned from their trip into the Matrix - and in the case of Tamaki, there was a witness to his capture by Agents, the Matrix's AI police force. What exactly happened after they were taken away won't be clear, but there were three more cases of attempted kidnappings. Peridot and Steven Universe were attacked while in the Matrix, resulting in Steven taking a bullet wound. Lauren and Susan were attacked while touring the zoo, leaving Susan with some mild injuries. Sherlock was attacked by an Agent while chasing down a burglar. All three of these attacks were narrowly averted by the arrival of members of the Resistance, who brought the tourists back to a phone they could disconnect from after asking them some questions.

The Resistance members will not try to hold any of the carnival visitors against their will, though they will have asked questions about their origins and capabilities. They will also as for them to stay and help fight against the machines if they are able, or to at least return to the Matrix and speak with them after they have had a chance to recover. Whether or not your character takes them up on that meeting is up to them. There will be a section below to have your characters ask the Resistance members questions, and also to clarify what they would be telling them in return. The Resistance is very confused by the carnival's impact on the Matrix, and are most interested in allying with them, due to their innate talents in controlling the system.


In the case of those that were captured, there are multiple options for how we can proceed. On a base level, they will all be held for a few days. They will be interrogated by Agents and bugged with robotic creatures similar to the ones seen in the linked video. (Warning: sort of disturbing body horror.) The machines inserted into them will seem to give the Agents some kind of control over their bodies, and will allow them to do things like the mouth melting shut and other generally horrifying Agent stuff.

Depending on your tastes, you can have this interrogation be fairly brutal, or you can have your character gives stuff away more easily and have them spend most of the intervening time unconscious. (You can pick how much you want to torture your character as long as it makes sense with the Agent's agenda.) After the first couple days, you have two options for how to resolve this situation:

BUGGED: Your character will be inexplicably released back into the Matrix and allowed to return to the carnival. Of course, they'll be bringing that parasitic bug with them. The bug will cause the carrier to psychologically resist paths of action that will lead to it getting removed, but generally speaking they will be themselves except for the fact that they won't remember being injected with it in the first place, until the point that it's removed or provoked via some psychological/magical means. This, of course, is going to serve to lead the Agents to the carnival's location during performance week if it isn't caught immediately. (Yes, the bug will manifest physically along with their real bodies. Ew.)

HOSTAGE: Your character will be kept as a hostage and used to try to draw other carnival members out to save them. Presumably the Agents will release some kind of message in the Matrix to draw carnival visitors and Resistance members toward the situation. The benefit is that it will cause additional drama. The downside is that your character will be out of casual play for a bit longer. This is a rescue mission that the Nightrunners will be primarily in charge of, though the Ringmaster will intervene if she has to.

If your character is kidnapped, give us an idea of what you'd like to do below. Also, let us know how easily your character would have leaked information. The Agents will get stuff out of them regardless, but how much will depend on whether or not they just spill all their info straight from the start.
24th-Nov-2016 06:40 pm - ⇨ New Location: THE MATRIX
ringleaders: (Default)
There isn't much in way of special preparations required for this visit, as the Ringmaster will do most of it herself. After three travel days, on the morning of Day 22, there will be a selection of wired phone receivers hanging organically from the trees lining the carnival's entrance. Entering the Matrix is simple, the Ringmaster will explain. Just put the phone to your ear and then let it ring.

She will give people the general rundown of what the Matrix is, and the situation between the robots and the humans, not that she seems to think it's her business to help out. Yet, at the same time, she's all too willing to provoke people in trying to help the natives give the opportunity. The next week is a vacation week - for now, people are free to experience this digital version of modern Earth as much as they please.

NIGHTRUNNERS: The Nightrider's crew will be allowed into the Matrix at the same time as everyone else, but the Ringmaster will be giving them a particular mission. While everyone else goes to do their thing, she wants the Nightrunners to get a read on the activity of the Agents and Resistance members within the Matrix, and keep an eye on how close they are getting to touring carnival members. It is the Nightrider's job to try to keep things stable, and to bring the fight to the robots if they need it.


The Matrix is a digital world created by the robotic overlords of a dystopic future version of Earth. It was created in order to imprison and enslave the human race as living batteries - the virtual world within the Matrix is meant to stimulate human minds into creating an energy source with the power of their brainwaves, because that is apparently how it works in this universe. Humans are grown and implanted into this virtual world from birth while robots rule the Earth on the outside. Only a tiny fraction of humanity lives in the real world, a small guerrilla army that lives deep beneath the Earth's crust and fights for human freedom in both the physical and digital realms.

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