Lost Carnival OOC
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31st-Jul-2017 09:49 pm - ⇨ New Location: THE SUMMERLANDS
ringleaders: (Default)
PREPARATION
This time, there is no preparation. When the Severing was broken, the Ringmaster immediately returned everyone to the carnival, no matter their earthly location - only to then drag the carnival's realm all the way to the Summerlands right after. As the workers arrive, they will have been scattered around the carnival grounds, back in their original bodies - including their old faerie changes, of course, plus perhaps a few new ones. Bodies and memories will return to what they were before Portland, and while the life they lived there will stay with them as memories, they will only now be left to fully contemplate what they just experienced.

SETTING

The Summerlands are an idyllic realm of glorious mountain-top cities and vast fields of flowers and grass. It is inhabited almost entirely by the Summer Fae, a faction of the Summer Court which broken ties with their Arcadia homeland a long time ago. Veterans that have been with the carnival since the vampire's first attack will remember staying here for a couple months while everyone was recovering. The fae here will remember those workers as well, with an accuracy that is sometimes eerie.

There is plenty to do in the Summer Fae's city - though there is far more space than there is people, given that there are only a few hundred fae present here. There is no shortage of good food, music, and dancing - with plenty of other amenities like waterfall-side pools and gardens filled with small miracles. All workers will be offered rooms they can stay in within the city if they prefer, but they are also welcome to stay within the carnival grounds if that makes them more comfortable. There is magical wildlife of various sorts, but none of it is particularly aggressive beyond basic predatory tendencies.

The days and nights and both of pleasant temperature and weather. It's only major downside is that the peaceful and unchanging nature of civilization can come across as unsettling to those unaccustomed. Once you have been welcomed here, it's like you never left.


MORE PLOT DETAILS BELOW )
17th-May-2017 02:20 pm - ⇨ New Location: THE TOURIST TRAP
ringleaders: (Default)
PREPARATION
Events leading up to this location will be as normal. After Mainframe, the carnival will go into its usual travelling/transitional period for a few days, with no particular warnings or expectations. Normally this would be where I explain how the characters will entering the setting and what they will immediately see, but this is not a normal occasion.

Mostly because no one will have any idea how or why the carnival entered this universe - in fact, they may not remember entering anywhere at all.

SETTING

Portland, USA is similar to the one of our modern earth in many ways, even if some of those are purely superficial. Importantly, it is the urban fantasy equivalent, meaning that standard city life is underlain with a complex civilization of 'supernaturals,' whose actions have the tendency to shake the world in unseen ways. It's a common formula in the multiverse, and some carnival workers may even come from a world much like it. The major difference here is this world in particular has managed to pull the carnival into its snare in an unprecedented way.

From the start of this visit an onward, the carnival will be rewritten into this world's rules - and in more than just a superficial sense. On day one, your characters will find themselves having awoken into completely new lives, with potentially no memory of anything that came before. How exactly this transition took place will start out unclear, and this will be a plot heavy narrative centered around investigation and the discovery of what has happened, and how those trapped here can leave.

Twenty five years ago, this world underwent a process sometimes know as "the Severing", in which a magical ritual of great power was used to severe the ties between earth and a number of otherworldly realms that had been cross-inhabiting it. The realms of faerie, heaven, and hell were disconnected entirely, stranding many of their members on earth with no way of returning home. The details of this ritual and its purpose are elusive, but its effects have spanned the globe.

Most supernatural stuff in this world is simply referred to as "magic", which is built upon an animistic reality in which all living creatures and all objects have some essence of "spirit" that can be interacted with. Casting and ritual magic is primarily centered upon esoteric means of interacting with these spirits in order to invoke various effects, while the magic of many supernatural creatures are considered to be innate traits of their species.

NOTE: This is a setting where magic is basically a "known secret", in that many people are factually aware of the supernatural, but it doesn't get talked about in public. Most people have probably seen something weird at some point in their life, but the supernatural is not officially recognized in society. Most of humanity does its best to try to pretend it doesn't exist, in order to avoid gaining the wrong kind of attention. So, you couldn't talk about doing magic on live TV, but there are a lot of places where you could get away with people seeing your supernatural traits if you keep to the 'underground.'

A LOT MORE INFO TO FOLLOW )
ringleaders: (dragoneyed)
GAME CUBE PLOTTING
As mentioned in the Mainframe location write up, during the carnival’s stay there, some unfortunate carnival members are going to end up having to play A Game. Simplistically put, this means that those pulled into the Game will have to take the part of the NPCs in a computer game, with their goal being to stop “the User” (also known at the Player) from winning. How do they do this?



Mostly by making the Game hard enough that the User can’t beat it. If you’ve ever been so mad at a video game that you rage quit or run out of lives, that’s what the characters inside the Game will be trying to inflict upon the User. Unfortunately , most people will be without their powers, and the Users will be designed to be proportionally a lot more powerful than the carnival workers and programs that will be fighting against it – and the cost of failure is permanent nullification. That is, turning into a rainbow slug and losing all sense of self.

The Game NPCs will have to work together in order to defeat the Users. Fortunately, they also have the advantage of being able to REBOOT.


Honestly, canon Reboot is otherwise irrelevant to this. )
dontpokethat: to accentuate my dirt like quality (Default)
FOSTER GODDAMNIT

Hello, all, this is Casey and Maggie (players of Ginko and Tanyuu, your local Absolutely Not Potheads) with another small mushi plot, this time helped along by the ever so wonderful Foster whom we all love and adore. (...that’s a joke. You’re allowed to laugh.) This should run for about a week, and a log will be going up for any and all mushi shenanigans shortly.

THE RUNDOWN


Where Ginko and Tanyuu are from, there are creatures called mushi - strange, ethereal organisms that exist in a state unlike that of other living things. Mushi are invisible to most people, but their effects can be quite noticeable nonetheless, and they can cause a lot of trouble for humans on occasion. Usually this only occurs when there is a very large concentration of mushi in the same place, but Ginko attracts mushi as a natural part of his existence/being/soul/what-have-you. As a result, since they aren’t really bound by the barriers between realms, they fairly frequently drift into the carnival. Most aren’t dangerous, and those workers who happen to be able to see them may have caught sight of some odd, glowing creatures clinging to walls or floating around. (There is no hard rule for who can and cannot see mushi, but supernaturally-inclined characters could be more likely to perceive them. Even the most mundane person could be able to, though, so don’t feel restricted in that sense!)

Normally, Ginko and Tanyuu try to keep the number of mushi in the carnival down through the use of “mushi tobacco” - which isn’t actually tobacco at all, but a mix of herbs that, when burned as incense or in cigarettes, produces a smoke that repels mushi. However, recently, their entire supply has mysteriously gone missing (which is to say, Foster van Denend, local Talker and former cow, stole and hid all of it). As such, starting on Day 87, the number of mushi in the carnival will steadily begin climbing, and continue until Ginko and Tanyuu get hold of the repellent again on Day 90.

”More )
19th-Apr-2017 11:53 am - ⇨ New Location: MAINFRAME
ringleaders: (Default)
PREPARATION
Only a small amount of preparation will be necessary for this visit. Early Day 90, everyone will be given a circular badge by the Ringmaster, who will tell you that you'll need to wear it if you plan on travelling to the new touring location. Where you wear it isn't important as long as it's accessible.

Later on Day 90, the Nightrunners will be sent out to do a quick security check of the new location - so, they'll be discovering all of this sooner than anyone else, and it will be their jobs to report on it. There are a few security concerns, which will be outlined OOCly for them in the comments below. As well as whatever can be gleaned from this general info post.

Entrance to the new location will be done with the transition portal through the woods, out through a "forested" area filled with weirdly low polygon trees. Glamours will be in effect, though the appearances of the locals are variable enough that appearances will not have to significantly change in a lot of cases.

SETTING

Mainframe is a city inside of a computer. No, not like the Matrix - as opposed to a virtual reality simulation that the denizens think is real life, it really is a civilization of programs that know what they are and live accordingly. In contrast, the local's perception of any world outside of the Net is very hazy, and "the User" (IE, the beings that actually use the computers they live in) is seen as either a god-like entity or malevolent demon, depending on who you ask. Either way, the User is most often something the inhabitants of the Net are forced to combat rather than cooperate with. Life within the Net is the only world they know, and the Ringmaster will advise that you leave it that way, or else they'll probably get all weird about it.

The Net is actually a real, physical plane of existence for those inside of it, so visitors from the carnival will be under the same threat of injury or death that they would be otherwise. The programs have very different biological features (or a lack thereof), of course, but the glamours will be able to conceal these differences as long as no one does anything really weird like bleeding all over the place. This also means that you'll be able to take objects back into the carnival as souvenir, and that they won't just poof into metaphysical data when you leave. Weird, though.

This isn't the exact Mainframe as in the show, to be clear. There is a different Guardian and different viruses at play, for those familiar. Aesthetically and culturally, however, it is very familiar - though about three times the population size. Ostensibly they are without those 90's animation budgets.

MORE PLOT DETAILS BELOW )
kingsroads: (small cheeky little smile)
SNOW PROBLEM


So, backstory. In Atlantis, Strange picked up a cursed potion that boosts one's magical power at the expense of things like "rational decision making" and "morals." In the Celebration, Strange learned that his wife Arabella isn't actually dead, but is held captive in his world's realm of Faerie. So naturally the sensible thing to do is to chug the potion and try to summon the faerie who kidnapped Arabella despite having no idea who the faerie is in the first place.

Obviously this does not work. That magical boost gives Strange enough power to summon a faerie, but instead, on Day 76 he summons an ice faerie who's a bit of a dick. Nothing actively harmful will happen to the characters, but for the entire day, the ice faerie will be hanging around, just generally causing trouble and making things inconvenient for everybody. Most of the cold effects will be hanging around the carnival but some will slip through into Alola. Notably...

more details under the cut, click the cut y'all )
23rd-Mar-2017 10:40 am - ⇨ New Location: ALOLA
ringleaders: (Default)
PREPARATION
On Day 73, what remains of the Nightrunners will be asked to enter the new location first, to do a cursory security check. The Ringmaster isn't very concerned about this location for various reasons, but she will mention that there are a number of potentially powerful creatures that may or may not cause a fuss, so that they should check out the area to see if anything has been happening recently. In particular there are the guardian dieties that protect each island, and extra planar creatures called Ultra Beasts, but there shouldn't be any problem with either of them in the present timeline.

On Day 74 the new location will be open for visiting by the carnival workers. There will be a gateway through the trees that allows entry and exiting, and since the populus here is primarily normal humans, those with inhuman features will be disguised with a fae glamour that makes it so they will not stick out. Usually this means that the locals will see them as something fitting to their environment, while to other carnival workers they will appear the same as usual. For humans with fae traits, they will generally appear as they regular human forms, and for those that are more exotic their glamour image will usually end up as the closest approximate.

SETTING

Alola is a series of four islands on a planet reminiscent to but still fairly distinct from Earth. The most notable feature of this planet is that it is the home of a highly variable species of elemental creatures called Pokemon that live and work closely with the human natives. Pokemon take many forms, from something as simple to pigeon-like birds to something as grandiose as powerful elemental gods. Though the humans are very similar to the humans of other worlds, the culture of Alola and the other geographical regions tends towards the ideals of cooperation and kindness. Pollution is insignificant and scientific phenomenon like global warming have completely failed to occur due to scientific advancements and the civilization's predisposition towards problem solving.

While technology is more advanced that modern Earth, with things like cloning technology, hovering vehicles, and subspace storage in common usage, life among the general populace has remained simple and often quite picturesque. That isn't to say that the humans and Pokemon of this world are unfamiliar with concepts such as poverty or war, but they are less common than average from a multiversal perspective. Importantly, the people of Alola tend towards being friendly and helpful no matter who you are, and have a tendency to give out gifts to strangers for no reason what-so-ever.

MORE PLOT DETAILS BELOW )
9th-Mar-2017 03:41 pm - HELL PLOTTING
ringleaders: (Default)
PLOTTING IN HELL
This is a plotting post for everyone who is going to be participating in RESCUE MISSION: HELL! Below I'm going to make top levels for every section, so that people can announce that they plan on tagging into certain threads and to do other planning.

HAVE FUN!
23rd-Feb-2017 11:29 am - ⇨ VAMPIRE MASTER POST
ringleaders: (dragoneyed)
DRACULAS 101

As indicated in the Celebration setting post, vampires are about to become a thing again. As such, a want to go over some of the basics with you, so that you will be able to plot with and NPC them for yourself during the masquerade event.

The vampires that the carnival has been having trouble with are of a demonic variety - a new vampire is created by infecting the freshly dead or dying body of a victim with the blood of their vampiric killer. This is accomplished by drinking from them, and then orally feeding them your vampire blood. This will infect them with the vampire curse, fully killing the victim and then resurrecting them unto a kind of undeath, that is not quite living and not quite dead. Any creature with blood is capable of being given this infection - but it has to be something that actually serves as blood, and not just oil or fuel. Most robots or inorganic creatures will be excluded, with a few possible exceptions.

AND THERE'S MORE! )
14th-Jan-2017 03:25 pm - Mushi Player Plot!
fourthscribe: (Tell me more)
WEEDHAUS GONE WILD

HELLO EVERYONE, this is CaityCat and Maggie coming to you with a little player plot we've been cooking up for a while! It's not too huge, and something we hope to be bringing back periodically over the course of the game. It is entirely optional, but should hopefully provide some fun flavor to spice up the experience this month!

THE RUNDOWN


Where Ginko and Tanyuu are from, there are creatures called mushi - strange, ethereal organisms that exist in a state unlike that of other living things. Mushi are invisible to most people, but their effects can be quite noticeable nonetheless, and they can cause a lot of trouble for humans on occasion. Usually this only occurs when there is a very large concentration of mushi in the same place, but Ginko attracts mushi as a natural part of his existence/being/soul/what-have-you. As a result, since they aren’t really bound by the barriers between realms, they fairly frequently drift into the carnival. Most aren’t dangerous, and those workers who happen to be able to see them may have caught sight of some odd, glowing creatures clinging to walls or floating around. (There is no hard rule for who can and cannot see mushi, but supernaturally-inclined characters could be more likely to perceive them. Even the most mundane person could be able to, though, so don’t feel restricted in that sense!) Every so often, though, something more troublesome ends up in the carnival, and just such an infestation has started.

”More )
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