Lost Carnival Mods (
ringleaders) wrote in
livinglot2018-01-03 02:53 pm
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⇨ GUARDIANS & HARBINGERS
STAR GUARDIANS↴![]() ► COLOURS: White/Gold/Accent Colour (Accent Colours are based on one's Soul Colour.) ► STYLE: Bright, fashionable, star-motifs, modern aesthetics, a tendency towards mini skirts and tall boots. Sometimes, inhuman features appear based on their familiar. ► MAGIC: "Spark" based power, manifested in the form of a magic weapon, a familiar, a familiar that turns into a weapon, or some mixture of these elements. ► TRANSFORMATIONS: Full of colours, lights, and anime nudity, they are a wonder to behold. Historically speaking, most Star Guardians are women, but that is not exclusively the case. Magic uniforms tend towards being feminine, but are largely based on the Guardian's personality, and so can manifest as appropriately masculine when needed. The "Spark" is a magical focus that comes from the soul - all souls have the capability of manifesting a Spark, but it is a rare few that manage to fully harness their capabilities with the aid of Creation. A Spark is a passion, skill, or interest that becomes enhanced to the point of being almost godly. For example, a skilled musician could manifest their instrument as a weapon, and use their magic to sway the hearts of a crowd, or perhaps use its pitch to shatter stone. A lover of animals could use their bond to communicate with the wild, or summon magical beasts to their aid. The possibilities are endless, each Spark leading to its own realm of potential. The more skilled a Guardian, the better use they will get out of their Spark, and the more it will enhance their general capabilities, such a speed, strength, and endurance. The powers of a Spark are mostly only in effect when the Guardian is transformed, which they can do but summoning the Spark from their soul and allowing it to manifest as their uniform and weaponry, in a magical light sequence that seems to both take a long time and no time at all. Familiars can be created by the Spark or uplifted from mundane (or not so mundane) animals that the Guardian kept as a companion. While the Guardian is transformed, that familiar will become able to speak, and will be endowed with a small amount of wisdom from Creation in order to help guide their choices. A Star Guardian's power is based on their creative potential: on the amount of light inside of them, metaphorically speaking. Those with the most to bring to the world around them will have the most to bring to the team as a Guardian. HARBINGERS OF VOID↴ ![]() ► COLOURS: Black/Gunmetal/Accent Colour (Accent Colours are based on one's Soul Colour.) ► STYLE: Gothic, elegant, formal, old fashioned, cloaks, cowls, robes, gowns, jewelry with no particular iconography or symbols, armor pieces. Sometimes, inhuman features appear, like horns or spikes. ► MAGIC: Corrupted "Spark" based power, manifested in the form of a magic weapon. They can have familiars also, but they don't have the connection required to have the familiar/weapon combo. They use their magic as a tool towards an end. ► TRANSFORMATIONS: Badass, creepy, and sometimes a bit traumatic, these sequences often involve some mild body horror and general discomfort - but boy does it look metal! Like the Star Guardians, most Harbingers are women. Aesthetics come across as a bit gloomy and concealing - while Star Guardians dress confidently and openly, the Harbingers hide behind clothing like a shield. Though they can use familiars as mounts and attack dogs, they lack the connection to fully utilize them as a spiritual weapon. The Harbingers also tap into their Spark to attain power, but in this case the power of that Spark is inverted. The Harbinger's intention is to destroy reality, and they are willing and ready to destroy their own Spark along with it. A Harbinger of Hope will use that hope to destroy hope. A Harbinger of Dance will use their rhythm to take away joy. That most inner part of their soul has been corrupted, and redeeming them can feel impossible at times, even though it isn't. Even if a Harbinger signed on to the Void willingly, being made into one corrupts them more deeply than they might have anticipated. The Void will find reasons within them, ways to turn them against the Creation from which they were born. This can make them temperamental or irrational at times, but they are aware of what they're doing. Their personality and desires have simply been changed to accommodate the Void's goals. They can be purified with great effort and willpower, but it's no easy task. Most Harbingers were never truly given a choice. Harbinger familiars cannot speak, unless they could already, though they can be corrupted out of existing creatures. Much like Star Guardians, Harbingers are chosen for their creative potential - a great inner light is sought, because they greater the light, the more violently it can be inverted. The light of a powerful Spark collapses like a dying star, creating the Void inside them. OOC INFORMATION↴ ► AVAILABLE SLOTS: There will be 12 Guardians recruited willingly, and 12 Harbinger corrupted unwillingly. (Or willingly, if your character is a freak, but that will probably be seen as treachery against the carnival.) You may only submit one character for this purpose, unless there end up being left over slots, in which case you can choose a second. ► IC RESPONSIBILITIES: If you take a slot, it is expected that you will have the ability to be reasonably active in this event, since you are taking a position that is in limited supply. If you are uncertain about your ability to keep up, consider waiting before grabbing a slot. Not every recruit will be constantly required for plot to move on, but the mods will be unhappy to see slots getting wasted. ► SLOT CLAIMING: Slot claiming will open up on Friday. If more than 12 of each apply, then you will have the opportunity to guarantee your entry with AC points via a bidding system. The remainder will be chosen from the list of applicants via RNG. |
⇨ MAGICAL GIRL SPECIFIC QUESTIONS
re: body horror
Re: body horror
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⇨ STAR GUARDIAN APPLICATIONS
► CHARACTER NAME: Self explanatory.
► MAXIMUM AC BID: In this place, please respond with how many AC points (at maximum) you are able/willing to pay for the ability to guarantee yourself a slot. You can bid "30 pts", "20 pts", "10 pts", or "0 pts". In the event that there is overflow, those with the highest bids will get first dibs. You will only have to pay the minimum amount you'd have to pay to stay in the running, however, if you end up securing a slot. Those in the lowest bid category will the the ones put into the RNG roll if there is overflow.
THERE ARE 12 SLOTS FOR STAR GUARDIANS.
Remember, you can only submit an application for one character, if you have multiple. Please be realistic about your ability to participate, and avoid taking a role if you have reason to expect your time for the game will be limited over the next month. The mods will be paying attention to activity, and under-utilizing a slot may affect your ability to take up limit plot slots in the future.
If there are open slots remaining at the end of the first round of submissions (the first round will end Saturday night) then you will have the opportunity to request a second slot for an second character.
Yukio Okumura
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Cole
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Yuzu Hiiragi
LAMBERT
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Re: ⇨ STAR GUARDIAN APPLICATIONS
Rita
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⇨ HARBINGERS OF VOID APPLICATIONS
► CHARACTER NAME: Self explanatory.
► MAXIMUM AC BID: In this place, please respond with how many AC points (at maximum) you are able/willing to pay for the ability to guarantee yourself a slot. You can bid "30 pts", "20 pts", "10 pts", or "0 pts". In the event that there is overflow, those with the highest bids will get first dibs. You will only have to pay the minimum amount you'd have to pay to stay in the running, however, if you end up securing a slot. Those in the lowest bid category will the the ones put into the RNG roll if there is overflow.
THERE ARE 12 SLOTS FOR HARBINGERS OF VOID.
Remember, you can only submit an application for one character, if you have multiple. Please be realistic about your ability to participate, and avoid taking a role if you have reason to expect your time for the game will be limited over the next month. The mods will be paying attention to activity, and under-utilizing a slot may affect your ability to take up limit plot slots in the future.
If there are open slots remaining at the end of the first round of submissions (the first round will end Saturday night) then you will have the opportunity to request a second slot for an second character.
STEVEN UNIVERSE
CARLY NAGISA
HERBERT WEST
INQUISITOR LAVELLAN
TAAKO
YUGO
CHILDERMASS
TANYUU KARIBUSA
Mari Makinami Illuminati
PAPYRUS
SUSAN
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Connie Maheswaran
RENZOU SHIMA | Spark: Perception, Intensity: 4
⇨ NOW FILL THIS OUT
► INTENSITY: What is the intensity of your character’s Spark? On a scale of 1-10, rate how much inner creative potential you think your character has. Creative potential is defined as “the ability or potential to give to the world or change it for the better, with the use of your ideas, passions, or talents.” This potential doesn’t have to be fully tapped in to, necessarily, but the possibility of it being used must be there. You can give to the world in a lot of ways, such as using your kindness to brighten to lives of others, or to creative art that enriches your culture. It can also be a potential to defend the things in the world that matter.
This essentially comes down to “how protagonist/messiah” your character is. This rating won’t have a major effect on things (unless your character has really shit potential), but it may affect how NPCs react to them. Sparks are judged on the same merits for both Guardians and Harbingers.
► EXPLANATION: Explain why you gave your character’s Spark the intensity rating you did. The mods may not necessarily agree with your reasoning and may adjust the number, but this is mostly here to give us an idea of how proficient of a magical girl they all are.
► FAMILIAR: Who or what is your character’s familiar? Do they only have a weapon? Do they mostly have animal companions? Your character can have no more than 4 familiars at absolute max. The more they have, they more the power will be divided between them.
► POWER: What magical abilities does your character’s Spark give them? These powers can be sort of fluid, but you’ll want to stick to a solid concept. Guardians and Harbingers are very powerful on a universal scale, and a team of them could comfortably take a True Fae head on. Just make sure they are fun to play off of!