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Lost Carnival Mods ([personal profile] ringleaders) wrote in [community profile] livinglot2018-01-03 02:53 pm
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⇨ GUARDIANS & HARBINGERS

STAR GUARDIANS

► COLOURS: White/Gold/Accent Colour (Accent Colours are based on one's Soul Colour.)
► STYLE: Bright, fashionable, star-motifs, modern aesthetics, a tendency towards mini skirts and tall boots. Sometimes, inhuman features appear based on their familiar.
► MAGIC: "Spark" based power, manifested in the form of a magic weapon, a familiar, a familiar that turns into a weapon, or some mixture of these elements.
► TRANSFORMATIONS: Full of colours, lights, and anime nudity, they are a wonder to behold.

Historically speaking, most Star Guardians are women, but that is not exclusively the case. Magic uniforms tend towards being feminine, but are largely based on the Guardian's personality, and so can manifest as appropriately masculine when needed.

The "Spark" is a magical focus that comes from the soul - all souls have the capability of manifesting a Spark, but it is a rare few that manage to fully harness their capabilities with the aid of Creation. A Spark is a passion, skill, or interest that becomes enhanced to the point of being almost godly. For example, a skilled musician could manifest their instrument as a weapon, and use their magic to sway the hearts of a crowd, or perhaps use its pitch to shatter stone. A lover of animals could use their bond to communicate with the wild, or summon magical beasts to their aid.

The possibilities are endless, each Spark leading to its own realm of potential. The more skilled a Guardian, the better use they will get out of their Spark, and the more it will enhance their general capabilities, such a speed, strength, and endurance. The powers of a Spark are mostly only in effect when the Guardian is transformed, which they can do but summoning the Spark from their soul and allowing it to manifest as their uniform and weaponry, in a magical light sequence that seems to both take a long time and no time at all.

Familiars can be created by the Spark or uplifted from mundane (or not so mundane) animals that the Guardian kept as a companion. While the Guardian is transformed, that familiar will become able to speak, and will be endowed with a small amount of wisdom from Creation in order to help guide their choices.

A Star Guardian's power is based on their creative potential: on the amount of light inside of them, metaphorically speaking. Those with the most to bring to the world around them will have the most to bring to the team as a Guardian.

HARBINGERS OF VOID

► COLOURS: Black/Gunmetal/Accent Colour (Accent Colours are based on one's Soul Colour.)
► STYLE: Gothic, elegant, formal, old fashioned, cloaks, cowls, robes, gowns, jewelry with no particular iconography or symbols, armor pieces. Sometimes, inhuman features appear, like horns or spikes.
► MAGIC: Corrupted "Spark" based power, manifested in the form of a magic weapon. They can have familiars also, but they don't have the connection required to have the familiar/weapon combo. They use their magic as a tool towards an end.
► TRANSFORMATIONS: Badass, creepy, and sometimes a bit traumatic, these sequences often involve some mild body horror and general discomfort - but boy does it look metal!

Like the Star Guardians, most Harbingers are women. Aesthetics come across as a bit gloomy and concealing - while Star Guardians dress confidently and openly, the Harbingers hide behind clothing like a shield. Though they can use familiars as mounts and attack dogs, they lack the connection to fully utilize them as a spiritual weapon.

The Harbingers also tap into their Spark to attain power, but in this case the power of that Spark is inverted. The Harbinger's intention is to destroy reality, and they are willing and ready to destroy their own Spark along with it. A Harbinger of Hope will use that hope to destroy hope. A Harbinger of Dance will use their rhythm to take away joy. That most inner part of their soul has been corrupted, and redeeming them can feel impossible at times, even though it isn't.

Even if a Harbinger signed on to the Void willingly, being made into one corrupts them more deeply than they might have anticipated. The Void will find reasons within them, ways to turn them against the Creation from which they were born. This can make them temperamental or irrational at times, but they are aware of what they're doing. Their personality and desires have simply been changed to accommodate the Void's goals. They can be purified with great effort and willpower, but it's no easy task. Most Harbingers were never truly given a choice.

Harbinger familiars cannot speak, unless they could already, though they can be corrupted out of existing creatures. Much like Star Guardians, Harbingers are chosen for their creative potential - a great inner light is sought, because they greater the light, the more violently it can be inverted. The light of a powerful Spark collapses like a dying star, creating the Void inside them.

OOC INFORMATION
► AVAILABLE SLOTS: There will be 12 Guardians recruited willingly, and 12 Harbinger corrupted unwillingly. (Or willingly, if your character is a freak, but that will probably be seen as treachery against the carnival.) You may only submit one character for this purpose, unless there end up being left over slots, in which case you can choose a second.
► IC RESPONSIBILITIES: If you take a slot, it is expected that you will have the ability to be reasonably active in this event, since you are taking a position that is in limited supply. If you are uncertain about your ability to keep up, consider waiting before grabbing a slot. Not every recruit will be constantly required for plot to move on, but the mods will be unhappy to see slots getting wasted.
► SLOT CLAIMING: Slot claiming will open up on Friday. If more than 12 of each apply, then you will have the opportunity to guarantee your entry with AC points via a bidding system. The remainder will be chosen from the list of applicants via RNG.
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Mari Makinami Illuminati

[personal profile] motivenotfound 2018-01-05 08:32 pm (UTC)(link)
► SPARK: Fate

► INTENSITY: 9

► EXPLANATION: 'The Fate of Destruction is also the Joy of Rebirth' is a (the?) biggest theme in Evangelion, besides (and in addition to) the realisation of self. On an in-character level, Mari is already representative of this phrase, as she is known to be actively working towards the destruction of the Angels and appears to be invested in furthering the Final Impact, or perhaps a specific form of that Impact. On a meta level, Hideaki Anno himself only knew he wanted Mari to "destroy Eva" when he first onceived of her (and then leftit for someone else to figure out.) Mari's frighteningly thorough knowledge of not only the Eva units themselves but the machinations of other characters and organisations gives her a means with which to destroy 'Eva' from inside out, and she's continued that pattern in Lost Carnival. She more or less weaponises her knowledge to affect the outcomes she wants.

► FAMILIAR: Peacat, turned into a strange eyes-cat and now called Tabris. (Note: in Evangelion, Tabris is the Angel of Free Will and the Angel of Betrayal. The final angel. Most people know him as Kaworu Nagisa, though.) Because he's her only familiar, he gets the full share of her power.

► POWER: Other than the continued (mis)use of her miniature Lance of Longinus, Mari's power is the manipulation of probability--you know, fate. In combat, this is mostly used to ensure her attacks always hit (or rather, "don't miss"--conveniently mirroring a canon uote, "when I aim, I don't miss!") and that others' attacks are less likely to land. Now that I'm typing this, I realise it actually functions not unlike Vriska's luck from Homestuck. It's basically just shy of a reality marble. Which is to say, if she has a bag of 99 black marbles and 1 white marble, she can pull the white one out (almost?) every time. If she has a bag of 100 black marbles, though, she still can't produce a white one.
Edited 2018-01-11 21:19 (UTC)