ringleaders: (Default)
Lost Carnival Mods ([personal profile] ringleaders) wrote in [community profile] livinglot2018-01-03 02:53 pm
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⇨ GUARDIANS & HARBINGERS

STAR GUARDIANS

► COLOURS: White/Gold/Accent Colour (Accent Colours are based on one's Soul Colour.)
► STYLE: Bright, fashionable, star-motifs, modern aesthetics, a tendency towards mini skirts and tall boots. Sometimes, inhuman features appear based on their familiar.
► MAGIC: "Spark" based power, manifested in the form of a magic weapon, a familiar, a familiar that turns into a weapon, or some mixture of these elements.
► TRANSFORMATIONS: Full of colours, lights, and anime nudity, they are a wonder to behold.

Historically speaking, most Star Guardians are women, but that is not exclusively the case. Magic uniforms tend towards being feminine, but are largely based on the Guardian's personality, and so can manifest as appropriately masculine when needed.

The "Spark" is a magical focus that comes from the soul - all souls have the capability of manifesting a Spark, but it is a rare few that manage to fully harness their capabilities with the aid of Creation. A Spark is a passion, skill, or interest that becomes enhanced to the point of being almost godly. For example, a skilled musician could manifest their instrument as a weapon, and use their magic to sway the hearts of a crowd, or perhaps use its pitch to shatter stone. A lover of animals could use their bond to communicate with the wild, or summon magical beasts to their aid.

The possibilities are endless, each Spark leading to its own realm of potential. The more skilled a Guardian, the better use they will get out of their Spark, and the more it will enhance their general capabilities, such a speed, strength, and endurance. The powers of a Spark are mostly only in effect when the Guardian is transformed, which they can do but summoning the Spark from their soul and allowing it to manifest as their uniform and weaponry, in a magical light sequence that seems to both take a long time and no time at all.

Familiars can be created by the Spark or uplifted from mundane (or not so mundane) animals that the Guardian kept as a companion. While the Guardian is transformed, that familiar will become able to speak, and will be endowed with a small amount of wisdom from Creation in order to help guide their choices.

A Star Guardian's power is based on their creative potential: on the amount of light inside of them, metaphorically speaking. Those with the most to bring to the world around them will have the most to bring to the team as a Guardian.

HARBINGERS OF VOID

► COLOURS: Black/Gunmetal/Accent Colour (Accent Colours are based on one's Soul Colour.)
► STYLE: Gothic, elegant, formal, old fashioned, cloaks, cowls, robes, gowns, jewelry with no particular iconography or symbols, armor pieces. Sometimes, inhuman features appear, like horns or spikes.
► MAGIC: Corrupted "Spark" based power, manifested in the form of a magic weapon. They can have familiars also, but they don't have the connection required to have the familiar/weapon combo. They use their magic as a tool towards an end.
► TRANSFORMATIONS: Badass, creepy, and sometimes a bit traumatic, these sequences often involve some mild body horror and general discomfort - but boy does it look metal!

Like the Star Guardians, most Harbingers are women. Aesthetics come across as a bit gloomy and concealing - while Star Guardians dress confidently and openly, the Harbingers hide behind clothing like a shield. Though they can use familiars as mounts and attack dogs, they lack the connection to fully utilize them as a spiritual weapon.

The Harbingers also tap into their Spark to attain power, but in this case the power of that Spark is inverted. The Harbinger's intention is to destroy reality, and they are willing and ready to destroy their own Spark along with it. A Harbinger of Hope will use that hope to destroy hope. A Harbinger of Dance will use their rhythm to take away joy. That most inner part of their soul has been corrupted, and redeeming them can feel impossible at times, even though it isn't.

Even if a Harbinger signed on to the Void willingly, being made into one corrupts them more deeply than they might have anticipated. The Void will find reasons within them, ways to turn them against the Creation from which they were born. This can make them temperamental or irrational at times, but they are aware of what they're doing. Their personality and desires have simply been changed to accommodate the Void's goals. They can be purified with great effort and willpower, but it's no easy task. Most Harbingers were never truly given a choice.

Harbinger familiars cannot speak, unless they could already, though they can be corrupted out of existing creatures. Much like Star Guardians, Harbingers are chosen for their creative potential - a great inner light is sought, because they greater the light, the more violently it can be inverted. The light of a powerful Spark collapses like a dying star, creating the Void inside them.

OOC INFORMATION
► AVAILABLE SLOTS: There will be 12 Guardians recruited willingly, and 12 Harbinger corrupted unwillingly. (Or willingly, if your character is a freak, but that will probably be seen as treachery against the carnival.) You may only submit one character for this purpose, unless there end up being left over slots, in which case you can choose a second.
► IC RESPONSIBILITIES: If you take a slot, it is expected that you will have the ability to be reasonably active in this event, since you are taking a position that is in limited supply. If you are uncertain about your ability to keep up, consider waiting before grabbing a slot. Not every recruit will be constantly required for plot to move on, but the mods will be unhappy to see slots getting wasted.
► SLOT CLAIMING: Slot claiming will open up on Friday. If more than 12 of each apply, then you will have the opportunity to guarantee your entry with AC points via a bidding system. The remainder will be chosen from the list of applicants via RNG.
fortuneglass: (D8<)

CARLY NAGISA

[personal profile] fortuneglass 2018-01-05 07:28 pm (UTC)(link)
► SPARK: Fulfillment - The Act of bringing the dreams of others to Fruition. In Carly's case, hers is twisted to pull herself forward at the cost of others, instead of boosting others up as she typically does.

► INTENSITY: 8

► EXPLANATION: While Carly was no protagonist in canon, she's unearthed a lot of potential through the Carnival-and more importantly there's potential to be drawn from canon itself. Her desires as word-for-word put involve doing anything she can to not only help people toward their dreams, but do so in a way that creates more joy and happiness in the world. This mindset of hers single-handedly turns a rival character from someone who would risk people's lives to further his goals, into someone who willingly sacrifices himself for the sake of a greater good.

It's a passive sort of method, but one that can very much change how the active forces of the playing field are moving; so while it's not Maximum Intensity, it's still pretty intense-especially now that she has more of the confidence to actually try.

► FAMILIAR: Nuna the Marowak will be joining Carly as her familiar; when all powered up with things divided between them, she'll go from being Standard Marowak Size to Totem Size And Kinda Scary. RAD...

Carly will also have a Weapon, namely her cursed bow from the Manor. ....It won't be used for actual arrows though, just. Launching strings to other places. Nyoom-

► POWER: At its best, and Proper Positive State, 'Fulfillment' would have meant giving someone the final boost they needed to move onward, pulling someone toward the future or simply revealing for them the path ahead.

As a Harbringer, Carly's power naturally reverses; instead of pulling people toward success, she pulls them into failure, obscures the path instead of revealing it, etc etc.

Carly will first and foremost have her Fire-Magic, combined with the strings that factor heavily into her costume. This is largely useful for creating traps and barriers; webs, snares, and tripwires with strings, while the Demon Fire (which naturally drains energy) creates entire walls, forcing others to either pass through without knowing what's beyond/dealing with a drain in power, or simply turn another direction.

More directly, she'll be using her bow to not only launch her fire and strings at others, but use said string to start throwing things around. Like trashbins. Or bikes.

Or maybe people. (Naturally, actually being able to swing a Guardian around will vary entirely on That Guardian-not to mention how successful any traps and snares are)

Fitting in with existing weird summons and over-the-top-nonsense most of this will probably be preceded by weird playing around with strings in her hands. NONSENSE HAND MOTIONS Makes a spiderweb
Edited (YEAAAAAAAAAAAAAAAAAAAAAAAAAAAH) 2018-01-14 15:58 (UTC)