ringleaders: (Default)
Lost Carnival Mods ([personal profile] ringleaders) wrote in [community profile] livinglot2018-01-03 02:53 pm
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⇨ GUARDIANS & HARBINGERS

STAR GUARDIANS

► COLOURS: White/Gold/Accent Colour (Accent Colours are based on one's Soul Colour.)
► STYLE: Bright, fashionable, star-motifs, modern aesthetics, a tendency towards mini skirts and tall boots. Sometimes, inhuman features appear based on their familiar.
► MAGIC: "Spark" based power, manifested in the form of a magic weapon, a familiar, a familiar that turns into a weapon, or some mixture of these elements.
► TRANSFORMATIONS: Full of colours, lights, and anime nudity, they are a wonder to behold.

Historically speaking, most Star Guardians are women, but that is not exclusively the case. Magic uniforms tend towards being feminine, but are largely based on the Guardian's personality, and so can manifest as appropriately masculine when needed.

The "Spark" is a magical focus that comes from the soul - all souls have the capability of manifesting a Spark, but it is a rare few that manage to fully harness their capabilities with the aid of Creation. A Spark is a passion, skill, or interest that becomes enhanced to the point of being almost godly. For example, a skilled musician could manifest their instrument as a weapon, and use their magic to sway the hearts of a crowd, or perhaps use its pitch to shatter stone. A lover of animals could use their bond to communicate with the wild, or summon magical beasts to their aid.

The possibilities are endless, each Spark leading to its own realm of potential. The more skilled a Guardian, the better use they will get out of their Spark, and the more it will enhance their general capabilities, such a speed, strength, and endurance. The powers of a Spark are mostly only in effect when the Guardian is transformed, which they can do but summoning the Spark from their soul and allowing it to manifest as their uniform and weaponry, in a magical light sequence that seems to both take a long time and no time at all.

Familiars can be created by the Spark or uplifted from mundane (or not so mundane) animals that the Guardian kept as a companion. While the Guardian is transformed, that familiar will become able to speak, and will be endowed with a small amount of wisdom from Creation in order to help guide their choices.

A Star Guardian's power is based on their creative potential: on the amount of light inside of them, metaphorically speaking. Those with the most to bring to the world around them will have the most to bring to the team as a Guardian.

HARBINGERS OF VOID

► COLOURS: Black/Gunmetal/Accent Colour (Accent Colours are based on one's Soul Colour.)
► STYLE: Gothic, elegant, formal, old fashioned, cloaks, cowls, robes, gowns, jewelry with no particular iconography or symbols, armor pieces. Sometimes, inhuman features appear, like horns or spikes.
► MAGIC: Corrupted "Spark" based power, manifested in the form of a magic weapon. They can have familiars also, but they don't have the connection required to have the familiar/weapon combo. They use their magic as a tool towards an end.
► TRANSFORMATIONS: Badass, creepy, and sometimes a bit traumatic, these sequences often involve some mild body horror and general discomfort - but boy does it look metal!

Like the Star Guardians, most Harbingers are women. Aesthetics come across as a bit gloomy and concealing - while Star Guardians dress confidently and openly, the Harbingers hide behind clothing like a shield. Though they can use familiars as mounts and attack dogs, they lack the connection to fully utilize them as a spiritual weapon.

The Harbingers also tap into their Spark to attain power, but in this case the power of that Spark is inverted. The Harbinger's intention is to destroy reality, and they are willing and ready to destroy their own Spark along with it. A Harbinger of Hope will use that hope to destroy hope. A Harbinger of Dance will use their rhythm to take away joy. That most inner part of their soul has been corrupted, and redeeming them can feel impossible at times, even though it isn't.

Even if a Harbinger signed on to the Void willingly, being made into one corrupts them more deeply than they might have anticipated. The Void will find reasons within them, ways to turn them against the Creation from which they were born. This can make them temperamental or irrational at times, but they are aware of what they're doing. Their personality and desires have simply been changed to accommodate the Void's goals. They can be purified with great effort and willpower, but it's no easy task. Most Harbingers were never truly given a choice.

Harbinger familiars cannot speak, unless they could already, though they can be corrupted out of existing creatures. Much like Star Guardians, Harbingers are chosen for their creative potential - a great inner light is sought, because they greater the light, the more violently it can be inverted. The light of a powerful Spark collapses like a dying star, creating the Void inside them.

OOC INFORMATION
► AVAILABLE SLOTS: There will be 12 Guardians recruited willingly, and 12 Harbinger corrupted unwillingly. (Or willingly, if your character is a freak, but that will probably be seen as treachery against the carnival.) You may only submit one character for this purpose, unless there end up being left over slots, in which case you can choose a second.
► IC RESPONSIBILITIES: If you take a slot, it is expected that you will have the ability to be reasonably active in this event, since you are taking a position that is in limited supply. If you are uncertain about your ability to keep up, consider waiting before grabbing a slot. Not every recruit will be constantly required for plot to move on, but the mods will be unhappy to see slots getting wasted.
► SLOT CLAIMING: Slot claiming will open up on Friday. If more than 12 of each apply, then you will have the opportunity to guarantee your entry with AC points via a bidding system. The remainder will be chosen from the list of applicants via RNG.
stillwinningthehardway: (☁Swift and free)

[personal profile] stillwinningthehardway 2018-01-05 07:29 pm (UTC)(link)
Character Name: Tallisibeth Enwandung-Esterhazy (Scout)
Max AC Bid: 0 pts.

► SPARK: Perseverance

► INTENSITY: 8

► EXPLANATION: Scout's time in the Jedi temple is marked by her dedication to the Jedi Order, her belief in it and her desire to be a part of it. She's not flashy but she works harder than anyone, and when describing her her teachers and peers always note both that it is harder for her, and that she doesn't give up. At times she's able to inspire her peers and, once, her Master.

Yoda once says, "Too few Jedi have I already. But even had I a crop of thousands, small one, I would not let you go without a fight. Spirit and determination you have. Between the stars, so much darkness there is. Why would I throw away one who burns so bright?"

Repeatedly she's ended up surviving as people she cares about are picked off around her. She doesn't stop, though. Her plan when leaving the Carnival is to save what's left of the Jedi Order by hiding them from forces they can't defeat, and from there they can start figuring out what to do about the disaster that is the galaxy right now.

► FAMILIAR: Her dæmon Tràkata, oversized and haloed by light that protects him from the hands of others. He can still be hurt and that hurts Scout, but if someone just tries to touch him it won't be vile and disruptive, and he can come into contact with others without the dæmon-effects. Outside of Guardian form he's normal sized and glamored to look like some kind of monitor lizard. He's got pretty fearsome claws but his main thing is a very strong bite, he basically contains her clamping on power and is part of tracking.

Scout also has her lightsaber, which is fancied up both in the hilt and the blade, which is longer and more swordlike and trails blue light behind it when swept about.

► POWER: She can be seven kinds of beat up and still get back up and keep going as if fine. She can take injuries, but holds together somehow and goes on, conscious and not flinching at pain or exhaustion, through a whole lot of stomping. She can grant some of this to someone else, bringing them back into the fight if they were taken out of it if they have the will to get back to it. If she does this to two characters at a time, she goes out of her Guardian form until the buff fades or she pulls it back.

If Scout gets a hold on someone it's extremely difficult to break her hold against her volition, though that's tied to her dæmon and if he's dismissed due to injury she has a normal if strong grip. She still has her martial arts knowledge of choke holds and pressure points that make limbs go numb and slack briefly.

She can also track someone magically and the trail can be lost, it just takes a lot of doing.

I want to say she can will someone to stay and face her, it's almost a sense of being pressed down on, but this may be too many powers?
Edited 2018-01-14 21:10 (UTC)