ringleaders: (Default)
Lost Carnival Mods ([personal profile] ringleaders) wrote in [community profile] livinglot2019-01-12 12:37 am

⇨ New Location: THE WYLDLANDS

PREPARATION
On Day 132, preparation for battle will be in full swing. With the reminder that both Miracles are currently at stake, both halves of the Summer Court will be putting together plans to reach the Huntsman. In the meantime, carnival members will be taken back to the Summerlands to get their shit together.

On Day 134, the mission will begin. Those willing to come from the carnival, the Summerlands, and military from the Summer Court will be brought to the Wyldlands to begin their search. The Wydlands are enormous and constantly shifting in geography, which means that finding the Hunt to begin with will be a challenge, let alone without giving an unnecessary amount of advanced warning. That's where the carnival comes in.

Faerie presences are very loud, and easily detected. Too many of them getting close to the Hunt's territory will alert the Huntsman to the scale of the attack, which is not in thier favour. Instead, the suggested plan is that the carnival travel ahead as scouts, alerting the Summer forces of enemy positions, enabling them to dive in as a strategic ambush. Their lesser auras and Wyld Fae essence will allow them to blend in - with some additional magical help, they may even be able to appear as members of the Hunt themselves. With the power of the entire Summer Court at their disposal, a lot of things are possible.

A few Summer Fae will be sent along with them - most notably Ignatius and Gild. Those from the carnival that ran with the Hunt will also have the key advantage of being able to sense the Huntsman's will, leading the rest in the right direction and anticipating the Hunts movements. As long as they can avoid falling back into the Hunt's sway, of course.


SETTING

The Wyldlands are a massive and mostly uncharted territory of Arcadian land that lies between the two faerie Courts. Historically dominated by the Wyld Fae, it has also periodically become the stomping grounds of bouth Courts armies, and is considered a no-mans-land where dubious or secretive operations take place. Obviously, the Wyld Fae have never been a huge fan of this, and Court military is generally considered to be an unwanted nuisance. The tension has only grown thicker since the days of the Great Beast's uprising, with many Wyld Fae caught between the tyranny of the Huntsman and the disregard of the Courts.

You can find any imaginable biome within the Wyldlands, and their locations constantly and gradually shift. A desert may develop into a rainforest within a period of a few weeks, and the only stable places are powerful Wyld Fae have set up their dens, grounding the territory into reflecting their own nature. In general, the landscape is somewhat surrealist in nature, with impossibly large trees being commonplace, along with floating islands, bizarrely shaped mountains, and other alien landmarks.

All of this makes it very difficult to navigate, but also perfect for hiding out in.

PATRONS

► THE SUMMER FAE: Hearing that a treaty is being formed, and most importantly that the Summer Court is going to be supporting the effort, the Summer Fae will offer up a large number of volunteers. The Summer Maiden is still refusing to force anyone to come, but given the context, it seems they are all too eager to prove their ability to the Court. Most of them are very out of practice with any kind of warfare, but they have a wide range of magical capabilities that will help out in the long run. The Summer Maiden herself will be leading.

► THE SUMMER COURT: Negotiations have gone well, and the Summer Maiden's cause has been met with the Queen's full support. As many military fae as is prudent will be sent into the Wyldlands to battle with the Huntsman, and they will also share Summer Court weapons and armor with those that need them. All in all, the carnival will be entering the Wyldlands with as much backing as they reasonably could expect. The Summer Queen will be remaining in her kingdom and commanding her armies remotely.


DANGERS

► THE HUNT: Everyone remembers these guys. A legion of Wyld Fae controlled by the Huntsman, the Hunt occupies an enormous territory within the Wyldlands. In order to get to the Ringmaster and the Huntsman himself, the carnival will have to lead Summer troops into the heart of the Huntsman's power. Summer Fae prophets can offer some pointers, but ultimately, there is no way to know exactly what they'll find until they get there.

► WYLD FAE: Even besides the Hunt, the Wyldlands are filled with unhappy but neutral Wyld Fae that still don't appreciate the presence of outsiders. However, many of them are actively fighting against the Hunt, which leaves the potential of bringing some of them to the carnival's side. You'll have to play your cards just right, though, or they may just decide to make you into a quick snack. The glamours bringing out everyone's Wyld Fae qualities will help the carnival to blend in, however, and with caution they may go completely unnoticed.

REWARDS
A reward is coming, but it's yet to be seen. Also, you can pretty much just assume your character to have any kind of reasonable armor/weapons on loan from the Summer Fae or Summer Court. If you aren't sure what's reasonable, ask.


CHANGES
Changes are coming, but they have yet to be seen.

Really, though - if there are any common or uncommon changes you have been wanting to take, but haven't had the opportunity, you can go ahead and have those happen. They've been exposed to a lot of fae magic recently, and being in the Wyldlands will be especially potent that way.




Beyond that, this is a PLOTTING POST, which means you can use it to make plans! The game chat is also a great place to discuss plots, so we welcome you to pop on in if you haven't already! This is the second last major event in the game, so lets make it count!
periphrasing: (CORN!)

[personal profile] periphrasing 2019-01-14 02:41 am (UTC)(link)
I feel kinda weird asking this bc I don't really think it'll be relevant at all for this mission but. Since we ARE going into end game, is it feasible to assume that between research gleaned from Polaris, scavenged materials, Peridot's prior crafting knowledge and new electrical abilities, and the help of the two dwarf sibs, they'd have been able to come up with some kind of small personal accessory for the carnies to use that can help repel iron projectiles?

I kind of dropped the ball on playing this out but. She was putting a lot of focus on that for a while and I don't wanna leave it as a loose end.
periphrasing: (Peekaboo)

[personal profile] periphrasing 2019-01-14 02:53 am (UTC)(link)
Yeah makes sense. Not a lot of time between Polaris and the attack. If it's cool to say she'll just make enough for close CR that works fine for me.
bananaspeedrider: (Default)

[personal profile] bananaspeedrider 2019-01-14 03:02 am (UTC)(link)
Magic fae saddles that change size along with the mount that's wearing it is one thing...

But what about some kind of breastplate (actually more like a stomach plate) for Yugo's dragon that while they're full-sized, the carnival's mirror magic users (Strange and Yuya) could use this piece of armor for their teleportation spell?

Clear Wing's pretty big.
whattaprick: (right. never mind then)

[personal profile] whattaprick 2019-01-14 05:51 am (UTC)(link)
What would those who’ve run with the Hunt sense of the Huntsman’s will, and how strong will it feel/? Anything specific, just a generalized awareness, etc? I know Moss could specifically seem to sense the Huntsman pursuing the Carnival, but that seemed to be a special circumstance of him actively pursuing.

Lambert would be sufficiently worried enough to make arrangements with Gild or Ignatius to help contest the Huntsman’s control over him, if they think it’s advisable. Unless they have a better idea for keeping him on a leash, but he’s not eager for a repeat of the last time he ended up under the influence.

Also, Lambert would probably look into matching armor for him and Pig, just because that’s how he rolls.
Edited 2019-01-14 05:52 (UTC)
atouts: (Default)

[personal profile] atouts 2019-01-14 06:35 am (UTC)(link)
Childermass is going to need to know if now is alright for him to bring his iron along. Because. He really doesn't want to get eaten or anything like that. Question posed to either Gild, the Starlight, or Ignatius, definitely not Summer Court jerkwads. Whoever he'd have the easiest time finding, I guess.

He's probably bringing them regardless of the answer but hey, some things are good to be clear on.
atouts: (Default)

[personal profile] atouts 2019-01-15 07:01 pm (UTC)(link)
That's always been the point of having it at all, he'll assure her of that.
spaghettimonster: artwork of a skeleton coated in meta, with crystals growing out of head and bones (LOST CARNIVAL METAL)

Re: ⇨ QUESTIONS

[personal profile] spaghettimonster 2019-01-16 02:54 am (UTC)(link)
Do you think the Huntsman's mind whammy is among the spiritual things that Papyrus' new chrome finish might... not prevent, but mitigate?

He'd ask Sans for his thoughts on it, albeit knowing Sans doesn't know either. And if he hears that Lambert's asking Gild for help re: the Hunt's pull, Papyrus may go asking for similar help.
fourthscribe: (Workin' hard)

[personal profile] fourthscribe 2019-01-17 07:59 pm (UTC)(link)
For those willing to help scout, will abilities tied to non-fae sources (Creation, Void, angelic, ect.) stand out too much on a magical level to allow stealth? Or is it more of something that only becomes apparent if you're paying attention?
npcarnival: (Default)

[personal profile] npcarnival 2019-01-17 08:11 pm (UTC)(link)
Unless they are right near by a Wyld Fae, it should generally be fine. Especially if the ability itself is intended for stealth purposes.