Lost Carnival OOC
January 12th, 2019 
ringleaders: (Default)
PREPARATION
On Day 132, preparation for battle will be in full swing. With the reminder that both Miracles are currently at stake, both halves of the Summer Court will be putting together plans to reach the Huntsman. In the meantime, carnival members will be taken back to the Summerlands to get their shit together.

On Day 134, the mission will begin. Those willing to come from the carnival, the Summerlands, and military from the Summer Court will be brought to the Wyldlands to begin their search. The Wydlands are enormous and constantly shifting in geography, which means that finding the Hunt to begin with will be a challenge, let alone without giving an unnecessary amount of advanced warning. That's where the carnival comes in.

Faerie presences are very loud, and easily detected. Too many of them getting close to the Hunt's territory will alert the Huntsman to the scale of the attack, which is not in thier favour. Instead, the suggested plan is that the carnival travel ahead as scouts, alerting the Summer forces of enemy positions, enabling them to dive in as a strategic ambush. Their lesser auras and Wyld Fae essence will allow them to blend in - with some additional magical help, they may even be able to appear as members of the Hunt themselves. With the power of the entire Summer Court at their disposal, a lot of things are possible.

A few Summer Fae will be sent along with them - most notably Ignatius and Gild. Those from the carnival that ran with the Hunt will also have the key advantage of being able to sense the Huntsman's will, leading the rest in the right direction and anticipating the Hunts movements. As long as they can avoid falling back into the Hunt's sway, of course.


SETTING

The Wyldlands are a massive and mostly uncharted territory of Arcadian land that lies between the two faerie Courts. Historically dominated by the Wyld Fae, it has also periodically become the stomping grounds of bouth Courts armies, and is considered a no-mans-land where dubious or secretive operations take place. Obviously, the Wyld Fae have never been a huge fan of this, and Court military is generally considered to be an unwanted nuisance. The tension has only grown thicker since the days of the Great Beast's uprising, with many Wyld Fae caught between the tyranny of the Huntsman and the disregard of the Courts.

You can find any imaginable biome within the Wyldlands, and their locations constantly and gradually shift. A desert may develop into a rainforest within a period of a few weeks, and the only stable places are powerful Wyld Fae have set up their dens, grounding the territory into reflecting their own nature. In general, the landscape is somewhat surrealist in nature, with impossibly large trees being commonplace, along with floating islands, bizarrely shaped mountains, and other alien landmarks.

All of this makes it very difficult to navigate, but also perfect for hiding out in.

MORE PLOT DETAILS BELOW )
This page was loaded May 22nd 2025, 3:19 am GMT.