Lost Carnival Mods (
ringleaders) wrote in
livinglot2017-04-26 04:30 pm
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⇨ HELLBOUND HALLOWS: A PLOTTING POST
GAME CUBE PLOTTING↴ As mentioned in the Mainframe location write up, during the carnival’s stay there, some unfortunate carnival members are going to end up having to play A Game. Simplistically put, this means that those pulled into the Game will have to take the part of the NPCs in a computer game, with their goal being to stop “the User” (also known at the Player) from winning. How do they do this? ![]() Mostly by making the Game hard enough that the User can’t beat it. If you’ve ever been so mad at a video game that you rage quit or run out of lives, that’s what the characters inside the Game will be trying to inflict upon the User. Unfortunately , most people will be without their powers, and the Users will be designed to be proportionally a lot more powerful than the carnival workers and programs that will be fighting against it – and the cost of failure is permanent nullification. That is, turning into a rainbow slug and losing all sense of self. The Game NPCs will have to work together in order to defeat the Users. Fortunately, they also have the advantage of being able to REBOOT. REBOOTING EXPLANATION↴ What is Rebooting? It’s actually pretty simple. When the programs of Mainframe are forced to participate in a Game against the User, they are able to temporarily reformat their forms (IE. Rebooting) in order to gain skills, physical features, or tools necessary to play their role in the Game. Since the Game they are playing is a dark fantasy dungeon crawler, this means they will mostly be gaining the abilities of whatever demon, skeleton, ghost, or other horrible dungeon monster they end up becoming. You can be creative with this, and the powers your characters gain don’t really matter, as long as you keep yourself from powerplaying against the User – remember, they are supposed to be enough of a challenge for every NPC in the dungeon. Just try to keep it to the theme of dungeon crawler horror/fantasy and you’ll be good. What you become when you Reboot inside a Game is essentially random, based on what the Game needs, so it may or may not suit your character or your usual skills. So the domestic housewife may become a terrifying arch-demon, while the grizzled war veteran becomes zombie canon fodder. It’s up to you how appropriate or inappropriate the form you get is. The one restriction is that you cannot make your character radically more powerful than the average unless you sign up for the opportunity to play a Boss Monster. CAN I BE THE BOSS?↴ This wasn’t actually part of the original plan, but I had a few people ask about the idea of Boss Monsters, so I’ve decided to go ahead with it! There will be three opportunities to play Boss Monsters: two Minibosses, and one Final Boss. You want one? Awesome! There’s two different ways you can win a slot. 1. You pay for the opportunity with Activity Reward points. 2. If not enough people are willing to shell out points, you can sign up to participate in an RNG selection process for the remaining slots. FINAL BOSS (1 SLOT) Cost: 60 AC points. If more than one person is willing to pay the price, one of those people will be randomly selected to take the role. (Don’t worry, you get to keep your money if you don’t win the RNG.) Rewards: You get to be the Final Boss in the dungeon, and so you get to have your character be some kind of epic monstrosity that the other NPCs will have to build their strategies around. You can also have other characters be your minions. Mostly importantly, though, you will be able to give your character one Rare Change, randomly selected by the mods. It will be randomly selected from the 9 listed options on the Transformations page. You may opt out of 3 before it is rolled. MINI BOSS (2 SLOTS) Cost: 30 AC points. If more than two people are willing to pay the price, two of those people will be randomly selected to take the roles. (Don’t worry, you get to keep your money if you don’t win the RNG.) Rewards: You get to be one of the baddest asses in the dungeon, you can have other players be your minions, and the structure of the dungeon will be partially build around the fight with your character. This one is purely an RP reward, with no additional changes. Please sign up for these options below. You can sign up to be a free 2 play slot filler for no cost, but if there are enough people willing to pay, you won’t have the chance to take any of these roles. HELLBOUND HALLOWS: XTREME↴ The Game everyone will be playing is called Hellbound Hallows, and it is essentially a Diablo (1/2/3) clone, where a team of 4 Users will be trying to storm through the NPCs to defeat the bosses and claim some sort of loot prize at the end. As an NPC, you must stop them. If the Final Boss is defeated, then everyone will be nullified. Those that win the Boss slots will have the liberty to design the nature of their boss fights and what the surrounding room is like, but the rest will be pretty standard spooky hallways full of scary monsters, blood effects, and traps. Each Boss will only have one life – if they are defeated, they will be put down for the rest of the Game. The weaker NPCs will have 2 spare lives, meaning that they will respawn up to two times, which is important because the Users will probably be able to slaughter them relatively easily. Dying will be a bit painful but not especially traumatizing (your corpse essentially poofs into experience points and loot), and then next thing you know you’ll be respawning from the shadows. If you die a third time, you won’t come back. Characters who do this won’t actually be dead, and will wake up after the Game is won. Of course, the other NPCs won’t know that until the Game has ended, so feel free to be dramatic about it. NPCs will be aware that they are on their last lives when it comes around. Unfortunately for you, the four Users will also have multiple lives. On the bright side, that means more people get the opportunity to murder them. There will be a Warrior, a Mage, a Rogue, and a Healer. You can also post below if you'd like the opportunity to take out the PC characters specifically, because there is a limited amount of times this can happen before the Users lose officially. The spots to sign up for Boss Monsters will be down below, and this post can also be used for more detailed plotting about the Game in specific. |
⇨ EVEN MORE QUESTIONS
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Between nightrider intel and having conversations with the locals, does everybody in the Game have a good chance of knowing that the Users don't actually die when they are killed?
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⇨ BOSS MONSTER RAFFLE
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And the AC points are READY!
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⇨ MINI BOSS RAFFLE
Re: ⇨ MINI BOSS RAFFLE
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⇨ USER KILLING
Getting murdered by the Users is, of course, free.
⇨ THE WARRIOR
Re: ⇨ THE WARRIOR
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⇨ THE MAGE
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⇨ THE ROGUE
1 murder plz
⇨ THE HEALER
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⇨ GENERAL PLOT DIRECTION
Post about general game-wide plotting ideas here.
⇨ CHARACTER REBOOTS
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(also look he loves his horse too???)
I don't intend for him to sign up as a boss or miniboss due to IRL time constraints, but I'm more than happy to 1. team up with other NPCs and try to convince the Users that they're tough shit through the power of aesthetic, 2. complain about impractical character design (why is his sword taller than he is? Why does he have to wear this stupid hood all the time? Why is his hair suddenly down to his waist?), 3. provide support/distraction fodder for boss characters (like, be part of the minion-wave they summon???) if it's aesthetically appropriate.
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Spoiderlock
His function is jump scaring the users, he drops down out of holes in the ceiling and tries to capture them with his webs or bite them and inject them with venom.
He'll definitely get killed and drop a ton of loot, probably letting all the other users want to kill him more. Considering how reckless he is he'll probably lose his third life before the game is over, for a dash of angst.
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what about a terrifying DEMONIC COW
moo.
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He's going to be SUPER cranky after the failed mushi infestation gambit, but this is also your chance to pick on him about it--I make no promises about how at-liberty he'll be afterwards!
The good news is, he's more than willing to serve under the boss monster or miniboss! In fact, that'll probably lift his spirits a bit.
And hey, no hard feelings about the way he sickened and nearly killed large chunks of the entire carnival, right?
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(also gonna freak the hell out because this'll be her first taste of any sort of transformation mechanic in the game and it's also gonna lead into her first fae change, so that's fun)
I'm up for team-ups with other monsters and possibly getting killed together and being super confused at respawning! Or whatever else!
Re: ⇨ CHARACTER REBOOTS
He will be rebooting into the most eyerollingly, overdone, cliche'd to hell and back (literally!) sexy slave girl. You know 'em, I know 'em. There's a dozen of 'em in every Diablo clone.
He's going to be able to be rescued for extra XP and Gold, and able to be anywhere because he's a randomly placed bonus objective.
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so think the Luggage from Discworld but more treasure chest like. He will die like nobody's business because even in video games, Jonathan Strange cannot take a punch. I'm 100% up for team-ups, confusion about how boxes can talk in the first place, or people wondering why Strange is just so cavalier about this whole dying thing.
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MUMMIES ALIVE
So this means that Sans is mostly going to be lounging around because the coffin is pretty much stationary, unless other people want to carry him places. With any luck they'll be able to fool a User with it at least once.
Appearance wise it's pretty much just Sans in a vaguely Egyptian sarcophagus wrapped in some mummy bandages that he can grapple people with. He's already a skeleton, sooooo. He can't really leave the coffin though, so haaaay.
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RIN THE DRAGONTHING
Regretfully, because he is optional and relegated to an isolated wing of the dungeon, he won't be able to leave that particular area. Sorry, no monster support :C
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ANNOYING GHOST + BIG BAD-
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alwaysnever wanted to be: a massive spooky ghost skeleton. Mysterious skull hair, fastened up to equally mysterious bone protrusions from his shoulder blades, crazy long arms, useless dangling humanoid legs while four massive spider legs propel him around...It's not all bad, he's still a skeleton and he still uses projectile magic. But when there's nobody around, he keeps going slightly translucent and intangible.
His new powers are best suited to fighting at range, which means he's most likely to not die if there's melee sorts with him.
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(She's going to be a horridly rambly npc skeleghost that occasionally spits out hints for players at the cost of being unkillable herself...plz don't let her sabotage you!!)
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