ringleaders: (Default)
Lost Carnival Mods ([personal profile] ringleaders) wrote in [community profile] livinglot2016-10-28 04:35 pm

⇨ New Location: THE REALM OF DREAMS

PREPARATION
DREAMCATCHERS: Starting on S1:D8 the Ringmaster will be urging people to turn in any dreamcatchers they’ve made, as they’ll be needing them soon. (Which can be done here as a quick reminder!) To clarify, how long your activity sample needs to be in order for the dreamcatchers to count for the reward is entirely reliant on how many you want to turn in. To turn in 5-9 dreamcatchers, anything will do, even if it’s just one or two tags. To turn in 10-14, you’ll need a bit more, like in the 5-10 range. Any more than that (say 15 or 20, at a maximum) will require multiple valid threads adding up to at least 15+ tags from you.

Most importantly, please do what is realistic for your character. The tag requirements are mostly just to avoid having people arbitrarily claim their character has made several dozen of them, when realistically these characters have other things to be doing. (Since IC rewards are on the table.) However, that doesn’t mean mod judgement is going to be super harsh, so don’t stress about it too much.

THE NIGHTRUNNERS: As of S1:D7, Nightrider Mari and her crew will be sent out to the new world to verify its safety for the carnival. As the Ringmaster will explain to them, it’s not expected to be a problem - she is already familiar with the ruler of this realm, a being called Morpheus, and they have been expecting the carnival’s visit. The mission will be mostly based around checking things out to ensure they have not become unduly dangerous, and to meet with Morpheus and inform them that the carnival has arrived. All of the Nightrunners will be aware of the setting information in advance of anyone else. If you want to thread it out, you are welcome to make a log for it as well. If your Nightrunner character will be looking for anything in particular, you can ask those questions by any of the available mod contacts - these can be questions directly asked of Morpheus, as well.

THE SCHEDULE: From S1:D8 to S1:D10 no patrons from the Dream Realm will be entering the carnival, and the only contact will be from carnival workers willingly choosing it tour it out of curiosity. There will be a gateway available near the main entrance of the carnival that can be crossed simply by willing yourself to. As of S1:D11, the carnival gates will be opening, and the inhabitants of the realm will be entering to enjoy the sights as part of the first Performance Week! Hopefully everyone is ready to perform their roles, because the time has come to put into action.

SETTING


The Realm of Dreams is a place that makes very little sense geographically, and that is constantly changing in appearance and form.This is because it is not, in fact, a physical reality - instead it is a psychic realm made from the dreams of beings all across the multiverse. Not all beings dream here, finding this particular dream realm is actually quite rare, but with the endless possibilities of visitors comes a seemingly endless population. Completely different pieces of scenery can be seen blending together with little rhyme or reason, and for those unused to this kind of thing, just existing within it can be a bit of unnerving headache.

“Dream logic” applies to all of the beings and objects that exist here - all except for the carnival visitors. That is, they will frequently say or do things that make little sense outside of a dream. Objects will turn into other objects with little provocation, and the creatures that wander its plains will suddenly become convinced that they know you, or that they are you, within a short time of you encountering them, and locations will meld into each other in sometimes incoherent ways. The longer you stay in the dream realm yourself, the more these logical rules will begin to affect your own thoughts, and the more actually “dream-like” it will all become.

Be wary, however - despite being a place made of dreams, if you die within it you will die for real, unlike the phantasms within. Both Morpheus and the Ringmaster will warn visitors to be careful, as remaining within it for too long could result in them becoming lost forever.

PATRONS

MORPHEUS: Morpheus is the god of the Realm of Dreams, and ultimately has some sway over everything within in, in subtle ways. Visually, they usually appear as a vaguely humanoid form will thousands of individual images and creatures pouring out of its head, instead of having anything like a face, though the Ringmaster will say they can functionally appear as just about anything because it isn’t literal, anyway. There is no reason anyone will need to talk to them after the Nightrunners have announced the carnival’s arrival, though it is possible to find them if you are somehow possessed to do so. They are a very neutral individual, with little personality of their own - their consciousness seems mostly driven by whatever dreamers are present at the time, and the minds that come along with them.


DREAMERS: These are the consciousnesses of real people from around the multiverse - the dreamers dreaming the dreams that hold the realm together. At some point they will wake up and continue their lives wherever they come from, but for now they are having one hell of a night. It isn’t an unpleasant experience for them, not always, but it is probably more vivid and surreal than the average dream, if they leave the fragments of dreamscapes that they’ve brought with them.

It is usually possible to tell that something is a dreamer because they are generally more reasonable than the creatures that are made of nothing but dream, and are usually physically consistent. They are capable of using sense, to some degree, even if it’s blurred by the “dream logic” that runs the place, and they are usually interested in making sense of things, if they can. Start making too much sense to them, however, and they just might wake up.


PHANTASMS: The figments of the dreamer’s imaginations, phantasms can take the form of literally anything, either mundane or mindblowingly exotic. It’s hard to know what creatures are real and what aren’t, considering they come from across the multiverse - much of what is seen could be normal somewhere else. Phantasms can be entirely made up, reflections of one’s actual reality, or even people they know in real life. Some are random, and some come from deep psychological issues. You may never know which is which.


NIGHTMARES: Like phantasms, except essentially chaotic evil. Nightmares are rooted in, and thrive on, negative emotions, anxiety, and fear. As such, they like to cause those exact same emotions. While phantasms are more or less aimless unless given a purpose by design, nightmares want exclusively bad things, and for no particular reason besides it being what they feed on. They are not something Morpheus actually likes, and they prefer to destroy what ones they can - they are just an inherent reality of a dream that happen outside of their control. If you destroy some of them while visiting, Morpheus will be thankful - maybe even enough to give you something in return.

DANGERS
Unsurprisingly, nightmares are one of the big ones. They’ll sometimes attack while you explore the Realm, or once they've entered the carnival, and your regular abilities can be used to fight them off. Empaths, telepaths, psychics, and dreamwalkers will have a much easier time navigating the Realm of Dreams than others, and will also be able to bend its reality to a much greater extent than those without it. Otherwise, the average person will only be able to change minor aspects of a dream’s reality, which will not aid them in combat much besides “VICTORY BY WILLPOWER!” becoming a much more literal concept than usual.

Once the gates open to the carnival, things will get more complicated, and this is where the DREAMCATCHERS come in…

Before the gates open, the Ringmaster will hand out one of the dreamcatchers that were made to every worker in the carnival. Whose craftsmanship they are doesn’t matter.
She will ask them to hang them up nearby wherever they sleep at night, and ask that the remaining supply be hung up in public areas like the cookhouse and menagerie.

The Ringmaster will advise that nobody sleeps for the entire duration of the performance week, but having been informed that that is unreasonable, she will amend that request to “only sleep with a dreamcatcher nearby.” She will be very clear and severe about this, casually implying that failing to follow this rule could result in your death. Whether or not your character believes her is their prerogative, and she will not go into the gruesome details, presuming that her direct orders should be enough.

If your character abides by only sleeping with a dreamcatcher nearby, things will mostly be okay. Small phantasms and nightmares may escape from them after they sleep and manifest along with the others, but they were be relatively fragile and easy to dismiss if the character is capable of willing them away. These manifestations can be of anything relatively contained that the character may frequently dream about, and will not be able to cause physical harm, for the most part.

If they don’t listen to the Ringmaster, the danger is very real.

POSSIBLE BAD THINGS THAT COULD HAPPEN:
  • Your characters bad dreams could manifest as an extremely powerful nightmare, given strength by the absurdly close proximity of the dreamer to the dream realm. It will wreak havoc, and unless it is dealt with your character will not be able to wake. (The player is expected to NPC the nightmare, in this case.)
  • A nightmare or phantasm will possess your character’s body while they sleep, and proceed to take control of it. They will be able to bend reality to some degree within the carnival, and bend it to an even greater degree in the Realm of Dreams. Their ultimate goal will be to steal the body and run off into the Realm where their power will be greater, with the intent of keeping the dreamer’s body hostage forever. Without people going to find them and eliminating the dream in the process, that’s exactly what will happen. (The player can also NPC this.)
  • If your character allows either of these things to happen, they were be permanently branded a knucklehead by the Ringmaster, for not being able to follow her simple instructions. They may be punished and/or publicly shamed. Also, practically speaking, this will affect their CR with the Ringmaster and make her less likely to trust them in the future.


Please contact the mods before doing either of these things, so that we are aware and can give you more information.

REWARDS
Morpheus will theoretically reward anyone who spear points an effort towards eliminating nightmares during their stay. This is not something that will be announced to the characters, and is more something Morpheus will give them if they end up doing it of their own accord. What the reward will be is a mystery. OOC, we will need evidence of your character putting a notable effort towards slaying nightmares, including an activity sample to match. We are looking for proactive plotting, in order to qualify for this reward, or at least two or three decently sized threads, turned in before the event ends.

CHANGES
There are no automatic change catalysts for this event, though they may arise as as the result of player actions.


Beyond that, this is a PLOTTING POST, which means you can use it to make plans! The game chat is also a great place to discuss plots, so we welcome you to pop on in if you haven't already! The big mingle log for the event will be posted tomorrow.
zebrarhyme_everytime: (cheerful)

ZECORA

[personal profile] zebrarhyme_everytime 2016-10-28 10:49 pm (UTC)(link)
Zecora will be passing out energy brews to those who are trying not to sleep. They'll work, but you have to agree to drink the restful brew afterwards to balance yourself out.

Zecora has the ability to put disasters to rights, so her role here is to OOCly facilitate huge disasters by being able to undo them! If you need someone to unpossess your character or ward them from nightmares or fix their dissolving body, she's your mare!
coinsforlockerrooms: (happy)

[personal profile] coinsforlockerrooms 2016-10-30 04:33 am (UTC)(link)
Yukine hasn't met Zecora yet, but given the world they're going to be in, I wondered if she could help Yukine with learning a little white magic, either through rituals or especially brews, as it's part of Yukine's contract.

She's going to be careful, and only sleep with the company of a dreamcatcher, but she also wants to help against the dangers in the world.
zebrarhyme_everytime: (laughter)

[personal profile] zebrarhyme_everytime 2016-10-31 03:33 am (UTC)(link)
Zecora's happy to teach anyone who wants to learn, although nothing she can do actually qualifies as 'white magic'. :D
coinsforlockerrooms: (smile)

[personal profile] coinsforlockerrooms 2016-10-31 04:22 am (UTC)(link)
Point! ... It can be extracurricular for her. She would do well in learning brews.
zebrarhyme_everytime: (cheerful)

[personal profile] zebrarhyme_everytime 2016-10-31 04:57 pm (UTC)(link)
Zecora would love to teach that sort of thing!