ringleaders: (Default)
Lost Carnival Mods ([personal profile] ringleaders) wrote in [community profile] livinglot2018-05-22 04:13 pm
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⇨ THE ATHENAEUM DEFENSES AND YOU

STORYTELLING RULES
As most of you know, story-based reality bending is on the table for the conclusion of this event. This means your character can use storytelling powers similar to how they were combating book ghosts to combat the fae. This also means that just about anything could potentially happen, but in the interest in not having things get stupid or disruptive, here is an outline of how these powers should be used:
► No powergaming. The narrative has to be plausible, so having your character attempt to insta-kill True Fae (or anything similar) isn't going to work. Don't do anything to the NPCs that you'd be pissed off if someone did to your character without permission. The magic of the Athenaeum will give you the chance to put yourself on level with them, not to just stomp them into the ground.

► Stories can be whimsical or silly, but being completely absurdist or overly 'lolrandom' will result in the narrative falling apart. Again, try to keep it plausible and consistent.

► Being overly abrupt or ignoring everything else going on in the story will also cause your piece of the story to fail. This includes things like 'rocks fall, everyone dies,' which takes zero effort to say and is disruptive to everyone else. (That is, unless it is an appropriate time for rocks to fall.) Try to only do things that are at least an attempt at making a good story.

► Asspulls, however, are fine. Producing magical artifacts with the effects you need and otherwise making up reasons that you have skills or prowesses that are required for victory is the whole point of the thing. All asspulls need some kind of backstory or explanation though, even if you made it up on the spot. (A good way to do this is to have your character declare what item they are drawing when they do.) Feel free to reference past adventures that never happened. (Or ones that did.)

► Story aspects can be made up in advance, made up on the spot, drawn from other books, or drawn from real life. The source doesn't really matter, it's the presentation. Including any story spectres that are present in your narrative is easier than making up large quantities of NPCs whole cloth. Stories don't have to be written down - narration is the best method of focusing them.

When it doubt, think about whether or not the thing you're doing will be annoying to people who aren't you. Creativity is a major plus - what we are hoping to avoid is having people attempt to "win" just by arbitrarily saying they are. This confrontation should be a challenge, even with magic story reality bending on your side.

If you have further questions, ask them down below.
textsfromhotland: (>implying)

[personal profile] textsfromhotland 2018-05-23 01:04 pm (UTC)(link)
more like TEAM SHORTSTACKS am I right

Alphys is one part horrified and one part fascinated by the concept of gem fusion and kinda wants to see it for herself. She's not much of a fighter but she IS a prolific fanfic author so she can come up with plots on the fly, and she's got a connection to Creation thanks to Wismuth that might also come in handy.