Lost Carnival Mods (
ringleaders) wrote in
livinglot2018-05-22 04:13 pm
Entry tags:
⇨ THE ATHENAEUM DEFENSES AND YOU
| STORYTELLING RULES↴ As most of you know, story-based reality bending is on the table for the conclusion of this event. This means your character can use storytelling powers similar to how they were combating book ghosts to combat the fae. This also means that just about anything could potentially happen, but in the interest in not having things get stupid or disruptive, here is an outline of how these powers should be used: ► No powergaming. The narrative has to be plausible, so having your character attempt to insta-kill True Fae (or anything similar) isn't going to work. Don't do anything to the NPCs that you'd be pissed off if someone did to your character without permission. The magic of the Athenaeum will give you the chance to put yourself on level with them, not to just stomp them into the ground. When it doubt, think about whether or not the thing you're doing will be annoying to people who aren't you. Creativity is a major plus - what we are hoping to avoid is having people attempt to "win" just by arbitrarily saying they are. This confrontation should be a challenge, even with magic story reality bending on your side. If you have further questions, ask them down below. |

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Alphys is one part horrified and one part fascinated by the concept of gem fusion and kinda wants to see it for herself. She's not much of a fighter but she IS a prolific fanfic author so she can come up with plots on the fly, and she's got a connection to Creation thanks to Wismuth that might also come in handy.