Lost Carnival Mods (
ringleaders) wrote in
livinglot2016-09-29 10:38 am
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⇨ TEST DRIVE MEME #1
WELCOME TO THE SHOW!↴![]() Or, more specifically, Lost Carnival's first test drive meme! This is an opportunity to try out your characters in the setting before you apply, or to put together samples for characters you've never played before. There are going to be options for both new arrivals and veteran characters. Before we get started, let's lay down some details:
NEW RECRUITS↴ ![]() You gotta start somewhere, right? These prompts are for characters who are arriving in the carnival for the first time, and who are destined to sign a contract. How they go about that is up to you, but in the meantime they can enjoy the sights and sounds of something truly out of this world. Visitors to the carnival comes from many different worlds today, as the ringmaster casts out her recruitment lures. Will you become her most recent hire? ► ADMISSION FEES: After crossing into the carnival's realm and passing through the trees, most visitors will find themselves at the front gate - though not all choose to enter that way. If they enter legitimately, however, they will have to pass by a clerk who will trade admission and tickets for various attractions and rides in exchange for "anything of value." What is of value may seem highly subjective, and so some may struggle to produce payment at first, though in actuality the carnival will take anything from mundane currency to items of purely sentimental value. ► MIRROR MAZE: The mirror maze (pictured above) is a big attraction in the carnival, and stretches much further on the inside than it looks like it will on the outside. It's hard to get through, and what's more, after you've been in there for a while your reflections will start gaining a mind of their own - mostly in order to taunt and distract you with personal information. They don't know everything you know, but they know more than they should, and their mind games can be pretty hit or miss. ► GAMER'S CIRCLE: Almost all of the game booths are organized in a large ring around the Cookhouse, called Gamer's Circle. Your can play just about any carnival game you can imagine here, for a variety of prizes sometimes traditional, exotic, or outright magical. Dart tossing? Got it. That game with the water guns? Got it. Most of these booths are currently manned by humanoid spirits who look like they are made of smoke. If they can trick you into earning debt, they will. ► TRYING TO LEAF: No matter where you came from, you seemingly emerged from a forest. Obviously, to get back home you should be able to go back in the same direction, right? It turns out you can't. Worse, trying too hard to get through the wood will result in you getting lost, or turned back to the carnival. The trees here are not normal, and are varying levels of alien, including things like trees with glowing fruit or orange flowers that constantly burn like candles. ► NOT YOUR WHEELHOUSE (NEW): Sometimes, even magical ferris wheels get stuck. The carnival's particular wheel is enchanted to create a particular out of this world experience - as you pass along the top, you feel as if they are so close to the sky that you can interact with the stars like baubles hanging above your head. Of course, the novelty probably wears off when the wheel is broken and you've been stuck enjoying the light show with some stranger for the last half hour. How are you going to pass the time? ► WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to make a starter with your character experiencing their first theoretical change? Go for it! VETERAN WORKERS↴ ![]() These prompts are tailored to the carnival's existing employees, the veterans. Odds are they've been here from somewhere between a few months and three years already, and know their way around the block. For them, this is just business as usual - and depending on their attitude towards their job, they may or may not contribute to a few people accidentally getting themselves a contract. Whatever you do, though, don't warn visitors away from the carnival - the ringmaster hates losing business like that. ► DO YOUR WORK: This one's pretty simple - just have your character doing whatever you'd like to have their job be! There is a big list of ideas over here, and you could use this to try things out with a character you intend to be a new arrival, as well. ► WILL O' WISPS: The ringmaster's will o' wisps have gotten free, and she's asked that everyone keep and eye out and help her reclaim them regardless of their official jobs. Wisps are small creatures that burn both hot and cold and comes in a few different variations of the same basic theme. Handling them physically (or psionically, or magically, for that matter) is difficult due to their near intangible nature. Touching and being around them can result in confusion and a sensation similar to being comfortably drunk. ► BREAK TIME: Whatever you were doing, it's break time! It's time for you to relax however you see fit. Do you enjoy some of the carnival attractions yourself, or is that old by now? Do you hang out in the Cookhouse to get a snack? Do you take a nap? Yolo, baby! ► RIDDLE GAME: For a bit of fun, the ringmaster has left a variety of locked chests around the worker areas of the carnival, each with instructions and a riddle written on their lids. The chest will accept three guesses from each worker before refusing to respond to them any further. If you guess the right answer, the chest will open and you will be rewarded with some manner of fun magical knick knack. If you've run out of guesses, maybe you can conspire with someone else and promise to split the prize? ► WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to do a performance? Hang out in the Backyard? Choose whatever appeals! |
no subject
His clawed feet hit the ground almost silently, and he rises to full height.]
I can smell you.
[His tone rolls deep, more than it ever had back home. Long ears perk and his own eyes narrow, too, pools of red on a marked face.]
I can smell you, and on you... the traces of what was once our world.
[It is an introduction, of a sort, one that outs him as a Servant. Archer will "smell" it as well; this is kin that joins him now, or at least once upon a time.]
no subject
Archer frowns but otherwise doesn't react upon seeing the mutated form of an individual that he does indeed recognize -- or at least, the parts that haven't been changed. He isn't quite certain what to make of the lack of recognition, but he suspects that time is rather fluid here. Or rather, the Ringmaster does not operate within its bounds.
After a moment, he lets out a soft 'tch'. ]
You appear to be quite at home in this one.
[ Just an observation. ]
Has it been that long for you?
no subject
[Almost idly:]
Our world no longer exists.
no subject
At first, he's stunned to the point where he doesn't remotely believe. Then, he's angry that Gilgamesh would even insinuate such a thing -- but then, the cold reality that it might very well be true sinks in, and his expression hardens. ]
I must have missed the apocalypse, then.
[ A flippant response. Of course, he knows better than anyone how time functions, and it isn't implausible. ]
no subject
[Because I asked her to do it.]
I am afraid you are with us for the long haul, friend. Welcome to paradise.
no subject
First and foremost, having witnessed Gilgamesh's destructive actions for himself a very short time ago, the only logical thing he can do is take his comments at face value. Part of him wants to wholeheartedly reject it, but doing so will not be productive.
Secondly, no matter how revolted he is by this, no matter how much he might wish to fix it by avenging those already lost, any attempt to do so (at this point) would be futile. He's only just arrived, he hasn't even acclimated to his new surroundings yet, and the changes that have been wrought on Gilgamesh's person indicate something more elemental at work here.
He does not know enough about the path that led Gilgamesh here or how he accomplished what he did so any approach he could possibly take right this very second will not only be insufficient, but fail miserably.
For a long moment, he doesn't move or even seem to breathe. He wants to wring this monstrosity's neck, but it will not solve anything. He knows that, which is the only thing that keeps him from attempting to rip him apart.
Cold gray eyes settle resolutely on bright, scintillating red ones. He didn't fear Gilgamesh before, and he certainly won't begin now. ]
I'll make my own judgment on whether it's paradise or not.
[ He'll also be seeking out this Ringmaster he's been told to find, and when he does, he'll see if the damage Gilgamesh has wrought can be undone. He was planning on asking for a personal favor, but there's no sense in asking her to sever his bond with a world that had been destroyed. Disaster was prevented once before, and if it can be quietly reversed, so much the better. ]
Is that all you wanted to say?
no subject
He can't know what he's thinking, but he can guess. He can't know what he's planning, but he can make his own to circumvent it, should that prove necessary. And it may very well, judging from the man's sour attitude. Archer has already established himself as a problematic individual, simply by the way he carries himself and the blunt attempts to dismiss him outright. And Gilgamesh does not appreciate being dismissed by someone so far beneath him they are no better than a speck of dirt.
Gilgamesh steps closer—too close—and lowers his voice to a threatening growl.]
You are but a fledgling here, mongrel. Do not think to undermine or otherwise oppose me; any disobedience will not work to your favor.
[He snaps that very, very sharp set of teeth, spines bristling, ears pinned back. Perhaps is something of the old Gilgamesh Archer may recognize, but there's much that's new. New, and even more terrible than before, that suggests his former foe has not improved in any regard. If anything, he's only gotten worse.]
Do what you are told to do. No more, no less. Should I discover meddling in my affairs of any sort, there will be consequences, and I can guarantee...
[The air heats up abruptly, as if it preceding an explosion. Not something beyond his power, but he restrains himself just barely.]
You will not care for them. Am I understood?
no subject
Archer doesn't flinch or move away when Gilgamesh steps closer, nor does he present antagonistic airs. Rather, he seems resolute -- unflappable and unmovable. Gilgamesh can hiss and spit and raise his hackles all he wants, but it makes no difference. ]
I have no intention of causing trouble here.
[ Reason and purpose guide his actions, and he will stay so long as those things properly align. As for the rest of it... ]
If I wanted to return, I wouldn't have bothered to leave in the first place.
[ Which is technically true -- with or without Gilgamesh's bombshell, he would have had no desire to go back to his role as a guardian. ]
no subject
In the meantime, that aggressive demeanor drops almost immediately and assumes a slightly different form. He's still looking at Archer, though it would be more accurate to say he's now looking at him, with hooded eyes that melt from murderous into suggestive. Already an individual renowned for his shamelessness, Gilgamesh appears to have lost even more of it here—seguing from threats to come-ons in the same breath.
Granted, he'd tear him apart in an instant if it suited him, but there are other ways to destroy a man that are even more pleasurable.]
You did not offer a name to this great Gilgamesh; you may do so now.
[This could be a dangerous thing to give Gilgamesh. On the other hand, he'll likely find out anyway.]
Does the proud Servant in red appreciate men in his bed, by chance? There does appear to be a bit of stiffness in need of working out...
no subject
...and really, it shouldn't be possible, but when Gilgamesh actually starts sizing him up, the line of his mouth thins all the more. He obviously does not find the inquiry flattering. ]
No.
[ He doesn't appreciate anyone in his bed, actually, but really, scales and spikes aren't his thing, either. ]
I was given the class of Archer.
[ Which is the only name Gilgamesh will be getting. ]
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It is a simple gesture but one that nevertheless implies Archer will once again have his hands full with Gilgamesh's schemes.]
Move along, then, little Archer.
[For the average person, it might be disconcerting to face down such a large, menacing creature... yet in this case it's likely just annoying.]
I am certain we will be seeing each other soon enough.
no subject
Archer doesn't overtly react to his personal space being invaded, standing as stiff and firm as he has this entire time. Even so, gray eyes flash dangerously, an almost feral look that is quickly wiped away.
He'd snap the man's finger off himself if he felt it was at all prudent, but instead, he very calmly and coldly brushes that hand aside. ]
Don't hold your breath.
[ And with that, he turns and walks away. ]