Lost Carnival Mods (
ringleaders) wrote in
livinglot2016-09-29 10:38 am
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⇨ TEST DRIVE MEME #1
WELCOME TO THE SHOW!↴![]() Or, more specifically, Lost Carnival's first test drive meme! This is an opportunity to try out your characters in the setting before you apply, or to put together samples for characters you've never played before. There are going to be options for both new arrivals and veteran characters. Before we get started, let's lay down some details:
NEW RECRUITS↴ ![]() You gotta start somewhere, right? These prompts are for characters who are arriving in the carnival for the first time, and who are destined to sign a contract. How they go about that is up to you, but in the meantime they can enjoy the sights and sounds of something truly out of this world. Visitors to the carnival comes from many different worlds today, as the ringmaster casts out her recruitment lures. Will you become her most recent hire? ► ADMISSION FEES: After crossing into the carnival's realm and passing through the trees, most visitors will find themselves at the front gate - though not all choose to enter that way. If they enter legitimately, however, they will have to pass by a clerk who will trade admission and tickets for various attractions and rides in exchange for "anything of value." What is of value may seem highly subjective, and so some may struggle to produce payment at first, though in actuality the carnival will take anything from mundane currency to items of purely sentimental value. ► MIRROR MAZE: The mirror maze (pictured above) is a big attraction in the carnival, and stretches much further on the inside than it looks like it will on the outside. It's hard to get through, and what's more, after you've been in there for a while your reflections will start gaining a mind of their own - mostly in order to taunt and distract you with personal information. They don't know everything you know, but they know more than they should, and their mind games can be pretty hit or miss. ► GAMER'S CIRCLE: Almost all of the game booths are organized in a large ring around the Cookhouse, called Gamer's Circle. Your can play just about any carnival game you can imagine here, for a variety of prizes sometimes traditional, exotic, or outright magical. Dart tossing? Got it. That game with the water guns? Got it. Most of these booths are currently manned by humanoid spirits who look like they are made of smoke. If they can trick you into earning debt, they will. ► TRYING TO LEAF: No matter where you came from, you seemingly emerged from a forest. Obviously, to get back home you should be able to go back in the same direction, right? It turns out you can't. Worse, trying too hard to get through the wood will result in you getting lost, or turned back to the carnival. The trees here are not normal, and are varying levels of alien, including things like trees with glowing fruit or orange flowers that constantly burn like candles. ► NOT YOUR WHEELHOUSE (NEW): Sometimes, even magical ferris wheels get stuck. The carnival's particular wheel is enchanted to create a particular out of this world experience - as you pass along the top, you feel as if they are so close to the sky that you can interact with the stars like baubles hanging above your head. Of course, the novelty probably wears off when the wheel is broken and you've been stuck enjoying the light show with some stranger for the last half hour. How are you going to pass the time? ► WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to make a starter with your character experiencing their first theoretical change? Go for it! VETERAN WORKERS↴ ![]() These prompts are tailored to the carnival's existing employees, the veterans. Odds are they've been here from somewhere between a few months and three years already, and know their way around the block. For them, this is just business as usual - and depending on their attitude towards their job, they may or may not contribute to a few people accidentally getting themselves a contract. Whatever you do, though, don't warn visitors away from the carnival - the ringmaster hates losing business like that. ► DO YOUR WORK: This one's pretty simple - just have your character doing whatever you'd like to have their job be! There is a big list of ideas over here, and you could use this to try things out with a character you intend to be a new arrival, as well. ► WILL O' WISPS: The ringmaster's will o' wisps have gotten free, and she's asked that everyone keep and eye out and help her reclaim them regardless of their official jobs. Wisps are small creatures that burn both hot and cold and comes in a few different variations of the same basic theme. Handling them physically (or psionically, or magically, for that matter) is difficult due to their near intangible nature. Touching and being around them can result in confusion and a sensation similar to being comfortably drunk. ► BREAK TIME: Whatever you were doing, it's break time! It's time for you to relax however you see fit. Do you enjoy some of the carnival attractions yourself, or is that old by now? Do you hang out in the Cookhouse to get a snack? Do you take a nap? Yolo, baby! ► RIDDLE GAME: For a bit of fun, the ringmaster has left a variety of locked chests around the worker areas of the carnival, each with instructions and a riddle written on their lids. The chest will accept three guesses from each worker before refusing to respond to them any further. If you guess the right answer, the chest will open and you will be rewarded with some manner of fun magical knick knack. If you've run out of guesses, maybe you can conspire with someone else and promise to split the prize? ► WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to do a performance? Hang out in the Backyard? Choose whatever appeals! |
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a bit of gold and some unfortunate tosses later, he's left frowning with nothing but a lighter purse. he steals a mildly suspicious glance back at jajo. ] Have you already tried?
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Well, no. But I've watched it played. [ He holds out one large, metal hand for one of the rings. ] May I see that?
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I suppose it wouldn't hurt if I paid for the round. [ you know, since someone's presuming, already. ] Do your best!
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They don't fit over the tops of the bottles.
[ He's not completely confident of it, you can only be so certain after eyeballing something, but he's Pretty Damn Sure. ]
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[ ilyas turns towards the smoke-thing operating the booth, waving the ring at it in an effort to be particularly attention-grabbing. ] Yes, hello-- I think there might be a problem with the game, here. I'm not sure if you were aware?
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You're on your own, buddy. ]
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nice try. he reaches out to try and grab jajo by the arm before he slides off any further. ] It seems like you might've given me a faulty set of rings? [ this is for the attendant, of course. ] Maybe you mixed them up with a different booth?
[ he looks at jajo again. back up, please. ]
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The wisp, meanwhile, is just staring silently at them. Probably. It's honestly a little hard to tell where it' staring, but it certainly isn't responding.
Awkwardly: ] I... may have been mistaken.
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was not back up. ilyas deflates a bit, less sure of his ability to clear up this obvious misunderstanding. there's a solution here, though... ]
Maybe you should try it after all? Since you seem to be a better judge of the sizes than me-- [ in that jajo made a determination at all, and ilyas has no way to confirm himself. not without crawling over counter, anyway. he taps him on the shoulder with the ring. ] Perhaps your aim is better, too?
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I could give it a shot. I doubt if I'll be any good, though.
[ ...But on the other hand, he probably doesn't actually have to be good. He's eyeballing distances again, and his arms, after all, are really long. Moving slowly and methodically he reaches out his arm, extending it to its full length. There is about half a foot left between his hand and the nearest bottle. He gives the ring a gentle toss. It lands on the mouth of it, teeters gently, and tips off. He sighs deeply. ]
I must have been off.
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If you do say so...
[ hmmm. ]
My apologies for the confusion. [ he gives the wisp attendant a small dip of a bow, the very picture of contriteness. with a more deliberate look at jajo, he adds: ] It seems that neither of us are as good at this as we thought.
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[ This might be a little forward, but he absolutely sets a hand on Ilyas's shoulder to steer him firmly away from the booth. It's hard to argue with a shepherding along like this. Apologies can be made later. Come on little guy, let's go. ]
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oh, but: ] I don't think I ever caught your name? [ he peers up (ugh) at jajo as they walk, unconsciously frowning at the difference in size. ]
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Jatuarnada Joadiarnadata. [ And you know what, he doesn't offer the nickname that he usually gives everyone he introduces himself to. This guy can have the long, awful name. ] And yours?
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[ was that too rude? god, he hopes not. he clears his throat. ]
Knight Sachairin, at your service-- though uh, the title isn't strictly necessary. [ i mean, if you go by something that long, maybe you think everyone else does too? ilyas doesn't know for sure, but he's not about to assume; best to cover his bases. he finishes off with a small flourish of a salute. ] Pleased to make your acquaintance.
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[ You know, sort of. But he finds, with a heavy heart, that he can't just leave him with his full name. He doesn't want to be subjected to the awkward fumble/avoidance of a name next time it comes up. So, after a moment: ]
You're welcome to call me Jajo, by the way.
[ You're welcome. ]