Lost Carnival Mods (
ringleaders) wrote in
livinglot2016-09-29 10:38 am
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⇨ TEST DRIVE MEME #1
WELCOME TO THE SHOW!↴![]() Or, more specifically, Lost Carnival's first test drive meme! This is an opportunity to try out your characters in the setting before you apply, or to put together samples for characters you've never played before. There are going to be options for both new arrivals and veteran characters. Before we get started, let's lay down some details:
NEW RECRUITS↴ ![]() You gotta start somewhere, right? These prompts are for characters who are arriving in the carnival for the first time, and who are destined to sign a contract. How they go about that is up to you, but in the meantime they can enjoy the sights and sounds of something truly out of this world. Visitors to the carnival comes from many different worlds today, as the ringmaster casts out her recruitment lures. Will you become her most recent hire? ► ADMISSION FEES: After crossing into the carnival's realm and passing through the trees, most visitors will find themselves at the front gate - though not all choose to enter that way. If they enter legitimately, however, they will have to pass by a clerk who will trade admission and tickets for various attractions and rides in exchange for "anything of value." What is of value may seem highly subjective, and so some may struggle to produce payment at first, though in actuality the carnival will take anything from mundane currency to items of purely sentimental value. ► MIRROR MAZE: The mirror maze (pictured above) is a big attraction in the carnival, and stretches much further on the inside than it looks like it will on the outside. It's hard to get through, and what's more, after you've been in there for a while your reflections will start gaining a mind of their own - mostly in order to taunt and distract you with personal information. They don't know everything you know, but they know more than they should, and their mind games can be pretty hit or miss. ► GAMER'S CIRCLE: Almost all of the game booths are organized in a large ring around the Cookhouse, called Gamer's Circle. Your can play just about any carnival game you can imagine here, for a variety of prizes sometimes traditional, exotic, or outright magical. Dart tossing? Got it. That game with the water guns? Got it. Most of these booths are currently manned by humanoid spirits who look like they are made of smoke. If they can trick you into earning debt, they will. ► TRYING TO LEAF: No matter where you came from, you seemingly emerged from a forest. Obviously, to get back home you should be able to go back in the same direction, right? It turns out you can't. Worse, trying too hard to get through the wood will result in you getting lost, or turned back to the carnival. The trees here are not normal, and are varying levels of alien, including things like trees with glowing fruit or orange flowers that constantly burn like candles. ► NOT YOUR WHEELHOUSE (NEW): Sometimes, even magical ferris wheels get stuck. The carnival's particular wheel is enchanted to create a particular out of this world experience - as you pass along the top, you feel as if they are so close to the sky that you can interact with the stars like baubles hanging above your head. Of course, the novelty probably wears off when the wheel is broken and you've been stuck enjoying the light show with some stranger for the last half hour. How are you going to pass the time? ► WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to make a starter with your character experiencing their first theoretical change? Go for it! VETERAN WORKERS↴ ![]() These prompts are tailored to the carnival's existing employees, the veterans. Odds are they've been here from somewhere between a few months and three years already, and know their way around the block. For them, this is just business as usual - and depending on their attitude towards their job, they may or may not contribute to a few people accidentally getting themselves a contract. Whatever you do, though, don't warn visitors away from the carnival - the ringmaster hates losing business like that. ► DO YOUR WORK: This one's pretty simple - just have your character doing whatever you'd like to have their job be! There is a big list of ideas over here, and you could use this to try things out with a character you intend to be a new arrival, as well. ► WILL O' WISPS: The ringmaster's will o' wisps have gotten free, and she's asked that everyone keep and eye out and help her reclaim them regardless of their official jobs. Wisps are small creatures that burn both hot and cold and comes in a few different variations of the same basic theme. Handling them physically (or psionically, or magically, for that matter) is difficult due to their near intangible nature. Touching and being around them can result in confusion and a sensation similar to being comfortably drunk. ► BREAK TIME: Whatever you were doing, it's break time! It's time for you to relax however you see fit. Do you enjoy some of the carnival attractions yourself, or is that old by now? Do you hang out in the Cookhouse to get a snack? Do you take a nap? Yolo, baby! ► RIDDLE GAME: For a bit of fun, the ringmaster has left a variety of locked chests around the worker areas of the carnival, each with instructions and a riddle written on their lids. The chest will accept three guesses from each worker before refusing to respond to them any further. If you guess the right answer, the chest will open and you will be rewarded with some manner of fun magical knick knack. If you've run out of guesses, maybe you can conspire with someone else and promise to split the prize? ► WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to do a performance? Hang out in the Backyard? Choose whatever appeals! |
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She stammers a little, unable to keep herself quite as bouncy about the matter.] I- I only did my best...! [She starts, looking down to her dart with a swallow.] We both did, after all, so...
[...No! Clutching the dart tight, she makes her decision-the minute they're not looking, she's doing it-she takes aim at that last balloon, and-!
POP!] Th-The sunflower lion..! [she requests, keeping her voice down. This will only be good if it's a surpriseeeeeee...]
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Aww... don't feel bad! You tried hard too, so you deserve to win...
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Well, you earned it. Thanks for a good game!
[He looks down to Steven.] Hey, what d'you say we check out that funhouse? They ought have--
Whoa, don't you go anywhere.
[ Holly, they sound suddenly so intent. Surely they want to keep Greg from leaving before Carly gets her prize!!!]
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W-Well, sometimes, even the winner can feel bad about winning, you know..! [she answers, not quite understanding her own words.] It's, um...
[Don't say pity don't say pity-] It's realizing you lost something else that's really important!
[...........This has nothing to do with this situation at all!!!] A...anyway, [She coughs, glancing at the stand.] You should enjoy yourself, and your time with your dad, while you're here-ok?
[Yeahhhh... Errm. There is a cough, and she tries her best to hold her wings up behind her back, reaching around for the lion as it's handed over. Here's step one...now to just. Very carefully walk with her back ALWAYS FACING THIS STAND until she can tap Greg's ankle!!
THE MASTER OF STEALTH!]....Psssst...!
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[ She sure is acting natural. Even if Greg didn't quite see her collect her prize, he has an inkling by this point. It takes restraint not to try and peer around her wings. ]
What's up...?
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[She'll be moving the one wing just enough to let Greg see the thing.] Take it, ok~? I don't need a lion! [She whispers, smiling.]
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[ His first instinct is to protest, but... he can tell she's earnest. It's a sweet gesture. Greg smiles at her, taking the doll and murmuring back. ]
Thanks, Carly. Seriously. It'll make a great memory.
AH-HEM.
[ Greg jumps as the shade clears a nonexistant throat, ignoring all attempts at subtlety. ]
If you all're done, we have business to discuss.
Oh! Uhh, right. Sorry, Carly, I'll leave you to it--
Not me and her, pal. I gotta clear stuff up with YOU.
...Uhhh.
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Steven feels a sudden sensation of vertigo.]
What... what do you mean? Is there something wrong?
[He doesn't know what it is yet, but he senses something off about this...]
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What? But I thought...
[ Greg has to take a second to realize what was happening. ]
Oh--oh jeez. I'm sorry, I got mixed up with the employee discount. It's my mistake. Here, I've got the extra tickets, let me find them... [ He lets the lion fall to the wayside as he digs through his pockets, but... ] ...uhh... I thought I... had... [ He scrounges up his last two. It's not even close to enough. ] ...Oh boy. Um, look, I can--Seriously, I can pay, if you let me run to the booth, or--
Save it. You can pay it off the old fashioned way.
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But that doesn't work for some reason? He's trying to sort out the source of the conflict in his head so he can try to defuse it, but the first thing he can think of is digging through his pockets to see what he has left. He's only got one ticket, and in that moment it feels like a grave personal failing.]
Dad, you can have... oh geez. I... I spent all of mine except...
[He frowns, looking at the shade, and speaking more assertively.]
How many do you need? I'll get them, right now!