Lost Carnival Mods (
ringleaders) wrote in
livinglot2016-09-29 10:38 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
⇨ TEST DRIVE MEME #1
WELCOME TO THE SHOW!↴![]() Or, more specifically, Lost Carnival's first test drive meme! This is an opportunity to try out your characters in the setting before you apply, or to put together samples for characters you've never played before. There are going to be options for both new arrivals and veteran characters. Before we get started, let's lay down some details:
NEW RECRUITS↴ ![]() You gotta start somewhere, right? These prompts are for characters who are arriving in the carnival for the first time, and who are destined to sign a contract. How they go about that is up to you, but in the meantime they can enjoy the sights and sounds of something truly out of this world. Visitors to the carnival comes from many different worlds today, as the ringmaster casts out her recruitment lures. Will you become her most recent hire? ► ADMISSION FEES: After crossing into the carnival's realm and passing through the trees, most visitors will find themselves at the front gate - though not all choose to enter that way. If they enter legitimately, however, they will have to pass by a clerk who will trade admission and tickets for various attractions and rides in exchange for "anything of value." What is of value may seem highly subjective, and so some may struggle to produce payment at first, though in actuality the carnival will take anything from mundane currency to items of purely sentimental value. ► MIRROR MAZE: The mirror maze (pictured above) is a big attraction in the carnival, and stretches much further on the inside than it looks like it will on the outside. It's hard to get through, and what's more, after you've been in there for a while your reflections will start gaining a mind of their own - mostly in order to taunt and distract you with personal information. They don't know everything you know, but they know more than they should, and their mind games can be pretty hit or miss. ► GAMER'S CIRCLE: Almost all of the game booths are organized in a large ring around the Cookhouse, called Gamer's Circle. Your can play just about any carnival game you can imagine here, for a variety of prizes sometimes traditional, exotic, or outright magical. Dart tossing? Got it. That game with the water guns? Got it. Most of these booths are currently manned by humanoid spirits who look like they are made of smoke. If they can trick you into earning debt, they will. ► TRYING TO LEAF: No matter where you came from, you seemingly emerged from a forest. Obviously, to get back home you should be able to go back in the same direction, right? It turns out you can't. Worse, trying too hard to get through the wood will result in you getting lost, or turned back to the carnival. The trees here are not normal, and are varying levels of alien, including things like trees with glowing fruit or orange flowers that constantly burn like candles. ► NOT YOUR WHEELHOUSE (NEW): Sometimes, even magical ferris wheels get stuck. The carnival's particular wheel is enchanted to create a particular out of this world experience - as you pass along the top, you feel as if they are so close to the sky that you can interact with the stars like baubles hanging above your head. Of course, the novelty probably wears off when the wheel is broken and you've been stuck enjoying the light show with some stranger for the last half hour. How are you going to pass the time? ► WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to make a starter with your character experiencing their first theoretical change? Go for it! VETERAN WORKERS↴ ![]() These prompts are tailored to the carnival's existing employees, the veterans. Odds are they've been here from somewhere between a few months and three years already, and know their way around the block. For them, this is just business as usual - and depending on their attitude towards their job, they may or may not contribute to a few people accidentally getting themselves a contract. Whatever you do, though, don't warn visitors away from the carnival - the ringmaster hates losing business like that. ► DO YOUR WORK: This one's pretty simple - just have your character doing whatever you'd like to have their job be! There is a big list of ideas over here, and you could use this to try things out with a character you intend to be a new arrival, as well. ► WILL O' WISPS: The ringmaster's will o' wisps have gotten free, and she's asked that everyone keep and eye out and help her reclaim them regardless of their official jobs. Wisps are small creatures that burn both hot and cold and comes in a few different variations of the same basic theme. Handling them physically (or psionically, or magically, for that matter) is difficult due to their near intangible nature. Touching and being around them can result in confusion and a sensation similar to being comfortably drunk. ► BREAK TIME: Whatever you were doing, it's break time! It's time for you to relax however you see fit. Do you enjoy some of the carnival attractions yourself, or is that old by now? Do you hang out in the Cookhouse to get a snack? Do you take a nap? Yolo, baby! ► RIDDLE GAME: For a bit of fun, the ringmaster has left a variety of locked chests around the worker areas of the carnival, each with instructions and a riddle written on their lids. The chest will accept three guesses from each worker before refusing to respond to them any further. If you guess the right answer, the chest will open and you will be rewarded with some manner of fun magical knick knack. If you've run out of guesses, maybe you can conspire with someone else and promise to split the prize? ► WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to do a performance? Hang out in the Backyard? Choose whatever appeals! |
koltira deathweaver | warcraft | new
[ 'You will never be free.' 'You will never be forgiven.'
Koltira's long ears twitch as his reflections hiss at him, their expressions cruel, their laughter harsh and mocking. He had despised this place as soon as he set foot in it--by accident, and out of ignorance--and he's desperate to escape. The still images were intolerable as it stood, but now they've begun to move and speak. It's more than he can bear.
He tries to shut them out as he searches for the exit. He struggles for focus as he clenches his jaw, as his hands ball into fists. He cannot endure this for much longer, but as he rounds a corner, he finds only another long stretch of gleaming mirrors. Koltira takes a step forward, and every warped image turns to stare at him, animated and hateful. They whisper about his brother, about the people he's killed, the destruction of his homeland. They whisper about Sylvanas, and his imprisonment.
Some of those details are not quite right. He strides forward, angry and purposeful, frowning as a few of the taunts ring discordant. Even if they're wrong, they grate on him, they pull at his nerves.
He draws the sword from his back. He's had enough. ]
Silence!
[ And then he smashes the mirrors nearest to him, slamming Byfrost's tremendous blade against the delicate glass. The mirrors crack and shatter, bursting into a spray of jagged shards. Koltira scowls, heaving just from the intensity of his temper.
That's gonna be a 50 dkp minus. ]
trying to leaf;
[ Time to get the hell out of here, if that's even possible. After an hour's worth of walking, Koltira's thinking not. The path keeps twisting around on itself, leading him back to the same clearing, the same copse of trees. The carnival gates are constantly visible through the treeline, and Koltira--impatient by nature and design--only grows more frustrated as time passes.
It's dark now, and growing darker. Koltira's eyes glow with blue lichfire, and his sword gleams darkly, too, its runes all stationary and bright as fresh ice. The burning flowers in the branches hanging low above him offer the only other source of light, and he finds the effect irritating rather than romantic. Koltira reaches to rip a handful of the candle flowers from their tree; in his open palm, they quickly freeze, turning solid and pale.
If he hears someone approach, he'll crush one of the flowers, staring up and straight at whoever's there as the glittering powder falls through his fingers. ]
Bal'a dash. Show me the way, or move on.
no subject
It only makes sense to try the way she came first. She suspects it won't be that easy, but there's no sense in not trying. If she's lucky, she may find some kind of lead, which would be more helpful than anything, outside of a sign-marked exit. (Particularly when flight seems to be out of the question-- being stuck outside of her normal form is probably the strangest part yet.) If nothing else, it was easy enough to find her way here in the first place, if she found this strange little carnival by pure accident. She's likely to be able to find it again, and wind up right back where she started. There could be beasts in the forest... but she has never feared any such creature. It seems a strange time to start.
It turns out that not only does she wind up exactly where she started, if perhaps a few steps to the left, but that she does come across another-- not a beast, in the literal sense of the word, but a formidable being none the less. An elf, from the curve the ears, and a champion of the Lich King from the pallor, and the glow in his eyes, and the runes etched into the blade he carries. There's no denying what he is with only the briefest of glances. What his allegiance is... that's another matter.
Some might feel their hearts harden instantly, but he was living once too. She maintains her distance out of caution, but she neither flees nor attacks. She only offers a calm smile, shifting from one foot to another. ]
There are many things that I can do, but showing you the way is... not among them.
[ She could say more, but errs on the side of brevity, a learned habit after so long. It's kinder, she's learned, to give space for what is usually the inevitable reaction the first time she meets a new face (and this one is new, she's sure of it), so she waits to see what it may be. ]
no subject
So he doesn't.
He glances away, his jaw clenched, his posture suddenly rigid. ]
Dragonqueen. How bold, for these people to hold you here.
no subject
[ Though she says it almost sarcastically, there's a hint of sincerity to it, as well. Bold is not the word she would have used. Foolish, perhaps, is more like it. She takes a look around, but finds the surroundings no more helpful than she did a few seconds earlier. ]
Still, I have no intention of being kept here. And neither do you, I take it. I think we will have a better chance at taking our freedom if we work together.
[ When she looks at him, it's with both question and compassion. Though she doesn't wish to put too fine a point on the contradiction of the guardian of life on Azeroth asking the undead to accompany her, she understands that this must not be a comfortable prospect. It's not for her, either. But they have a mutual enemy here, and the undead were once living; they once had parents, perhaps siblings. Family. Friends. That is what's foremost in her mind as she extends the proverbial olive branch. ]
maze
If anything, the voices simply cause him to brush his hand idly against the shards of crystal embedded in his chest, that in itself a reminder that he can't linger. That there's so much at stake that he can't afford to be weighed down by this kind of trickery...
...and then there's the crash up ahead. It's only natural he'd approach to investigate.
But that's a strange feeling. It's almost as if this man is...]
Lost, are we?
no subject
Frowning slightly, he takes a step forward, his heavy boots crunching a glass shard to so much powder. ]
As are you, I expect.
mirror maze!
Goodness! Though, that is one way to get out of the maze.
[She probably only really said that since the voice prior actually disturbed her.]
no subject
Were you hurt?
no subject
I am fine, nothing reached me. Even so, I heal quite quickly. What of yourself?
no subject
[ A few bits of glass are stuck in his hair and throat; they glint as he walks towards her, and there's dark blood smeared across his neck, besides. But he seems unperturbed. ]
Hmm.
[ He brushes at the pieces embedded in his neck, shrugging. ]
Nothing of consequence.
no subject
She freaks out. Her body grows tense and immediately she rushes over to him.]
We need to get out of here! We need to find the doctor!
[She's as calm as she can be, but with the glass lodged into his skin like so, the blood marking his neck, well.]
no subject
I agree that we must leave here as quickly as we are able, but a doctor is not necessary.
[ He glances at his armored hand, sees the wet swipe of blood, and shrugs. ]
I'm in no danger.
no subject
But he's so...calm.]
Are you sure? You are bleeding.
[Nevertheless, for her to even aid him, they're going to need a little more light than this, so she prepares to go with him and leave.]
no subject
[ He's walking again, striding forward on his long legs. He gestures for her to follow him as he heads down an unfamiliar--and hopefully the last--corridor. The mirror images hiss and jab at him here, too, and it takes a significant summoning of willpower not to just smash up the entire place. ]
I cannot die from blood loss.
[ He taps his cracked cheek as he keeps moving. ]
Too late for that.
no subject
However, what catches her attention is what he's trying to imply.]
I do not understand. Are you saying you...are already dead?