Lost Carnival Mods (
ringleaders) wrote in
livinglot2016-09-29 10:38 am
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⇨ TEST DRIVE MEME #1
WELCOME TO THE SHOW!↴![]() Or, more specifically, Lost Carnival's first test drive meme! This is an opportunity to try out your characters in the setting before you apply, or to put together samples for characters you've never played before. There are going to be options for both new arrivals and veteran characters. Before we get started, let's lay down some details:
NEW RECRUITS↴ ![]() You gotta start somewhere, right? These prompts are for characters who are arriving in the carnival for the first time, and who are destined to sign a contract. How they go about that is up to you, but in the meantime they can enjoy the sights and sounds of something truly out of this world. Visitors to the carnival comes from many different worlds today, as the ringmaster casts out her recruitment lures. Will you become her most recent hire? ► ADMISSION FEES: After crossing into the carnival's realm and passing through the trees, most visitors will find themselves at the front gate - though not all choose to enter that way. If they enter legitimately, however, they will have to pass by a clerk who will trade admission and tickets for various attractions and rides in exchange for "anything of value." What is of value may seem highly subjective, and so some may struggle to produce payment at first, though in actuality the carnival will take anything from mundane currency to items of purely sentimental value. ► MIRROR MAZE: The mirror maze (pictured above) is a big attraction in the carnival, and stretches much further on the inside than it looks like it will on the outside. It's hard to get through, and what's more, after you've been in there for a while your reflections will start gaining a mind of their own - mostly in order to taunt and distract you with personal information. They don't know everything you know, but they know more than they should, and their mind games can be pretty hit or miss. ► GAMER'S CIRCLE: Almost all of the game booths are organized in a large ring around the Cookhouse, called Gamer's Circle. Your can play just about any carnival game you can imagine here, for a variety of prizes sometimes traditional, exotic, or outright magical. Dart tossing? Got it. That game with the water guns? Got it. Most of these booths are currently manned by humanoid spirits who look like they are made of smoke. If they can trick you into earning debt, they will. ► TRYING TO LEAF: No matter where you came from, you seemingly emerged from a forest. Obviously, to get back home you should be able to go back in the same direction, right? It turns out you can't. Worse, trying too hard to get through the wood will result in you getting lost, or turned back to the carnival. The trees here are not normal, and are varying levels of alien, including things like trees with glowing fruit or orange flowers that constantly burn like candles. ► NOT YOUR WHEELHOUSE (NEW): Sometimes, even magical ferris wheels get stuck. The carnival's particular wheel is enchanted to create a particular out of this world experience - as you pass along the top, you feel as if they are so close to the sky that you can interact with the stars like baubles hanging above your head. Of course, the novelty probably wears off when the wheel is broken and you've been stuck enjoying the light show with some stranger for the last half hour. How are you going to pass the time? ► WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to make a starter with your character experiencing their first theoretical change? Go for it! VETERAN WORKERS↴ ![]() These prompts are tailored to the carnival's existing employees, the veterans. Odds are they've been here from somewhere between a few months and three years already, and know their way around the block. For them, this is just business as usual - and depending on their attitude towards their job, they may or may not contribute to a few people accidentally getting themselves a contract. Whatever you do, though, don't warn visitors away from the carnival - the ringmaster hates losing business like that. ► DO YOUR WORK: This one's pretty simple - just have your character doing whatever you'd like to have their job be! There is a big list of ideas over here, and you could use this to try things out with a character you intend to be a new arrival, as well. ► WILL O' WISPS: The ringmaster's will o' wisps have gotten free, and she's asked that everyone keep and eye out and help her reclaim them regardless of their official jobs. Wisps are small creatures that burn both hot and cold and comes in a few different variations of the same basic theme. Handling them physically (or psionically, or magically, for that matter) is difficult due to their near intangible nature. Touching and being around them can result in confusion and a sensation similar to being comfortably drunk. ► BREAK TIME: Whatever you were doing, it's break time! It's time for you to relax however you see fit. Do you enjoy some of the carnival attractions yourself, or is that old by now? Do you hang out in the Cookhouse to get a snack? Do you take a nap? Yolo, baby! ► RIDDLE GAME: For a bit of fun, the ringmaster has left a variety of locked chests around the worker areas of the carnival, each with instructions and a riddle written on their lids. The chest will accept three guesses from each worker before refusing to respond to them any further. If you guess the right answer, the chest will open and you will be rewarded with some manner of fun magical knick knack. If you've run out of guesses, maybe you can conspire with someone else and promise to split the prize? ► WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to do a performance? Hang out in the Backyard? Choose whatever appeals! |
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You must not have seen enough of them, if you think that.
[ He says it mostly in jest, amused (even if he isn't smiling), since he sees nothing wrong with them himself, only... they aren't a standard deck, which she'll discover once he takes them back out and spreads the deck like a fan, face up, to hold between them.
They're old, worn with age and marred with yellow, and named in French, drawn on whatever bits of paper had been available at the time; bills, ads torn down to size, random re-used pages torn from books or other places, pasted down onto something firmer to make them more card-like. The art of the cards are, likewise, done by hand and, while not terrible, they were obviously sketched down one time in a rush, only for him to have come back later and finish them up from memory. This has left them about as ragged as the man himself. Unique, too, since from memory alone forced him to provide his own details. ]
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[Elizabeth says, as she accepts the cards from him. Almost religiously, she pages through them. They're unique- clearly hand-made, and therefore, that had to make their powers stronger, right? Or, at least, his readings more accurate.]
Did you make these yourself? [She just wants confirmation, before she ooes and aahs even more over them.]
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Half from memory, but yes, I did.
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That's amazing.
I'm very impressed with your work, sir.
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You are too kind, miss. [ And he probably shouldn't linger here, but he'll at least let her finish looking through the cards properly, rather than appear to be in any rush. ] Though I am surprised someone who has read much about them has never seen a real deck. Do they not make them where you are from?
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If they do, I've never seen them.
[Finishing paging through them, she hands them back to him, albeit a bit reluctantly.]
Thank you, Mr...? [She looks at him expectantly.]
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Childermass.
[ He provides on cue, along with a polite nod. ]
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[She smiles again, and then holds out her hand.] It's lovely to meet you, I'm Elizabeth.
[And now you're stuck with her for the rest of your visit.]
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Likewise, Miss Elizabeth. [ And then he's off glancing around them, at the carnival itself. ] And as interesting as our little chat has been, I'm afraid I must get going.
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[She follows his glance.] Do you mind if I follow you? At least until we get to where you're going- I find it better to wander with someone.
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[ Well, if she won't find it rude, whatever. He brings his attention back down to her after figuring out what way he wants to go, raising his eyebrows at the request.
If you wish. I dare say I wouldn't be able to stop you. [ She's liable to tag along anyway, he feels, so he'll just nod the way he's meaning to head off in and then do so. ] Have you ever been to this carnival before?
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She follows along.] No- I'm afraid I've only ever read about them. But I'd always wanted to see one. [she could only hope they had cotton candy. She loved cotton candy.]
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[ Who does that remind him of? Although that particular bookworm would have died of panic just at stepping foot in such a place! ]
But I suspect your books didn't come with any warnings, did they?
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[This bookworm is going to have the time of her life here at this carnival, meanwhile, excited to explore every nook and cranny.]
They did. They said it was witchcraft, a way to communicate with the devil. [A pause] I don't believe them.
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[ Something he, a magician, says as deadpan as humanly possible. ]
Though I meant more along the lines of not trusting so easily. Every man, woman, and child who works here are like to rob you blind given the chance.
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[most of the magical things in her life can be explained with science after all.
Elizabeth frowns.] They did, Mr. Childermass- and the last man I spent any time with certainly wasn't very trust worthy at all. Luckily I don't have anything worth stealing on me.
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Almost. ]
You would be surprised at what they're able to find worth in. You'd do well to take that last man's wariness to heart.
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[Elizabeth scoffs at the very idea of taking anything Booker ever said or did to heart.] He's not exactly the hero type. I think I'll pass.
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[ Although he can't help but give Elizabeth's shortened finger a very brief look of wariness, when her own glance down draws attention to it. Why is it always young women with missing pinkies? Really? ]
Your thimble?
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[ Dryly said, like he might be kidding. He is, actually, though it isn't always easy to tell with Childermass. Although, at this point, wandering further into the carnival as they are, he's beginning to look distracted, attention wandering at random now rather than focusing on Elizabeth or her (lack of) little finger. ]
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Have you ever seen anything like this? [she gestures at all the bright lights, the people.]
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[ Well-read and making her own clothing? Probably some gentleman's incredibly bored daughter, if he had to make a guess. Still, the question doesn't sound at all judgmental. It's more a comment, as though not expecting and answer, which might be true. He doesn't actually wait for one before answering her own.
He frowns some at the crowd, then gives the lights and people she's waving towards a glance and, unsurprisingly, a continued frown. ]
No. I have never seen nor read about anything like this before. I had expected something much different...
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He'd be right- she was the daughter of Zachary Hale Comstock, the Prophet of Columbia. There was nothing else to do in her tower but to learn and entertain herself.]
Me, too. I mean- I've read about carnivals. But this is... [they walk past a patron with horns.] this is something else entirely.
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[ He's adamantly not looking at the people with, ah, let's call them extras. The magic here is already giving him a headache without adding those, thanks. ]
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