Lost Carnival Mods (
ringleaders) wrote in
livinglot2016-11-20 11:34 pm
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⇨ TEST DRIVE MEME #2
WELCOME TO THE SHOW!↴![]() Or, more specifically, Lost Carnival's test drive meme! This is an opportunity to try out your characters in the setting before you apply, or to put together samples for characters you've never played before. There are going to be options for both new arrivals and veteran characters. Before we get started, let's lay down some details:
NEW RECRUITS↴ ![]() You gotta start somewhere, right? These prompts are for characters who are arriving in the carnival for the first time, and who are destined to sign a contract. How they go about that is up to you, but in the meantime they can enjoy the sights and sounds of something truly out of this world. Visitors to the carnival comes from many different worlds today, as the ringmaster casts out her recruitment lures. Will you become her most recent hire? ► ADMISSION FEES: After crossing into the carnival's realm and passing through the trees, most visitors will find themselves at the front gate - though not all choose to enter that way. If they enter legitimately, however, they will have to pass by a clerk who will trade admission and tickets for various attractions and rides in exchange for "anything of value." What is of value may seem highly subjective, and so some may struggle to produce payment at first, though in actuality the carnival will take anything from mundane currency to items of purely sentimental value. ► MIRROR MAZE: The mirror maze (pictured above) is a big attraction in the carnival, and stretches much further on the inside than it looks like it will on the outside. It's hard to get through, and what's more, after you've been in there for a while your reflections will start gaining a mind of their own - mostly in order to taunt and distract you with personal information. They don't know everything you know, but they know more than they should, and their mind games can be pretty hit or miss. ► GAMER'S CIRCLE: Almost all of the game booths are organized in a large ring around the Cookhouse, called Gamer's Circle. Your can play just about any carnival game you can imagine here, for a variety of prizes sometimes traditional, exotic, or outright magical. Dart tossing? Got it. That game with the water guns? Got it. Most of these booths are currently manned by humanoid spirits who look like they are made of smoke. If they can trick you into earning debt, they will. ► NOT YOUR WHEELHOUSE (NEW): Sometimes, even magical ferris wheels get stuck. The carnival's particular wheel is enchanted to create a particular out of this world experience - as you pass along the top, you feel as if they are so close to the sky that you can interact with the stars like baubles hanging above your head. Of course, the novelty probably wears off when the wheel is broken and you've been stuck enjoying the light show with some stranger for the last half hour. How are you going to pass the time? ► TRYING TO LEAF: No matter where you came from, you seemingly emerged from a forest. Obviously, to get back home you should be able to go back in the same direction, right? It turns out you can't. Worse, trying too hard to get through the wood will result in you getting lost, or turned back to the carnival. The trees here are not normal, and are varying levels of alien, including things like trees with glowing fruit or orange flowers that constantly burn like candles. ► WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to make a starter with your character experiencing their first theoretical change? Go for it! VETERAN WORKERS↴ ![]() These prompts are tailored to the carnival's existing employees, the veterans. Odds are they've been here from somewhere between a few months and three years already, and know their way around the block. For them, this is just business as usual - and depending on their attitude towards their job, they may or may not contribute to a few people accidentally getting themselves a contract. Whatever you do, though, don't warn visitors away from the carnival - the ringmaster hates losing business like that. ► DO YOUR WORK: This one's pretty simple - just have your character doing whatever you'd like to have their job be! There is a big list of ideas over here, and you could use this to try things out with a character you intend to be a new arrival, as well. ► WILL O' WISPS: The ringmaster's will o' wisps have gotten free, and she's asked that everyone keep and eye out and help her reclaim them regardless of their official jobs. Wisps are small creatures that burn both hot and cold and comes in a few different variations of the same basic theme. Handling them physically (or psionically, or magically, for that matter) is difficult due to their near intangible nature. Touching and being around them can result in confusion and a sensation similar to being comfortably drunk. ► BREAK TIME: Whatever you were doing, it's break time! It's time for you to relax however you see fit. Do you enjoy some of the carnival attractions yourself, or is that old by now? Do you hang out in the Cookhouse to get a snack? Do you take a nap? Yolo, baby! ► RIDDLE GAME: For a bit of fun, the ringmaster has left a variety of locked chests around the worker areas of the carnival, each with instructions and a riddle written on their lids. The chest will accept three guesses from each worker before refusing to respond to them any further. If you guess the right answer, the chest will open and you will be rewarded with some manner of fun magical knick knack. If you've run out of guesses, maybe you can conspire with someone else and promise to split the prize? ► CAPTURE THE... EGG? (NEW): The Ringmaster likes to keep things exciting for her employees, and this time she's devices a game that mixes an Easter egg hunt with capture the flag. She's hidden various metallic "eggs" around the carnival that chime like bells when people get near, and divided participants into three teams (red, blue, yellow of course.) The carnival has been divided into three zones, and the objective is to gather as many eggs as possible for your team (three points for gold, two for silver, one for copper.) However, when you are in a zone that doesn't belong to your team, if they can snatch off your team flag they can take you to "jail" and confiscate any eggs you may be holding for their team. When in doubt, bullshit the rules! This is a prompt, after all. ► WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to do a performance? Hang out in the Backyard? Choose whatever appeals! |
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Importantly, she's opted to ignore Peridot in favour of the other peridot, the one who is trapped in here too.
How many gems are trapped here? Lapis actively claws at the mirror for a few seconds. "I'll get you all out, Peridot help me!" She's already moving to smash another mirror in. Their gems have to be around here somewhere.
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At least Peridots' fall is broken by Lapis. Momentarily anyway, because about one and a half seconds later there's a Poof, a small cloud of smoke, and a gem on the ground.
Thanks for that.
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"NuuuuuUUUHHHHH," she says again, sweating, glancing frantically at her surroundings to make sure no one else just saw that happen, or maybe in the hopes that someone did and they will be able to help get her shit back together? She's not quite sure which. Helpfully, of the few remaining mirror Peridots lifts her hands to her mouth and shouts from the audience: "Nice work, clod!" The other reflections all snicker in unison.
The real Peridot sits there for a second lashing her tail with agitation, before making the snap decision to scoop up Lapis's gem and hoof it out of the mirror house. She makes a run for her trailer in the supervisors grove, stumbling a few times in her haste, which causes her to comically fumble Lapis out of her hands once or twice.
They ultimately make it there unscathed though, and Peridot scampers over to gingerly place Lapis down on a pillow on the bed that she never uses. Then she backs up a good distance and parks herself on the floor on all fours, grimacing and waiting for her to come back.
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"Peridot?" She's not moving away this time, but she's also not moving closer. "Where am I?" But also, more importantly: "Did you free the other gems?"
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"Y...es...." She lies, at last. Badly. But she knows that's what Lapis wants to hear and she really doesn't want her running off to go break more shit out in the carnival. "This is my trailer," she adds, deflecting. "It's sort of my... Home Away from our Home Away from Homeworld."
Try saying that three times fast.
That said, the sense of decoration in here really isn't dissimilar from the barn. Plenty of Peridot's 'morps' are littered about, perched in various inconvenient and precarious locations. The main difference here is that, rather than being made out of the kind of junk you'd find in someone's garage, the pieces here are largely made out of shitty old carnival prizes and broken ride parts.
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She looks around at the 'Trailer', taking in the sight of it. There's a familiarity here that relaxes Lapis further, though it's still strange enough for her to not be completely at ease. Thankfully, that's what Peridot is for. To fix Lapis being relaxed, obviously, because she tenses again once the other gem explains.
"Home Away from our Home Away from Homeworld?" Hang on a minute. "Does it have to do with your changes?" Was Peridot ashamed of her form? It's... well, It's definitely a little unsightly, but she shouldn't have ran away just because of that! "Or... Did I do something wrong?" Why would Peridot leave? She'd thought they'd been getting along well enough?
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"Nah 'Laz, we cool!" says Peridot brightly, which... Somehow she still manages to sound like an out-of-touch geezer when she says that, but hey, she's trying to be reassuring. Resorting to "cool" and casual speech patterns seems like the right thing to do here. "I guess you could kind of say it has something to do with my form change..."
She sits back and draws her knees up, sweeping her tail around front to rest over he clawed feet. "I can try and explain everything. Ssssome of it is going to sound... really weird, but just trust me, okay?"
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Lapis notices that weird speech mannerism, though she's figuring that's just Peridot being... Well, Peridot. Lapis does appreciate it, though. She's definitely trying.
"Alright? I trust you." And she does, honestly. Even Peridot looks really weird like this. Maybe Peridot just finally learned how to shapeshift? Not that that makes much sense, because she really doubts that Peridot would choose to look like that. Who would?
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"...So basically, I've actually been here for a little over an Earth year now," says Peridot with a shrug. "Annnnd that's why I look like this!" A sheepish grin; she is a little self conscious about how she looks now, with the way Lapis reacted to her. "It's really not so bad though. I've been back home a few times and I always wind up reverting when I re-enter the normal time stream there, so I really don't think it's permanent..."
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Honestly though, Lapis... supposes it makes sense? She is making a face though as she tries to process all of that. She'll start with the most pressing thing, though. "What do you mean debt?"
Time to tell her about her Seven Years Bad Debt. Which is probably more, honestly. That was a lot of broken mirrors.
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"Right! So... That's... The less exciting part," says Peridot, and she's keeping a brighter tone, but it's obvious she's uncomfortable about this bit. "Um... So obviously, an operation this big needs workers to keep things running. And... One of the ways the Ring Master fills those work positions is by striking deals with them, or! By... having people who owe her something pay off their debt by signing a contract of employment."
She pauses. Coughs. Waits to see if Lapis is picking up what she's putting down.
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Oh.
Oh.
"I'm not working here. I don't owe any debts."
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It's too quiet there. And that's With Peridot running around.
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"Sorry. Right. You're serious. It's just, it's kind of common knowledge around here that she doesn't really do explanations or "excuses"." Peridot sits up a little straighter, her brow furrowing, and quickly adds: "But, the work really isn't that bad! It's pretty easy actually, at least in my opinion... It can even be kind of fun. Plus, look on the bright side! We are way out of Homeworld's reach here!"
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Peridot is here. Steven is here too apparently. Lapis' hands clench into the sheets of Peridots' bed underneath her. "We can't just... Leave? I didn't see anything keeping anyone in here when I first came here."
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Her ears flip back and she scoots across the floor to get a bit closer, looking sympathetic. "Look, I know getting stuck places is... kiiinnnnnd of a sore subject for you." Putting it lightly, Peridot. "But this place travels and connects to all kinds of different dimensions, and you get to see so many strange new things!" She snorts. "Earth will probably feel normal by comparison, when we make it back there."
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"I guess as long as i'm not stuck here for another few thousand years. What's a few earth years in comparison?" At least she's not alone, and at least she can move around. At least she's not cracked.
"You sure there's no way out?"
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"...Are you okay?" She says after a couple moments silence.
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"I'll be fine." She won't, at least not any time soon. "You're here, right? I'm not alone in this place."
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"Right." Steven, Peridot, Greg and Amethyst. Two out of four isn't so bad, probably. Not saying anything against Greg or Amethyst, but there are two people that she's certainly the closest to present. Then again, with how many mirrors have been smashed she may have more than enough time to get to know the other two just as well.
"So how do I... repay the debt? What kind of work is it?"
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