Lost Carnival Mods (
ringleaders) wrote in
livinglot2017-04-30 02:23 am
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TEST DRIVE MEME #7
WELCOME TO THE SHOW!↴![]() Or, more specifically, Lost Carnival's test drive meme! This is an opportunity to try out your characters in the setting before you apply, or to put together samples for characters you've never played before. There are going to be options for both new arrivals and veteran characters. Before we get started, let's lay down some details:
NEW RECRUITS↴ ![]() You gotta start somewhere, right? These prompts are for characters who are arriving in the carnival for the first time, and who are destined to sign a contract. How they go about that is up to you, but in the meantime they can enjoy the sights and sounds of something truly out of this world. Visitors to the carnival comes from many different worlds today, as the ringmaster casts out her recruitment lures. Will you become her most recent hire? ► ADMISSION FEES: After crossing into the carnival's realm and passing through the trees, most visitors will find themselves at the front gate - though not all choose to enter that way. If they enter legitimately, however, they will have to pass by a clerk who will trade admission and tickets for various attractions and rides in exchange for "anything of value." What is of value may seem highly subjective, and so some may struggle to produce payment at first, though in actuality the carnival will take anything from mundane currency to items of purely sentimental value. ► MIRROR MAZE: The mirror maze (pictured above) is a big attraction in the carnival, and stretches much further on the inside than it looks like it will on the outside. It's hard to get through, and what's more, after you've been in there for a while your reflections will start gaining a mind of their own - mostly in order to taunt and distract you with personal information. They don't know everything you know, but they know more than they should, and their mind games can be pretty hit or miss. ► GAMER'S CIRCLE: Almost all of the game booths are organized in a large ring around the Cookhouse, called Gamer's Circle. Your can play just about any carnival game you can imagine here, for a variety of prizes sometimes traditional, exotic, or outright magical. Dart tossing? Got it. That game with the water guns? Got it. Most of these booths are currently manned by humanoid spirits who look like they are made of smoke. If they can trick you into earning debt, they will. ► NOT YOUR WHEELHOUSE: Sometimes, even magical ferris wheels get stuck. The carnival's particular wheel is enchanted to create a particular out of this world experience - as you pass along the top, you feel as if they are so close to the sky that you can interact with the stars like baubles hanging above your head. Of course, the novelty probably wears off when the wheel is broken and you've been stuck enjoying the light show with some stranger for the last half hour. How are you going to pass the time? ► TRYING TO LEAF: No matter where you came from, you seemingly emerged from a forest. Obviously, to get back home you should be able to go back in the same direction, right? It turns out you can't. Worse, trying too hard to get through the wood will result in you getting lost, or turned back to the carnival. The trees here are not normal, and are varying levels of alien, including things like trees with glowing fruit or orange flowers that constantly burn like candles. ► WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to make a starter with your character experiencing their first theoretical change? Go for it! VETERAN WORKERS↴ ![]() These prompts are tailored to the carnival's existing employees, the veterans. Odds are they've been here from somewhere between a few months and three years already, and know their way around the block. For them, this is just business as usual - and depending on their attitude towards their job, they may or may not contribute to a few people accidentally getting themselves a contract. Whatever you do, though, don't warn visitors away from the carnival - the ringmaster hates losing business like that. ► DO YOUR WORK: This one's pretty simple - just have your character doing whatever you'd like to have their job be! There is a big list of ideas over here, and you could use this to try things out with a character you intend to be a new arrival, as well. ► WILL O' WISPS: The ringmaster's will o' wisps have gotten free, and she's asked that everyone keep and eye out and help her reclaim them regardless of their official jobs. Wisps are small creatures that burn both hot and cold and comes in a few different variations of the same basic theme. Handling them physically (or psionically, or magically, for that matter) is difficult due to their near intangible nature. Touching and being around them can result in confusion and a sensation similar to being comfortably drunk. ► BREAK TIME: Whatever you were doing, it's break time! It's time for you to relax however you see fit. Do you enjoy some of the carnival attractions yourself, or is that old by now? Do you hang out in the Cookhouse to get a snack? Do you take a nap? Yolo, baby! ► RIDDLE GAME: For a bit of fun, the ringmaster has left a variety of locked chests around the worker areas of the carnival, each with instructions and a riddle written on their lids. The chest will accept three guesses from each worker before refusing to respond to them any further. If you guess the right answer, the chest will open and you will be rewarded with some manner of fun magical knick knack. If you've run out of guesses, maybe you can conspire with someone else and promise to split the prize? ► CAPTURE THE... EGG?: The Ringmaster likes to keep things exciting for her employees, and this time she's devices a game that mixes an Easter egg hunt with capture the flag. She's hidden various metallic "eggs" around the carnival that chime like bells when people get near, and divided participants into three teams (red, blue, yellow of course.) The carnival has been divided into three zones, and the objective is to gather as many eggs as possible for your team (three points for gold, two for silver, one for copper.) However, when you are in a zone that doesn't belong to your team, if they can snatch off your team flag they can take you to "jail" and confiscate any eggs you may be holding for their team. When in doubt, bullshit the rules! This is a prompt, after all. ► WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to do a performance? Hang out in the Backyard? Choose whatever appeals! |
no subject
[Helen nods to Vincent. She owes him tea and a Ferris Wheel ride later up where it's quieter. Her attention slides back to the flailing Zim, her face hard.]
You are loud, disruptive, show no restraint, violent, and have hurt a child without a shred of remorse, not to mention the fact that you have, essentially, made that booth inoperable. Your actions have consequences, Zim. It is time for you to have a talk with the Ringmaster about those actions.
[Her expression ad the fact that she's already walking say she means it. This was not exactly her day. By the time they get to the Ringmaster, she'll have all the words she needs to present the incident. They need to replace the hose, the broken pieces of wood and metal, the water gun and compensate the child and parent for the injury. As they pass said parent, who is still trying to calm their sobbing child, Helen tells them to stick around. Surely the Ringmaster will be amenable to soothing a child and easing a parent's mind. Helen knows deferring to the Ringmaster when something like this occurs is the best course of action. Her responsibility is to the wellbeing of the Carnival as much as it is its inhabitants. This may not be her Sanctuary but it is, for the next year and a day, her home and her job.]
[OOC: Once this is in the RM's court, we'll wind up the thread there.]
I... didn't realise it was my tag uhhhh
Most people aren't Zim, though.
It's a little difficult to keep hold of him, though, what with him wriggling and kicking and generally being challenging. At this point, Vincent is either going to have to tighten his grip--a choice that would almost certainly draw blood, if he's not puncturing whatever texture of green skin Zim has--or drop him.]
Stop wriggling.
[It's said so quietly it's basically a mutter. Not commanding in the slightest, but he isn't terribly optimistic that Zim would comply either way.]
noooooooo worries
[The what... master? He hasn't heard of that one before (or, you know, he hasn't been listening), but master probably means the overlord of this whole stupid place. That's a good thing then, he can yell at whoever that is. Or something. He hasn't really planned this all out, though he's undeterringly confident in his ability to make this go his way, somehow.
The rest of Helen's scolding slides riiiight off of him, because he doesn't care about the booth or that kid or being anything close to a decent person. Really, the only thing he cares about right now is not getting his head squished, so he settles down. At least there's that. Though he's growling at both of them, since this whole situation is still stupid and terrible.]
no subject
Honestly, if you stop wriggling around like that this will go a great deal smoother. No one is going hurt you but you will probably be obliged to recover the debt you've incurred by damaging that book, among other things.
no subject
.....
[He's glad Zim isn't struggling any more, because--amongst other things--he has effectively no feeling in his talons and it would be extremely awkward to have to present this wriggling nightmare to the Ringmaster with five points of whatever-coloured blood streaming from its scalp.
And that's a best-case scenario. Zim's head feels pretty solid, but he's being as careful as possible: for all he knows, this thing doesn't have a skull at all; one wrong move from him and its head will burst like a water balloon.
He tries not to dwell on that one.
But he isn't sure about Zim's punishment.]
.... Helen.
[There's a warning tone.
He's been around long enough to know that not every miscreant becomes an actual employee. It's extremely rare--but he's seen it happen, albeit not entirely with his own eyes.
But one especially troublesome customer became a game booth. For an entire year.
So, a warning: no promises.
Please.]
no subject
He's looking between, paranoia creeping in. Fast.]
What? What??
no subject
We're going to see the Ringmaster, that's all. You'll answer to her.
[She cast a glance at Vincent. It was the truth after all. One way or another this would get seen to and it wasn't Helen that was responsible for that bit. This was firmly in the Ringmaster's court. Well, once they got there.]