SO now that rolls have been decided it is PLOTTING TIME.
Carly is going in alone; she'll be a spooky rambling NPC ghost/skeleton that rattles off various nonsensical phrases-including, rather unfortunately, tips for the players, so it might be good to shuttle her off to some corner away from the players whenever possible. She'll be getting full on glowing orange blood from this after things are over too, so hooray for that!
GONGENZAKA though... Gongenzaka rolled for the FINAL BOSS of the game, so hold onto your hats!
Gongenzaka, having rolled for a plant based change, will have a rather plant-like look to him; but at the base, the boss monster appears as an enormous, serpentine dragon, more 'tail' than body. It bears four smaller heads coming from along the shoulders, and one especially massive one, hooded with a canopy of bloody petals to match similarly dressed wings and fore-legs.
The idea behind this boss will be that it appears from beneath the ground just as the players seem to escape the hellscape or reach their final goal; whether it's to leave or to get to the pit, the arena will appear to be nothing but a brutal garden of rose and thorn, lot poly 'texture bodies' stuck in the bramble. The BOSS MONSTER rises from beneath it-carving out an enormous pit where the tail disappears downward, and hovering up out from the middle.
To say that anyone facing Gon alone is *screwed* is to put it lightly; if only the Warrior reaches him, there's not going to be much of a way for attacks to hit, not until Gongenzaka himself moves to swipe with an arm or something. In true Boss Monster fashion, the goal will be to strike the heads-or alternatively the narrow snakey base- from a distance until Gongenzaka basically falls over. At which point things move more like a standard LARGE DRAGON fight, and the goal to fight each head begins.
Each head has a unique blast of 'breath', the middle one just has a great big stunning roar, and, naturally, it REALLY hurts if one gets hit by that. SO THAT'S BOSSDRAGON.
Gongenzaka is open for minions though! Suzu the snubbull is technically one already; existing as one of the plants surrounding, her purpose is to be an unkillable tiny threat that basically just causes a smidge of damage if a player touches it. In other words, Arena Boundary. But there's definitely room for more lively minions, and having one could even help to figure out the details on Gon's fighting!
ANNOYING GHOST + BIG BAD-
Carly is going in alone; she'll be a spooky rambling NPC ghost/skeleton that rattles off various nonsensical phrases-including, rather unfortunately, tips for the players, so it might be good to shuttle her off to some corner away from the players whenever possible. She'll be getting full on glowing orange blood from this after things are over too, so hooray for that!
GONGENZAKA though... Gongenzaka rolled for the FINAL BOSS of the game, so hold onto your hats!
Gongenzaka, having rolled for a plant based change, will have a rather plant-like look to him; but at the base, the boss monster appears as an enormous, serpentine dragon, more 'tail' than body. It bears four smaller heads coming from along the shoulders, and one especially massive one, hooded with a canopy of bloody petals to match similarly dressed wings and fore-legs.
The idea behind this boss will be that it appears from beneath the ground just as the players seem to escape the hellscape or reach their final goal; whether it's to leave or to get to the pit, the arena will appear to be nothing but a brutal garden of rose and thorn, lot poly 'texture bodies' stuck in the bramble. The BOSS MONSTER rises from beneath it-carving out an enormous pit where the tail disappears downward, and hovering up out from the middle.
To say that anyone facing Gon alone is *screwed* is to put it lightly; if only the Warrior reaches him, there's not going to be much of a way for attacks to hit, not until Gongenzaka himself moves to swipe with an arm or something. In true Boss Monster fashion, the goal will be to strike the heads-or alternatively the narrow snakey base- from a distance until Gongenzaka basically falls over. At which point things move more like a standard LARGE DRAGON fight, and the goal to fight each head begins.
Each head has a unique blast of 'breath', the middle one just has a great big stunning roar, and, naturally, it REALLY hurts if one gets hit by that. SO THAT'S BOSSDRAGON.
Gongenzaka is open for minions though! Suzu the snubbull is technically one already; existing as one of the plants surrounding, her purpose is to be an unkillable tiny threat that basically just causes a smidge of damage if a player touches it. In other words, Arena Boundary. But there's definitely room for more lively minions, and having one could even help to figure out the details on Gon's fighting!