ringleaders: (Default)
Lost Carnival Mods ([personal profile] ringleaders) wrote in [community profile] livinglot2017-01-08 09:07 pm
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⇨ TEST DRIVE MEME #3

WELCOME TO THE SHOW!

Or, more specifically, Lost Carnival's test drive meme! This is an opportunity to try out your characters in the setting before you apply, or to put together samples for characters you've never played before. There are going to be options for both new arrivals and veteran characters. Before we get started, let's lay down some details:
  • You can read the full premise here.
  • Reserves and Applications are both currently OPEN.
  • You can apply as a newcomer or as a "veteran" character who has been in the carnival for up to three years. In the case of veteran characters, you will need to come up with an explanation of why they haven't been around the carnival recently.
  • TDM threads can be used as game canon after the fact if both characters are accepted and the players agree to it.
  • If you are interested in additional IC and OOC plot responsibilities, consider applying for a Supervisor position. Treasurer, Wardrobe Manager, and Acquisitioner are currently open.

NEW RECRUITS

You gotta start somewhere, right? These prompts are for characters who are arriving in the carnival for the first time, and who are destined to sign a contract. How they go about that is up to you, but in the meantime they can enjoy the sights and sounds of something truly out of this world. Visitors to the carnival comes from many different worlds today, as the ringmaster casts out her recruitment lures. Will you become her most recent hire?

ADMISSION FEES: After crossing into the carnival's realm and passing through the trees, most visitors will find themselves at the front gate - though not all choose to enter that way. If they enter legitimately, however, they will have to pass by a clerk who will trade admission and tickets for various attractions and rides in exchange for "anything of value." What is of value may seem highly subjective, and so some may struggle to produce payment at first, though in actuality the carnival will take anything from mundane currency to items of purely sentimental value.

MIRROR MAZE: The mirror maze (pictured above) is a big attraction in the carnival, and stretches much further on the inside than it looks like it will on the outside. It's hard to get through, and what's more, after you've been in there for a while your reflections will start gaining a mind of their own - mostly in order to taunt and distract you with personal information. They don't know everything you know, but they know more than they should, and their mind games can be pretty hit or miss.

GAMER'S CIRCLE: Almost all of the game booths are organized in a large ring around the Cookhouse, called Gamer's Circle. Your can play just about any carnival game you can imagine here, for a variety of prizes sometimes traditional, exotic, or outright magical. Dart tossing? Got it. That game with the water guns? Got it. Most of these booths are currently manned by humanoid spirits who look like they are made of smoke. If they can trick you into earning debt, they will.

NOT YOUR WHEELHOUSE: Sometimes, even magical ferris wheels get stuck. The carnival's particular wheel is enchanted to create a particular out of this world experience - as you pass along the top, you feel as if they are so close to the sky that you can interact with the stars like baubles hanging above your head. Of course, the novelty probably wears off when the wheel is broken and you've been stuck enjoying the light show with some stranger for the last half hour. How are you going to pass the time?

TRYING TO LEAF: No matter where you came from, you seemingly emerged from a forest. Obviously, to get back home you should be able to go back in the same direction, right? It turns out you can't. Worse, trying too hard to get through the wood will result in you getting lost, or turned back to the carnival. The trees here are not normal, and are varying levels of alien, including things like trees with glowing fruit or orange flowers that constantly burn like candles.

WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to make a starter with your character experiencing their first theoretical change? Go for it!

VETERAN WORKERS

These prompts are tailored to the carnival's existing employees, the veterans. Odds are they've been here from somewhere between a few months and three years already, and know their way around the block. For them, this is just business as usual - and depending on their attitude towards their job, they may or may not contribute to a few people accidentally getting themselves a contract. Whatever you do, though, don't warn visitors away from the carnival - the ringmaster hates losing business like that.

DO YOUR WORK: This one's pretty simple - just have your character doing whatever you'd like to have their job be! There is a big list of ideas over here, and you could use this to try things out with a character you intend to be a new arrival, as well.

WILL O' WISPS: The ringmaster's will o' wisps have gotten free, and she's asked that everyone keep and eye out and help her reclaim them regardless of their official jobs. Wisps are small creatures that burn both hot and cold and comes in a few different variations of the same basic theme. Handling them physically (or psionically, or magically, for that matter) is difficult due to their near intangible nature. Touching and being around them can result in confusion and a sensation similar to being comfortably drunk.

BREAK TIME: Whatever you were doing, it's break time! It's time for you to relax however you see fit. Do you enjoy some of the carnival attractions yourself, or is that old by now? Do you hang out in the Cookhouse to get a snack? Do you take a nap? Yolo, baby!

RIDDLE GAME: For a bit of fun, the ringmaster has left a variety of locked chests around the worker areas of the carnival, each with instructions and a riddle written on their lids. The chest will accept three guesses from each worker before refusing to respond to them any further. If you guess the right answer, the chest will open and you will be rewarded with some manner of fun magical knick knack. If you've run out of guesses, maybe you can conspire with someone else and promise to split the prize?

CAPTURE THE... EGG?: The Ringmaster likes to keep things exciting for her employees, and this time she's devices a game that mixes an Easter egg hunt with capture the flag. She's hidden various metallic "eggs" around the carnival that chime like bells when people get near, and divided participants into three teams (red, blue, yellow of course.) The carnival has been divided into three zones, and the objective is to gather as many eggs as possible for your team (three points for gold, two for silver, one for copper.) However, when you are in a zone that doesn't belong to your team, if they can snatch off your team flag they can take you to "jail" and confiscate any eggs you may be holding for their team. When in doubt, bullshit the rules! This is a prompt, after all.

WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to do a performance? Hang out in the Backyard? Choose whatever appeals!
shadowmanned: (i do not feel good about this)

[personal profile] shadowmanned 2017-01-10 02:34 am (UTC)(link)
[Facilier's too reasonably paranoid right now to not have the feeling he's being watched. He's not a medium, exactly, he doesn't feel like it's following him, so he mainly keeps his guard up and continues through the maze - until it speaks, of course.

He totally did not just jump a few inches in the air at the voice, nope nope nope.

He will let his angry face show to compensate, though.]


Just takin' my time, thank you...

[When the voice doesn't come attached to a person, and the accent doesn't seem Other Side-related, he settles himself and begins to scan the room, trying to seem much calmer than he actually is.]

You ain't from N'awlins, that's for sure.

[Not that anyone he's met so far has seemed local, or even particularly human.]
atouts: (001; le bateleur)

[personal profile] atouts 2017-01-10 03:47 am (UTC)(link)
[ Well, well, someone's easy to startle. ]

That I am not.

[ Is the calm reply Facilier gets to that. Considering Childermass isn't even sure where or what N'awlins is... A place, obviously, but where? Not that it really matters. He remains still in the shadows for a moment longer, watching the other man try and figure out where he is.

Then he retreats from that one spot, the shadows he'd gathered following. It's the movement of those that might betray where he had been, not himself. Where he is now, however, is harder to pinpoint. He's circling around to another space between the mirrors, a different vantage point.
]

Were you expecting me to be?

[ He'll ask it between point a and point b, not too worried about his question giving his location away too badly. ]
shadowmanned: (unassuming little ol' me)

[personal profile] shadowmanned 2017-01-10 04:25 pm (UTC)(link)
[Now that, the movement of the shadows - that intrigues him. He moves with them, turning to follow their path, and now that he sees where they're moving from he has a sense of where this voice was hiding.]

Wasn't sure if I'd gone elsewhere, but I'm thinkin' 'yes' more and more.

That's a good trick with the shadows. How 'bout this one?

[Facilier's own shadow starts to tag along near the other shadows' movements. Then it's turning into a snake, tasting the air as if to sniff the spirit out.]
atouts: (006; l'amoureux)

[personal profile] atouts 2017-01-10 05:54 pm (UTC)(link)
[ Now that's interesting. A shadow he didn't call. That'll find him out sooner than he'd care for, which means as soon as he's behind the next set of mirrors, he'll release the spell altogether. Shadows fly back to where they're meant to be, though where Childermass stands is obscured purely by being around a corner of the maze now.

If Facilier was still tagging along with the shadows, it's not a long shot that he'll be turning that corner soon enough on his own, and when he does? Childermass will be casually leaning against a mirror, arms crossed, like this is a perfectly normal place to be loitering. For the most part, he does look human, though there are patches of raven feathers along his jawline.
]

Not sure you should be letting your own shadow wander too far. You never know whether or not something in here might decide to take it.

[ Which isn't something he can do, but, hey, people's shadows have gone missing before. It's just faerie things. ]