Lost Carnival Mods (
ringleaders) wrote in
livinglot2017-01-08 09:07 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
⇨ TEST DRIVE MEME #3
WELCOME TO THE SHOW!↴![]() Or, more specifically, Lost Carnival's test drive meme! This is an opportunity to try out your characters in the setting before you apply, or to put together samples for characters you've never played before. There are going to be options for both new arrivals and veteran characters. Before we get started, let's lay down some details:
NEW RECRUITS↴ ![]() You gotta start somewhere, right? These prompts are for characters who are arriving in the carnival for the first time, and who are destined to sign a contract. How they go about that is up to you, but in the meantime they can enjoy the sights and sounds of something truly out of this world. Visitors to the carnival comes from many different worlds today, as the ringmaster casts out her recruitment lures. Will you become her most recent hire? ► ADMISSION FEES: After crossing into the carnival's realm and passing through the trees, most visitors will find themselves at the front gate - though not all choose to enter that way. If they enter legitimately, however, they will have to pass by a clerk who will trade admission and tickets for various attractions and rides in exchange for "anything of value." What is of value may seem highly subjective, and so some may struggle to produce payment at first, though in actuality the carnival will take anything from mundane currency to items of purely sentimental value. ► MIRROR MAZE: The mirror maze (pictured above) is a big attraction in the carnival, and stretches much further on the inside than it looks like it will on the outside. It's hard to get through, and what's more, after you've been in there for a while your reflections will start gaining a mind of their own - mostly in order to taunt and distract you with personal information. They don't know everything you know, but they know more than they should, and their mind games can be pretty hit or miss. ► GAMER'S CIRCLE: Almost all of the game booths are organized in a large ring around the Cookhouse, called Gamer's Circle. Your can play just about any carnival game you can imagine here, for a variety of prizes sometimes traditional, exotic, or outright magical. Dart tossing? Got it. That game with the water guns? Got it. Most of these booths are currently manned by humanoid spirits who look like they are made of smoke. If they can trick you into earning debt, they will. ► NOT YOUR WHEELHOUSE: Sometimes, even magical ferris wheels get stuck. The carnival's particular wheel is enchanted to create a particular out of this world experience - as you pass along the top, you feel as if they are so close to the sky that you can interact with the stars like baubles hanging above your head. Of course, the novelty probably wears off when the wheel is broken and you've been stuck enjoying the light show with some stranger for the last half hour. How are you going to pass the time? ► TRYING TO LEAF: No matter where you came from, you seemingly emerged from a forest. Obviously, to get back home you should be able to go back in the same direction, right? It turns out you can't. Worse, trying too hard to get through the wood will result in you getting lost, or turned back to the carnival. The trees here are not normal, and are varying levels of alien, including things like trees with glowing fruit or orange flowers that constantly burn like candles. ► WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to make a starter with your character experiencing their first theoretical change? Go for it! VETERAN WORKERS↴ ![]() These prompts are tailored to the carnival's existing employees, the veterans. Odds are they've been here from somewhere between a few months and three years already, and know their way around the block. For them, this is just business as usual - and depending on their attitude towards their job, they may or may not contribute to a few people accidentally getting themselves a contract. Whatever you do, though, don't warn visitors away from the carnival - the ringmaster hates losing business like that. ► DO YOUR WORK: This one's pretty simple - just have your character doing whatever you'd like to have their job be! There is a big list of ideas over here, and you could use this to try things out with a character you intend to be a new arrival, as well. ► WILL O' WISPS: The ringmaster's will o' wisps have gotten free, and she's asked that everyone keep and eye out and help her reclaim them regardless of their official jobs. Wisps are small creatures that burn both hot and cold and comes in a few different variations of the same basic theme. Handling them physically (or psionically, or magically, for that matter) is difficult due to their near intangible nature. Touching and being around them can result in confusion and a sensation similar to being comfortably drunk. ► BREAK TIME: Whatever you were doing, it's break time! It's time for you to relax however you see fit. Do you enjoy some of the carnival attractions yourself, or is that old by now? Do you hang out in the Cookhouse to get a snack? Do you take a nap? Yolo, baby! ► RIDDLE GAME: For a bit of fun, the ringmaster has left a variety of locked chests around the worker areas of the carnival, each with instructions and a riddle written on their lids. The chest will accept three guesses from each worker before refusing to respond to them any further. If you guess the right answer, the chest will open and you will be rewarded with some manner of fun magical knick knack. If you've run out of guesses, maybe you can conspire with someone else and promise to split the prize? ► CAPTURE THE... EGG?: The Ringmaster likes to keep things exciting for her employees, and this time she's devices a game that mixes an Easter egg hunt with capture the flag. She's hidden various metallic "eggs" around the carnival that chime like bells when people get near, and divided participants into three teams (red, blue, yellow of course.) The carnival has been divided into three zones, and the objective is to gather as many eggs as possible for your team (three points for gold, two for silver, one for copper.) However, when you are in a zone that doesn't belong to your team, if they can snatch off your team flag they can take you to "jail" and confiscate any eggs you may be holding for their team. When in doubt, bullshit the rules! This is a prompt, after all. ► WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to do a performance? Hang out in the Backyard? Choose whatever appeals! |
Dr. Facilier | The Princess and the Frog
[The first thing he notices is that his "friends" are no longer following him. Maybe he lost them, but he's sure he'd have heard them, felt them, as he ran blindly through the forest and instead they're just...gone.
That doesn't mean he isn't eager to get inside, though. Maybe he can lose the angry spirits in a crowd of this size, or at least slow them down. He's left struggling to come up with an admission fee while looking over his shoulder every minute or so.]
I've got a Tarot deck...old top hat, gator-tooth necklace...some smoke powder... Listen, friend, what do you say you let me duck in here a little while, and we'll settle up later? I ain't exactly kitted out tonight, but I've got some enchantments you'll be very interested in once I resupply.
b)
[A house of mirrors seems like a fair place to spot anyone coming up behind him. At least, that was the idea. Now he's hopelessly lost in something any two-bit tourist should be able to navigate.
And his mind is starting to play tricks on him. Sometimes his reflection seems to be lit by that unearthly green, other-side light. Sometimes his shadow isn't alive anymore. Or it is, but it's reaching out to grab him. Or he doesn't have one at all.
This has not been his day.]
c)
[Ok, Facilier has read this book before. He's written it before. These games are probably rigged ten ways to Sunday.
Still, he's parked himself near one of the dart games and is looking over the more supernatural prizes. One of these little trinkets is bound to make up for the amulet he lost, right?
It's borrowing Peter to pay Paul, but desperate times...]
'Scuse me, my friend, how much for a turn?
d)
[Wildcard!]
A
Huh. Now, here is a conflict of interest.]
Better make sure you've got the goods, then, pal. Enchantments here are a dime a dozen.
[Says the literal skeleton who might have just looked like a joke replica propped up in a lawn chair until he started talking.]
no subject
Oh you will not be disappointed, my good...man.
[Only a second's hesitation there.]
I've got voodoo, I've got hoodoo, I've - well, I won't spoil it for you. But now you've gone and piqued my interest. You don't look like a stranger to magic, yourself.
no subject
[It's worth the clarification to someone who claims to do voodoo.]
no subject
Doctor Facilier, at your service. Was always more a charms and potions man than a zombie fan, myself.
I tell you what, Sans the Skeleton. You got any acquaintance with Tarot? 'Cause I could give your future a quick read, in exchange for lettin' me poke around inside.
[As a preview, he produces an ordinary-looking deck - but when he flips up the top card, that's clearly Sans, taking the place of The Magician.]
no subject
Aw, hell. Why not. It feels unnecessarily masochistic, but he wants to see this for himself.]
Sound good to you? [He glances at the sprite in the admission booth, who shrugs and nods. It's a favour to the carnival, and that should suffice. If the Ringmaster has a problem, they can fight about it.]
Alright. [He leans back a bit, ready to take it in.] Lay it on me.
i've got something that's half sans' application and half facade.com if that's cool with you
Pick three, Funnybone.
abso-fuckin-lutely, my friend!
Bring it, pal.
:D
Sans is on the card again, trapped in what's clearly somewhere underground, looking up at a glowing portal to...somewhere. After looking at it for a few moments, the image will shift, to Sans on the fairground. The moon he's looking to has transformed to a wheel of dozens of different images - moments from different timelines, perhaps?]
Looks like in the recent past your world's opened up. Wide up. Free from your shackles, secrets come to light, the whole shebang.
[As if reminded of something, he takes a quick glance over his shoulder when he thinks Sans isn't looking. But they've not been on his tail so far.
The next image is in the form of the Queen of Cups - Sans on a throne looking calm and resolute, not just lazy but at peace for the first time in a while, as he gazes into a chalice that holds swirling magical energy.]
Usually this one's a figure that's gone maternal. All calm, loving and wise. For you, I think somethin's got you centered. You know what to do with the information you got now, and you didn't before. You know where you need to be, where you're goin'.
[The final card is reversed again. When he rights it, the image is of Sans is on the same throne, but the chalice has been replaced with a sword of bone, sharp and deadly, matching a gleam in his eyes.]
But a man like you, enjoyin' life, takin' it easy... That justice you want to dole out could make you hard. Make you someone easier to fear than love. I'm not the soft and squishy type myself, nothin' wrong with that. Just be sure it's what you want. Or you could lose what you have.
[The cards come back into the deck seemingly on their own, and Facilier stacks them back together with a swoosh, finishing with a bow.]
wow. dang. A++
Not only does this magical picture schtick continue to be creepy and improbable, so does Dr Facilier's insights. Now, Sans has no reason to disbelieve that this man can actually see the past and future, considering he's well accustomed to magic in all of its forms. But there is something a little bit more intimate about his presentation than the typical vagueries of a prophecy go. He's not sure how he feels about the interpretation of him having "gone maternal", but... having an idea of where he's going is accurate enough.
On thing is for certain: he certainly can't just be reading Sans's face. After all, his mouth doesn't even more when he talks. The thing that more betrays his discomfort with that whole spiel is that he quietly hopes nobody he cares about was close enough to hear that.
He watches the cards disappear, the lights in his eyes flicking upward to the voodoo man's face. If it works that well here...]
Heh. Not bad. But you know how it is. Can see yourself in anything if you look hard enough, right?
[Its a half hearted dismissal of Dr Facilier's reading - if this guy is a real fortune teller, he'll already know that he's correct without Sans's reaction. Even if Sans's ill ease during the actual reading hadn't already given it away.]
Good enough for an entry fee, anyway. But hey...
[He leans in conspiratorially, like he's telling a secret behind a cupped hand.]
Before you poke around too much, if you really want something out this place, you'd be better off going straight to the top. Then again, you seem like the kind of guy who'd know a rigged game when he sees one.
I PROBABLY can't do that for everyone your history section was super thorough
Oh I've had my fair share of rigged. Given out my fair share, too.
And if someone did want to go 'straight to the top', who and where would he be lookin', exactly?
ah yes, i know the struggle!
Wise or not, he knows little about this man besides his flare for the dramatic. It seems fitting, if nothing else.]
No surprises here, but she goes by the Ringmaster. Ask around for her among the other soot sprites, like this guy - [He gestures at the shadowy figure standing inside of the admission booth, like a being made entirely of ash.] They're pretty much obligated to show you the way. She'll be interested in speaking with you, guaranteed.
[He would know. He did the same thing, a few years back.]
thank you tho :D
I'll be sure to pay her a visit.
May be late in askin', but it's not every day I meet a man like yourself. Or your sooty friend in the booth. Just what is this place? It can't be any ordinary carnival.
no subject
You'd be surprise at how infrequently people actually ask that.
[They ask him what he is a lot, sure, but not so much the part about the actual nature of the carnival and where it's set up.]
We came by from another world. You're not actually on whatever planet you came from, right now - technically this would be a side dimension. Our tours take us all around the multiverse, if you're familiar with the concept.
b
Childermass isn't strictly invisible at the moment, instead having taken a roundabout way to avoid getting caught. He knows all the shadowy places in the maze to lurk, just out of sight, but still able to watch this or that corridor. Gathering the shadows close around himself helps, a spell easiest to maintain when stationary and already somewhere that leans towards dark.
He's been watching this particular visitor and his interesting reflections for a little while now, but eventually he'll say something, when he's decided the man must be lost by now. ]
Having trouble finding the exit?
[ His is a gravelly Yorkshire drawl from... somewhere. Where, exactly, isn't apparent from the get go. Enough searching and staring at the darkest spaces between mirrors should reveal who's there, though, especially if the person in question is familiar with magic. ]
no subject
He totally did not just jump a few inches in the air at the voice, nope nope nope.
He will let his angry face show to compensate, though.]
Just takin' my time, thank you...
[When the voice doesn't come attached to a person, and the accent doesn't seem Other Side-related, he settles himself and begins to scan the room, trying to seem much calmer than he actually is.]
You ain't from N'awlins, that's for sure.
[Not that anyone he's met so far has seemed local, or even particularly human.]
no subject
That I am not.
[ Is the calm reply Facilier gets to that. Considering Childermass isn't even sure where or what N'awlins is... A place, obviously, but where? Not that it really matters. He remains still in the shadows for a moment longer, watching the other man try and figure out where he is.
Then he retreats from that one spot, the shadows he'd gathered following. It's the movement of those that might betray where he had been, not himself. Where he is now, however, is harder to pinpoint. He's circling around to another space between the mirrors, a different vantage point. ]
Were you expecting me to be?
[ He'll ask it between point a and point b, not too worried about his question giving his location away too badly. ]
no subject
Wasn't sure if I'd gone elsewhere, but I'm thinkin' 'yes' more and more.
That's a good trick with the shadows. How 'bout this one?
[Facilier's own shadow starts to tag along near the other shadows' movements. Then it's turning into a snake, tasting the air as if to sniff the spirit out.]
no subject
If Facilier was still tagging along with the shadows, it's not a long shot that he'll be turning that corner soon enough on his own, and when he does? Childermass will be casually leaning against a mirror, arms crossed, like this is a perfectly normal place to be loitering. For the most part, he does look human, though there are patches of raven feathers along his jawline. ]
Not sure you should be letting your own shadow wander too far. You never know whether or not something in here might decide to take it.
[ Which isn't something he can do, but, hey, people's shadows have gone missing before. It's just faerie things. ]
C
Did you buy game tickets at admission? If not I'm sure we can work...something out.
[He rests his hands over the counter, then hops into the dart game stand with a flash of pawfeet. It was getting easier to manoeuvre his way around the circle, sometimes. Yuugi pauses, taking in the man's appearance before shrugging to himself and leaning against the inside of the booth.]