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Lost Carnival Mods ([personal profile] ringleaders) wrote in [community profile] livinglot2018-10-14 09:58 pm
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⇨ POLARIS EVENTS: DAY 109

PRODUCTIVITY RESULTS

As the first four day cycle comes to a close, subjects will be given the opportunity to find out how they performed. These spreadsheet results will be posted on a public scoreboard, though in a much more gleaming and futuristic layout. Green is 'Outstanding', Yellow is 'Satisfactory', and Red is 'Below Expectations'. Checkmarks represent credited trials, and X's mean the character's score was lowered due to Eta status. These scored will be posted at the end of the work day on Day 109. Some characters have been promoted or demoted a rank! Those are indicated by bright coloured bars next to their results.

Starting Day 110, those with a score of "Below Expectations" for the first time will begin to suffer the following effects:
  • During the work day of 110, they'll find themselves growing hungry for the first time since their arrival. This will occur even if they usually don't get hungry or need to eat. This hunger will proceed at the rate expected, presuming they ate the day before, but aren't eating now. This hunger will not go away that night or the following work days, and will grow gradually worse as the days pass, but not quite to the scale that a realistically starving person would feel. It plateaus as a degree that is nagging, distracting, and almost painful.
  • They will be more easily fatigued, though it's not as bad as it would be for someone who isn't eating at all normally, it will be enough to make everything harder. Generally, they feel bad. However, during trials, these hunger effects will be temporarily removed.
  • Hunger effects will remain until the character manages to get out of their 'Below Expectations' rating.

Starting Day 110, those with a score of "Below Expectations" for the second time in a row will experience the following additional effect:
  • Increased feelings of hunger, but no additional exhaustion. Mostly this affects the severity of stomach pains and other negative physical sensations.
  • An uptick in nightmares, specifically in regards to negative consequences for their failure to achieve results at the Farm.

Starting Day 110, those with a score of "Outstanding" for the second time in a row will experience the following additional effect:
  • Increased presence of pleasant dreams, however your character would define that. This could be erotic, escapist, or just relaxing, depending on what your character will respond most positively to. Characters will also wake up with a positive body buzz, feeling invigorated and encouraged to be productive.

The form for filling out your character's productivity for the 110-113 cycle is here. There will be a top-level posted for reacting to the results ICly, but please give me a chance to catch up and post it before reacting to these details ICly.

THE NEW DELTAS
Four characters have been uplifted to Delta this round: Sans, Rita, Tyki, and Yukio. Sans had a bit of a head start as he was promote to Delta has part of a trial on Day 108. Once formally inducted into Delta, characters will no longer be living with the other characters, and will be moved into bigger and better housing. Given there are four of them, they will be split into pairs for rooming: Sans/Tyki, and Rita/Yukio.

More specifics to the transition will be explained in character, but for the sake of OOC planning, here is some information regarding their new accommodation. Each pair will be moved into a small apartment space (picture one, picture two) which they will share for the foreseeable future. There is only one, double bed that they are implied to share, but one can also sleep on the couch if it is preferred. There is a required 'lights out' time where they need to rest, following the same hours that it did in Eta, Zeta, and Epsilon. However, there are communal areas that are open to Deltas and other staff, and the doors are not technically locked at night.

Characters in Delta will also have their bodysuits removed, and replaced with a more normal outfit that they can remove at their leisure. The close-fitting white parts will function similarly to the bodysuits in that they will clean the body automatically, though showers are available in housing, with normal water settings and also a quick-use vapor spray to achieve rapid cleanliness. The uniform comes in two varieties: with sleeves and without sleeves. Gloves will be used during work. They will still not have to eat or use the washroom at a base level, but they will be given some limited food types to eat for enjoyment.

During the day, Deltas will have shifts where they are tasked to 'observe' from within the Farm area, so they won't be completely out of touch. However, they are expected to refrain from fraternizing, as they are no longer considered part of the test group.

More information on Deltas will be supplied ICly on Day 110.

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