ringleaders: (firebreather)
Lost Carnival Mods ([personal profile] ringleaders) wrote in [community profile] livinglot2016-09-29 10:38 am

⇨ TEST DRIVE MEME #1

WELCOME TO THE SHOW!

Or, more specifically, Lost Carnival's first test drive meme! This is an opportunity to try out your characters in the setting before you apply, or to put together samples for characters you've never played before. There are going to be options for both new arrivals and veteran characters. Before we get started, let's lay down some details:
  • You can read the full premise here.
  • Reserves open October 5th at 12:01AM EST.
  • Applications open October 7th at 12:01AM EST.
  • You can apply as a newcomer or as a "veteran" character who has been in the carnival for up to three years.
  • TDM threads can be used as game canon after the fact if both characters are accepted and the players agree to it.
  • If you are interested in additional IC and OOC plot responsibilities, consider applying for a Supervisor position.
  • Supervisor applications will start being processed a few days after apps open, and will be selected on a competitive basis. If you want a supervisor position, it is best to submit your application as close to the beginning of the application cycle as possible. If you don't get chosen for your desired supervisor position, you will be given time to rework your application to be a regular veteran, or to apply for a supervisor position that is not yet taken.
  • Lost Carnival could use some additional moderation assistance! If you are interested, please let us know here.

NEW RECRUITS

You gotta start somewhere, right? These prompts are for characters who are arriving in the carnival for the first time, and who are destined to sign a contract. How they go about that is up to you, but in the meantime they can enjoy the sights and sounds of something truly out of this world. Visitors to the carnival comes from many different worlds today, as the ringmaster casts out her recruitment lures. Will you become her most recent hire?

ADMISSION FEES: After crossing into the carnival's realm and passing through the trees, most visitors will find themselves at the front gate - though not all choose to enter that way. If they enter legitimately, however, they will have to pass by a clerk who will trade admission and tickets for various attractions and rides in exchange for "anything of value." What is of value may seem highly subjective, and so some may struggle to produce payment at first, though in actuality the carnival will take anything from mundane currency to items of purely sentimental value.

MIRROR MAZE: The mirror maze (pictured above) is a big attraction in the carnival, and stretches much further on the inside than it looks like it will on the outside. It's hard to get through, and what's more, after you've been in there for a while your reflections will start gaining a mind of their own - mostly in order to taunt and distract you with personal information. They don't know everything you know, but they know more than they should, and their mind games can be pretty hit or miss.

GAMER'S CIRCLE: Almost all of the game booths are organized in a large ring around the Cookhouse, called Gamer's Circle. Your can play just about any carnival game you can imagine here, for a variety of prizes sometimes traditional, exotic, or outright magical. Dart tossing? Got it. That game with the water guns? Got it. Most of these booths are currently manned by humanoid spirits who look like they are made of smoke. If they can trick you into earning debt, they will.

TRYING TO LEAF: No matter where you came from, you seemingly emerged from a forest. Obviously, to get back home you should be able to go back in the same direction, right? It turns out you can't. Worse, trying too hard to get through the wood will result in you getting lost, or turned back to the carnival. The trees here are not normal, and are varying levels of alien, including things like trees with glowing fruit or orange flowers that constantly burn like candles.

NOT YOUR WHEELHOUSE (NEW): Sometimes, even magical ferris wheels get stuck. The carnival's particular wheel is enchanted to create a particular out of this world experience - as you pass along the top, you feel as if they are so close to the sky that you can interact with the stars like baubles hanging above your head. Of course, the novelty probably wears off when the wheel is broken and you've been stuck enjoying the light show with some stranger for the last half hour. How are you going to pass the time?

WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to make a starter with your character experiencing their first theoretical change? Go for it!

VETERAN WORKERS

These prompts are tailored to the carnival's existing employees, the veterans. Odds are they've been here from somewhere between a few months and three years already, and know their way around the block. For them, this is just business as usual - and depending on their attitude towards their job, they may or may not contribute to a few people accidentally getting themselves a contract. Whatever you do, though, don't warn visitors away from the carnival - the ringmaster hates losing business like that.

DO YOUR WORK: This one's pretty simple - just have your character doing whatever you'd like to have their job be! There is a big list of ideas over here, and you could use this to try things out with a character you intend to be a new arrival, as well.

WILL O' WISPS: The ringmaster's will o' wisps have gotten free, and she's asked that everyone keep and eye out and help her reclaim them regardless of their official jobs. Wisps are small creatures that burn both hot and cold and comes in a few different variations of the same basic theme. Handling them physically (or psionically, or magically, for that matter) is difficult due to their near intangible nature. Touching and being around them can result in confusion and a sensation similar to being comfortably drunk.

BREAK TIME: Whatever you were doing, it's break time! It's time for you to relax however you see fit. Do you enjoy some of the carnival attractions yourself, or is that old by now? Do you hang out in the Cookhouse to get a snack? Do you take a nap? Yolo, baby!

RIDDLE GAME: For a bit of fun, the ringmaster has left a variety of locked chests around the worker areas of the carnival, each with instructions and a riddle written on their lids. The chest will accept three guesses from each worker before refusing to respond to them any further. If you guess the right answer, the chest will open and you will be rewarded with some manner of fun magical knick knack. If you've run out of guesses, maybe you can conspire with someone else and promise to split the prize?

WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to do a performance? Hang out in the Backyard? Choose whatever appeals!
anti_altruisms: (They're all fools.)

[personal profile] anti_altruisms 2016-10-01 01:51 am (UTC)(link)
I did.

[ There's always a price of some kind where magic is concerned...and really, most things in life. ]

Have you been here for a while?
cuckooed: (grandma knows best)

[personal profile] cuckooed 2016-10-01 01:54 am (UTC)(link)
Going on my second year.

[She looks bemused.]

...So shall I let you hang yourself with the noose, or let you find a way to take a hold of it for yourself?
anti_altruisms: (Secrets we cannot tell.)

[personal profile] anti_altruisms 2016-10-01 02:16 am (UTC)(link)
[ Appearances truly are deceiving, aren't they?

A faint smirk turns the corner of his mouth. ]


If I did, it wouldn't be the first time.

[ At this point, he doesn't really have anything to lose. He gestures at the forest behind them. ]

There's nothing back there, anyway.

[ And nothing he'd want to go back to, even if he could. ]
cuckooed: (you tried star)

[personal profile] cuckooed 2016-10-01 02:24 am (UTC)(link)
I will say, you do seem like a smart kid. So, I'll let you in on something I learned when I first arrived.

[Her pose relaxes, just a little bit.]

Whether you come with us willingly or not, you'll be here for some time either way. But, if you come willingly, you can at least negotiate the why of your staying on.

[She motions her head to the carnival.]

Find her. Find the Ringmaster, and tell her the favor you wish for her to grant you in return for your year of service. Whatever it may be, it will be honored. And don't play any of the games, or take any of the food offered to you, until you do. You don't want to earn any unwitting debt before you present yourself to her.

...And don't worry about the admission. Just go in and seek her out.
Edited 2016-10-01 02:28 (UTC)
anti_altruisms: (Your sins are washed away.)

[personal profile] anti_altruisms 2016-10-01 02:50 am (UTC)(link)
[ ...well. He does appreciate the forthrightness, if nothing else.

Archer listens, and while he is still wary and skeptical of this new world, at the same time, he doesn't think anything here can be any worse than the cycle he condemned himself to long ago.

If this "Ringmaster" can grant favors and was powerful enough to allow him to be here, then perhaps...

He doesn't answer at first, but clearly, he's taking her words into consideration. He's not stupid, and he isn't rash, either. He's practical, and being what he is, contracts are something he's very familiar with.

Still thoughtful, he appraised her quietly. ]


You were granted something of value.

[ It's not a question. ]
cuckooed: (what are you saying?)

[personal profile] cuckooed 2016-10-01 02:52 am (UTC)(link)
[Her neon pink eyes soften, at this. Perhaps in spite of herself, as she thinks of what she received.]

Yes. I was.
Edited 2016-10-01 02:52 (UTC)
anti_altruisms: (Indifference is my name.)

[personal profile] anti_altruisms 2016-10-01 04:18 am (UTC)(link)
[ That's really all he needs to hear.

Archer considers the entrance once more before turning back to her. ]


What is your name?

[ It would be worthwhile, he thinks, to remember it in the future. ]
cuckooed: (you tried star)

[personal profile] cuckooed 2016-10-01 04:32 am (UTC)(link)
Koel will do.

[She cocks her head.]

You?
anti_altruisms: (With wings unbroken.)

[personal profile] anti_altruisms 2016-10-01 09:18 pm (UTC)(link)
Archer.

[ His true name, as always, he keeps to himself. ]

I expect I will be seeing you again.
cuckooed: (Default)

[personal profile] cuckooed 2016-10-02 04:36 am (UTC)(link)
Indeed. I'm certain we will.