ringleaders: (firebreather)
Lost Carnival Mods ([personal profile] ringleaders) wrote in [community profile] livinglot2016-09-29 10:38 am

⇨ TEST DRIVE MEME #1

WELCOME TO THE SHOW!

Or, more specifically, Lost Carnival's first test drive meme! This is an opportunity to try out your characters in the setting before you apply, or to put together samples for characters you've never played before. There are going to be options for both new arrivals and veteran characters. Before we get started, let's lay down some details:
  • You can read the full premise here.
  • Reserves open October 5th at 12:01AM EST.
  • Applications open October 7th at 12:01AM EST.
  • You can apply as a newcomer or as a "veteran" character who has been in the carnival for up to three years.
  • TDM threads can be used as game canon after the fact if both characters are accepted and the players agree to it.
  • If you are interested in additional IC and OOC plot responsibilities, consider applying for a Supervisor position.
  • Supervisor applications will start being processed a few days after apps open, and will be selected on a competitive basis. If you want a supervisor position, it is best to submit your application as close to the beginning of the application cycle as possible. If you don't get chosen for your desired supervisor position, you will be given time to rework your application to be a regular veteran, or to apply for a supervisor position that is not yet taken.
  • Lost Carnival could use some additional moderation assistance! If you are interested, please let us know here.

NEW RECRUITS

You gotta start somewhere, right? These prompts are for characters who are arriving in the carnival for the first time, and who are destined to sign a contract. How they go about that is up to you, but in the meantime they can enjoy the sights and sounds of something truly out of this world. Visitors to the carnival comes from many different worlds today, as the ringmaster casts out her recruitment lures. Will you become her most recent hire?

ADMISSION FEES: After crossing into the carnival's realm and passing through the trees, most visitors will find themselves at the front gate - though not all choose to enter that way. If they enter legitimately, however, they will have to pass by a clerk who will trade admission and tickets for various attractions and rides in exchange for "anything of value." What is of value may seem highly subjective, and so some may struggle to produce payment at first, though in actuality the carnival will take anything from mundane currency to items of purely sentimental value.

MIRROR MAZE: The mirror maze (pictured above) is a big attraction in the carnival, and stretches much further on the inside than it looks like it will on the outside. It's hard to get through, and what's more, after you've been in there for a while your reflections will start gaining a mind of their own - mostly in order to taunt and distract you with personal information. They don't know everything you know, but they know more than they should, and their mind games can be pretty hit or miss.

GAMER'S CIRCLE: Almost all of the game booths are organized in a large ring around the Cookhouse, called Gamer's Circle. Your can play just about any carnival game you can imagine here, for a variety of prizes sometimes traditional, exotic, or outright magical. Dart tossing? Got it. That game with the water guns? Got it. Most of these booths are currently manned by humanoid spirits who look like they are made of smoke. If they can trick you into earning debt, they will.

TRYING TO LEAF: No matter where you came from, you seemingly emerged from a forest. Obviously, to get back home you should be able to go back in the same direction, right? It turns out you can't. Worse, trying too hard to get through the wood will result in you getting lost, or turned back to the carnival. The trees here are not normal, and are varying levels of alien, including things like trees with glowing fruit or orange flowers that constantly burn like candles.

NOT YOUR WHEELHOUSE (NEW): Sometimes, even magical ferris wheels get stuck. The carnival's particular wheel is enchanted to create a particular out of this world experience - as you pass along the top, you feel as if they are so close to the sky that you can interact with the stars like baubles hanging above your head. Of course, the novelty probably wears off when the wheel is broken and you've been stuck enjoying the light show with some stranger for the last half hour. How are you going to pass the time?

WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to make a starter with your character experiencing their first theoretical change? Go for it!

VETERAN WORKERS

These prompts are tailored to the carnival's existing employees, the veterans. Odds are they've been here from somewhere between a few months and three years already, and know their way around the block. For them, this is just business as usual - and depending on their attitude towards their job, they may or may not contribute to a few people accidentally getting themselves a contract. Whatever you do, though, don't warn visitors away from the carnival - the ringmaster hates losing business like that.

DO YOUR WORK: This one's pretty simple - just have your character doing whatever you'd like to have their job be! There is a big list of ideas over here, and you could use this to try things out with a character you intend to be a new arrival, as well.

WILL O' WISPS: The ringmaster's will o' wisps have gotten free, and she's asked that everyone keep and eye out and help her reclaim them regardless of their official jobs. Wisps are small creatures that burn both hot and cold and comes in a few different variations of the same basic theme. Handling them physically (or psionically, or magically, for that matter) is difficult due to their near intangible nature. Touching and being around them can result in confusion and a sensation similar to being comfortably drunk.

BREAK TIME: Whatever you were doing, it's break time! It's time for you to relax however you see fit. Do you enjoy some of the carnival attractions yourself, or is that old by now? Do you hang out in the Cookhouse to get a snack? Do you take a nap? Yolo, baby!

RIDDLE GAME: For a bit of fun, the ringmaster has left a variety of locked chests around the worker areas of the carnival, each with instructions and a riddle written on their lids. The chest will accept three guesses from each worker before refusing to respond to them any further. If you guess the right answer, the chest will open and you will be rewarded with some manner of fun magical knick knack. If you've run out of guesses, maybe you can conspire with someone else and promise to split the prize?

WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to do a performance? Hang out in the Backyard? Choose whatever appeals!
bespotted: (051)

[personal profile] bespotted 2016-10-11 01:38 pm (UTC)(link)
[Oh Archer, sweet summer child.]

'Approached' is a gentle way to describe it. [Said in much the same tone one would something like 'my cousins got me drunk off my ass and abandoned me at the wedding party'. He has, admittedly, not always possessed this clarity, and might have been a handful for the staff when he arrived.] But she is Fair as they come, and I have not found the conditions of employment disagreeable.

[There are several underlying meanings to his words. That he knows her to be fae and something of her nature thusly. That he has not been asked to do work that compromises his sense of justice, but that he has nonetheless pledged himself to her as neither knight nor Servant, and is not bargaining for a wish in doing so. Archer is welcome to take as many of them as he can perceive; it is offered freely as a consequence of Diarmuid's earnest nature.]
anti_altruisms: (You really want to know.)

[personal profile] anti_altruisms 2016-10-12 12:08 am (UTC)(link)
[ Please don't call him that out loud, Diarmuid, he won't take it well.

He quirks a brow again as there's plenty to dissect in those brief answers, if he so chooses. There was no fanfare, in his case. He simply avoided the game as instructed, sought her out, and made a deal.

He has no illusions that he's consigned himself to servitude, but at least, in this particular instance, he had some say in the process. If he can actually get what he wants, so much the better.

Either way, he'll take this over the crushing monotony of a guardian's existence. ]


I don't expect to have issues with the management.

[ Or at least, nothing major enough to make him want to leave or go back to their own world. When he spoke with her, she seemed fairly reasonable. ]

Do you go by your name or your class here?
bespotted: (146)

[personal profile] bespotted 2016-10-12 07:26 pm (UTC)(link)
[Please, Diarmuid has more tact than Some People.

Much of Diarmuid's initial light has returned over the course of this exchange. Slowly, but present. It doesn't falter.

The question is simple...but one that would mean less coming from someone other than a Servant. As it is, it stirs in him the whisper of an urge to introduce himself as he did in the beginning. As he did before, and as would be appropriate of his station in many circumstances. Instead, he bows his head and exhales a short, constrained sigh.]


My apologies. It seems in my surprise I've forgotten a basic courtesy.

[Still, he snaps his chin back up to answer proudly, his prominent curl bouncing over the bridge of his nose with the motion.]

I've found that either will suffice, though it has most often proven simpler to introduce myself as Lancer. [You try teaching a hundred people from as many different worlds how to pronounce Diarmuid Ua Duibhne.] It is a more effective stage name, and given the recent turnaround it is just as likely to be the only one our fellow workers remember me by.
anti_altruisms: (I didn't hear you.)

[personal profile] anti_altruisms 2016-10-15 04:59 am (UTC)(link)
[ Suuuuuuuuuuuure.

A name holds power. Any Servant, even here, would be wise (in his own view) to keep such information to themselves, regardless of location. He wouldn't expect his own name to be recognized, but then, in the off chance he could be, he doesn't want to deal with consequences if he was.

Lancer gives a roundabout answer to the question, but Archer accepts it, nonetheless. He waves a hand dismissively. ]


You aren't as cheeky as the Lancer I came to know.

[ He can practically smell the chivalry from here. ]

Archer will do for me.
bespotted: (160)

[personal profile] bespotted 2016-10-15 12:06 pm (UTC)(link)
[A name holds power. Anyone in the company of fae would be wise to mind carefully what they do with theirs; a Servant who has been affected by their graces even more so. His answer is less roundabout than, again, honest to those who would decipher it. Though he cannot bring himself to offer his true name here and now, there are others who may know it - and he will not stop this Archer from seeking them if it is in his character to do so.]

I see.

[That's a mistaken conclusion. Diarmuid is only less generous with his friendship.]

Don't feel the need to keep comparing us, then. I'm not your Lancer, and I'd thank you not to become my Archer, either.

[Haha. Fuck you, Gilgamesh.]
anti_altruisms: (Pondering intently.)

[personal profile] anti_altruisms 2016-10-15 03:53 pm (UTC)(link)
[ And that is exactly why he won't be sharing it here. The Ringmaster likely knows what it is, but he doubts she'll spread it around.

In any case, he scoffs lightly at that declaration. ]


It was in passing, I promise you.

[ Cú Chulainn is quite distinctive in his own right, that much is certain. As for this Lancer's Archer.... ]

If you participated in the Fourth Holy Grail War, you have my sympathies.

[ Fuck you, Gilgamesh, indeed. ]
Edited 2016-10-15 16:19 (UTC)
bespotted: (040)

[personal profile] bespotted 2016-10-15 04:46 pm (UTC)(link)
[Diarmuid, unknowingly trash talking his fellow bright, unlucky Irishman with a history of trouble with women. Nailed it.

In any case, the man's latter comment stills him.]


You know him.

[But not enough of the circumstances to identify Diarmuid. His tone and the following pause invite elaboration, but he'll understand it should Archer decline.]
anti_altruisms: (Your fate is set.)

[personal profile] anti_altruisms 2016-10-15 08:47 pm (UTC)(link)
[ The luck of the Irish ain't just a river in Egypt. Not that he can talk, since his is pretty shitty, too.

He notes the reaction, and while Archer's knowledge of the Fourth Grail War isn't exactly detailed, he has a fair sense of what went down. (Just give him time, though, if he could figure out the identities of his own Lancer, Caster, and Berserker, he can probably piece together Diarmuid's identity, too, eventually.) ]


We've met.

[ It was not a positive experience, either. ]

I spoke with him earlier, but as he appears not to remember me or his own involvement in the Fifth Holy Grail War, I see no reason to inform him otherwise.

[ In other words, they are not friends, they never were friends, and that is how it will stay. ]