Lost Carnival Mods (
ringleaders) wrote in
livinglot2016-09-29 10:38 am
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⇨ TEST DRIVE MEME #1
WELCOME TO THE SHOW!↴![]() Or, more specifically, Lost Carnival's first test drive meme! This is an opportunity to try out your characters in the setting before you apply, or to put together samples for characters you've never played before. There are going to be options for both new arrivals and veteran characters. Before we get started, let's lay down some details:
NEW RECRUITS↴ ![]() You gotta start somewhere, right? These prompts are for characters who are arriving in the carnival for the first time, and who are destined to sign a contract. How they go about that is up to you, but in the meantime they can enjoy the sights and sounds of something truly out of this world. Visitors to the carnival comes from many different worlds today, as the ringmaster casts out her recruitment lures. Will you become her most recent hire? ► ADMISSION FEES: After crossing into the carnival's realm and passing through the trees, most visitors will find themselves at the front gate - though not all choose to enter that way. If they enter legitimately, however, they will have to pass by a clerk who will trade admission and tickets for various attractions and rides in exchange for "anything of value." What is of value may seem highly subjective, and so some may struggle to produce payment at first, though in actuality the carnival will take anything from mundane currency to items of purely sentimental value. ► MIRROR MAZE: The mirror maze (pictured above) is a big attraction in the carnival, and stretches much further on the inside than it looks like it will on the outside. It's hard to get through, and what's more, after you've been in there for a while your reflections will start gaining a mind of their own - mostly in order to taunt and distract you with personal information. They don't know everything you know, but they know more than they should, and their mind games can be pretty hit or miss. ► GAMER'S CIRCLE: Almost all of the game booths are organized in a large ring around the Cookhouse, called Gamer's Circle. Your can play just about any carnival game you can imagine here, for a variety of prizes sometimes traditional, exotic, or outright magical. Dart tossing? Got it. That game with the water guns? Got it. Most of these booths are currently manned by humanoid spirits who look like they are made of smoke. If they can trick you into earning debt, they will. ► TRYING TO LEAF: No matter where you came from, you seemingly emerged from a forest. Obviously, to get back home you should be able to go back in the same direction, right? It turns out you can't. Worse, trying too hard to get through the wood will result in you getting lost, or turned back to the carnival. The trees here are not normal, and are varying levels of alien, including things like trees with glowing fruit or orange flowers that constantly burn like candles. ► NOT YOUR WHEELHOUSE (NEW): Sometimes, even magical ferris wheels get stuck. The carnival's particular wheel is enchanted to create a particular out of this world experience - as you pass along the top, you feel as if they are so close to the sky that you can interact with the stars like baubles hanging above your head. Of course, the novelty probably wears off when the wheel is broken and you've been stuck enjoying the light show with some stranger for the last half hour. How are you going to pass the time? ► WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to make a starter with your character experiencing their first theoretical change? Go for it! VETERAN WORKERS↴ ![]() These prompts are tailored to the carnival's existing employees, the veterans. Odds are they've been here from somewhere between a few months and three years already, and know their way around the block. For them, this is just business as usual - and depending on their attitude towards their job, they may or may not contribute to a few people accidentally getting themselves a contract. Whatever you do, though, don't warn visitors away from the carnival - the ringmaster hates losing business like that. ► DO YOUR WORK: This one's pretty simple - just have your character doing whatever you'd like to have their job be! There is a big list of ideas over here, and you could use this to try things out with a character you intend to be a new arrival, as well. ► WILL O' WISPS: The ringmaster's will o' wisps have gotten free, and she's asked that everyone keep and eye out and help her reclaim them regardless of their official jobs. Wisps are small creatures that burn both hot and cold and comes in a few different variations of the same basic theme. Handling them physically (or psionically, or magically, for that matter) is difficult due to their near intangible nature. Touching and being around them can result in confusion and a sensation similar to being comfortably drunk. ► BREAK TIME: Whatever you were doing, it's break time! It's time for you to relax however you see fit. Do you enjoy some of the carnival attractions yourself, or is that old by now? Do you hang out in the Cookhouse to get a snack? Do you take a nap? Yolo, baby! ► RIDDLE GAME: For a bit of fun, the ringmaster has left a variety of locked chests around the worker areas of the carnival, each with instructions and a riddle written on their lids. The chest will accept three guesses from each worker before refusing to respond to them any further. If you guess the right answer, the chest will open and you will be rewarded with some manner of fun magical knick knack. If you've run out of guesses, maybe you can conspire with someone else and promise to split the prize? ► WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to do a performance? Hang out in the Backyard? Choose whatever appeals! |
break time
Let's make it a little more apparent:]
I've been waiting my entire life to stand here, in this singular moment, and watch you cough our your Martian lungs. [He's convinced she's from Mars.]
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[There isn't even any life worth mentioning on Mars currently. It had been deemed unfit to be a suitable host for a gem colony but could be used for additional resources if necessary.
Typical human, only able to make comparisons to things within their own solar system.]
Go bother someone else, Trampsy.
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More to the point, though, right now he's angry. It's hard to tell what pisses him off more: the bastardization of his name, or the stab at his chastity. Both of those things are very personal to him.] You're such a bitch, [he says, going for simple insults at first. He says it really frankly, too.] You started it, being cross straight away when I was minding my own business. You shouldn't pick on people, it's rude.
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[The sad thing is, Jasper has very little reference for what the word "tramp" really means. She just knows it's a negative term and it fits well as a mockery of his actual name. Human reproduction and all the nasty business that goes along with it are topics she avoids like the plague.
She clears her throat, which is also something she shouldn't have to do, and the feeling seems to have passed. Unfortunately, the need for continued breathing hasn't. Not that she's unused to breathing - moving air to and from simulated lungs is the easiest way to speak.]
There's never any privacy around here.
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We-e-ell... A lady should have her privacy. [But don't think he's completely done being mean: he looks her up and down, eyes moving slowly and critically, like he's inspecting livestock—and he doesn't seem to like what he sees.] For all that you are a lady, [he says snidely. Then he perks up. (His moodswings still persist.)] I know a spot that's lots more private. Well, a couple of spots, but I wouldn't give them all away... Anyway, if you tell me what on Earth's your trouble, I could show you!
[Doesn't that kind of defeat the point of being private?! But he likes secrets.]
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In any case, the last thing she wants is help from this kid.]
No thanks.
[Share her troubles with him? She'd share them with Peridot before that happened. The gem picks up her papers and taps them neatly against the bench to straighten them out.]
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[The very idea... But she's sure he knows this and letting him rile her up further will just be playing into his hands. (Though it's likely to happen anyway.)]
And I don't plan on begging, so the comparison isn't valid.
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Right??
...
He stops squinting at her, finally, to smile. It's small and coy.]
Of course, one doesn't generally plan on begging. Just saying. I'm just saying! But what do I know? Maybe you are able to go ahead and choose anything you want. Privacy and propriety, all of it. What do I know! Haha.
no subject
I'll just go to my assigned unit. That's what I should have done to begin with.
[It feels cramped, and she has no need to sleep (at least she didn't...) but it's much less likely that she'll be bothered there. She won't be sitting out in a public location. She also won't be able to cast spells without risking destroying something, but at least she can look at her notes in peace.]
I didn't need your help with that.