ringleaders: (firebreather)
Lost Carnival Mods ([personal profile] ringleaders) wrote in [community profile] livinglot2016-09-29 10:38 am

⇨ TEST DRIVE MEME #1

WELCOME TO THE SHOW!

Or, more specifically, Lost Carnival's first test drive meme! This is an opportunity to try out your characters in the setting before you apply, or to put together samples for characters you've never played before. There are going to be options for both new arrivals and veteran characters. Before we get started, let's lay down some details:
  • You can read the full premise here.
  • Reserves open October 5th at 12:01AM EST.
  • Applications open October 7th at 12:01AM EST.
  • You can apply as a newcomer or as a "veteran" character who has been in the carnival for up to three years.
  • TDM threads can be used as game canon after the fact if both characters are accepted and the players agree to it.
  • If you are interested in additional IC and OOC plot responsibilities, consider applying for a Supervisor position.
  • Supervisor applications will start being processed a few days after apps open, and will be selected on a competitive basis. If you want a supervisor position, it is best to submit your application as close to the beginning of the application cycle as possible. If you don't get chosen for your desired supervisor position, you will be given time to rework your application to be a regular veteran, or to apply for a supervisor position that is not yet taken.
  • Lost Carnival could use some additional moderation assistance! If you are interested, please let us know here.

NEW RECRUITS

You gotta start somewhere, right? These prompts are for characters who are arriving in the carnival for the first time, and who are destined to sign a contract. How they go about that is up to you, but in the meantime they can enjoy the sights and sounds of something truly out of this world. Visitors to the carnival comes from many different worlds today, as the ringmaster casts out her recruitment lures. Will you become her most recent hire?

ADMISSION FEES: After crossing into the carnival's realm and passing through the trees, most visitors will find themselves at the front gate - though not all choose to enter that way. If they enter legitimately, however, they will have to pass by a clerk who will trade admission and tickets for various attractions and rides in exchange for "anything of value." What is of value may seem highly subjective, and so some may struggle to produce payment at first, though in actuality the carnival will take anything from mundane currency to items of purely sentimental value.

MIRROR MAZE: The mirror maze (pictured above) is a big attraction in the carnival, and stretches much further on the inside than it looks like it will on the outside. It's hard to get through, and what's more, after you've been in there for a while your reflections will start gaining a mind of their own - mostly in order to taunt and distract you with personal information. They don't know everything you know, but they know more than they should, and their mind games can be pretty hit or miss.

GAMER'S CIRCLE: Almost all of the game booths are organized in a large ring around the Cookhouse, called Gamer's Circle. Your can play just about any carnival game you can imagine here, for a variety of prizes sometimes traditional, exotic, or outright magical. Dart tossing? Got it. That game with the water guns? Got it. Most of these booths are currently manned by humanoid spirits who look like they are made of smoke. If they can trick you into earning debt, they will.

TRYING TO LEAF: No matter where you came from, you seemingly emerged from a forest. Obviously, to get back home you should be able to go back in the same direction, right? It turns out you can't. Worse, trying too hard to get through the wood will result in you getting lost, or turned back to the carnival. The trees here are not normal, and are varying levels of alien, including things like trees with glowing fruit or orange flowers that constantly burn like candles.

NOT YOUR WHEELHOUSE (NEW): Sometimes, even magical ferris wheels get stuck. The carnival's particular wheel is enchanted to create a particular out of this world experience - as you pass along the top, you feel as if they are so close to the sky that you can interact with the stars like baubles hanging above your head. Of course, the novelty probably wears off when the wheel is broken and you've been stuck enjoying the light show with some stranger for the last half hour. How are you going to pass the time?

WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to make a starter with your character experiencing their first theoretical change? Go for it!

VETERAN WORKERS

These prompts are tailored to the carnival's existing employees, the veterans. Odds are they've been here from somewhere between a few months and three years already, and know their way around the block. For them, this is just business as usual - and depending on their attitude towards their job, they may or may not contribute to a few people accidentally getting themselves a contract. Whatever you do, though, don't warn visitors away from the carnival - the ringmaster hates losing business like that.

DO YOUR WORK: This one's pretty simple - just have your character doing whatever you'd like to have their job be! There is a big list of ideas over here, and you could use this to try things out with a character you intend to be a new arrival, as well.

WILL O' WISPS: The ringmaster's will o' wisps have gotten free, and she's asked that everyone keep and eye out and help her reclaim them regardless of their official jobs. Wisps are small creatures that burn both hot and cold and comes in a few different variations of the same basic theme. Handling them physically (or psionically, or magically, for that matter) is difficult due to their near intangible nature. Touching and being around them can result in confusion and a sensation similar to being comfortably drunk.

BREAK TIME: Whatever you were doing, it's break time! It's time for you to relax however you see fit. Do you enjoy some of the carnival attractions yourself, or is that old by now? Do you hang out in the Cookhouse to get a snack? Do you take a nap? Yolo, baby!

RIDDLE GAME: For a bit of fun, the ringmaster has left a variety of locked chests around the worker areas of the carnival, each with instructions and a riddle written on their lids. The chest will accept three guesses from each worker before refusing to respond to them any further. If you guess the right answer, the chest will open and you will be rewarded with some manner of fun magical knick knack. If you've run out of guesses, maybe you can conspire with someone else and promise to split the prize?

WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to do a performance? Hang out in the Backyard? Choose whatever appeals!
dorkypantsuit: (++ii)

[personal profile] dorkypantsuit 2016-10-03 12:54 am (UTC)(link)
[The Psionic just laughs.]

Everyone's got experience with riddles after working here long enough.

[He walks closer, making a show of peering at the chest. He's wondering if the peacock will actually ask him for help at all. Or if he'll just try to order it.]
huoyao: (pic#10652635)

[personal profile] huoyao 2016-10-03 03:20 am (UTC)(link)
[ The sound of laughter makes Shen's eyes widen as if in interest; in truth, it's a rather dangerous look. Heaven forbid anyone dare to laugh at him. ]

Of course...

[ Comes the reedy whisper. With his mismatched eyes, the Psionic bears a rather unfortunate resemblance to one of Shen's former generals. No more is that impression set in his mind than when the other points out his flaw. He wonders if this will end the same way as it had with the wolf; with a load of Shen's knives buried in his chest.

For now, he joins the troll at the chest, crest slicked back over his head with his annoyance for the both of them. ]


Well? What do you think?

[ He's asking for an opinion, not help - these things are very different in Shen's mind. Little does he know, the riddle is an old and simple one, just not one he's familiar with or particularly equipped to answer:

When is a door not a door? ]
dorkypantsuit: (?iii)

[personal profile] dorkypantsuit 2016-10-03 05:36 am (UTC)(link)
[Ψii reads the question aloud, thinking it over.]

Probably asking when a door can't be passed through... Or maybe a thing you can pass through that isn't a traditional door.

But doors can keep people out or let them in, so when is a door not a passageway.


When it's... a window?
huoyao: (Default)

[personal profile] huoyao 2016-10-03 08:00 am (UTC)(link)
[ Shen sighs emphatically, beginning to pace around the thing. ]

Yes, I tried that. I also tried when it's locked. Now you've two more chances and I have one.

[ If nothing else, he feels partially consoled that someone else had the same thought. The downside is that there are very few Lord Shen would feel pleased to be compared to.

He hops atop the chest, clicking his cruel talons thoughtfully upon the engraving. ]


Have you managed to open one of them yet?
dorkypantsuit: (=ii)

[personal profile] dorkypantsuit 2016-10-04 01:49 am (UTC)(link)
Just one.

[He frowns, staring hard at the chest as he keeps thinking. These kind's of riddles were usually tricks, plays on words. So what was another word for a door? A passage, an entrance, an exit? When was a door not an entrance, or when was an entrance not a door, that could be another way to think of it. Well when it was stuck, if it couldn't close, if it opened to something that wasn't a room.]

Riddles are all tricks right? Just a weird way of wording things? So what if the door didn't close or open? Can you think of anything like that, besides it being locked?