Lost Carnival Mods (
ringleaders) wrote in
livinglot2016-09-29 10:38 am
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⇨ TEST DRIVE MEME #1
WELCOME TO THE SHOW!↴![]() Or, more specifically, Lost Carnival's first test drive meme! This is an opportunity to try out your characters in the setting before you apply, or to put together samples for characters you've never played before. There are going to be options for both new arrivals and veteran characters. Before we get started, let's lay down some details:
NEW RECRUITS↴ ![]() You gotta start somewhere, right? These prompts are for characters who are arriving in the carnival for the first time, and who are destined to sign a contract. How they go about that is up to you, but in the meantime they can enjoy the sights and sounds of something truly out of this world. Visitors to the carnival comes from many different worlds today, as the ringmaster casts out her recruitment lures. Will you become her most recent hire? ► ADMISSION FEES: After crossing into the carnival's realm and passing through the trees, most visitors will find themselves at the front gate - though not all choose to enter that way. If they enter legitimately, however, they will have to pass by a clerk who will trade admission and tickets for various attractions and rides in exchange for "anything of value." What is of value may seem highly subjective, and so some may struggle to produce payment at first, though in actuality the carnival will take anything from mundane currency to items of purely sentimental value. ► MIRROR MAZE: The mirror maze (pictured above) is a big attraction in the carnival, and stretches much further on the inside than it looks like it will on the outside. It's hard to get through, and what's more, after you've been in there for a while your reflections will start gaining a mind of their own - mostly in order to taunt and distract you with personal information. They don't know everything you know, but they know more than they should, and their mind games can be pretty hit or miss. ► GAMER'S CIRCLE: Almost all of the game booths are organized in a large ring around the Cookhouse, called Gamer's Circle. Your can play just about any carnival game you can imagine here, for a variety of prizes sometimes traditional, exotic, or outright magical. Dart tossing? Got it. That game with the water guns? Got it. Most of these booths are currently manned by humanoid spirits who look like they are made of smoke. If they can trick you into earning debt, they will. ► TRYING TO LEAF: No matter where you came from, you seemingly emerged from a forest. Obviously, to get back home you should be able to go back in the same direction, right? It turns out you can't. Worse, trying too hard to get through the wood will result in you getting lost, or turned back to the carnival. The trees here are not normal, and are varying levels of alien, including things like trees with glowing fruit or orange flowers that constantly burn like candles. ► NOT YOUR WHEELHOUSE (NEW): Sometimes, even magical ferris wheels get stuck. The carnival's particular wheel is enchanted to create a particular out of this world experience - as you pass along the top, you feel as if they are so close to the sky that you can interact with the stars like baubles hanging above your head. Of course, the novelty probably wears off when the wheel is broken and you've been stuck enjoying the light show with some stranger for the last half hour. How are you going to pass the time? ► WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to make a starter with your character experiencing their first theoretical change? Go for it! VETERAN WORKERS↴ ![]() These prompts are tailored to the carnival's existing employees, the veterans. Odds are they've been here from somewhere between a few months and three years already, and know their way around the block. For them, this is just business as usual - and depending on their attitude towards their job, they may or may not contribute to a few people accidentally getting themselves a contract. Whatever you do, though, don't warn visitors away from the carnival - the ringmaster hates losing business like that. ► DO YOUR WORK: This one's pretty simple - just have your character doing whatever you'd like to have their job be! There is a big list of ideas over here, and you could use this to try things out with a character you intend to be a new arrival, as well. ► WILL O' WISPS: The ringmaster's will o' wisps have gotten free, and she's asked that everyone keep and eye out and help her reclaim them regardless of their official jobs. Wisps are small creatures that burn both hot and cold and comes in a few different variations of the same basic theme. Handling them physically (or psionically, or magically, for that matter) is difficult due to their near intangible nature. Touching and being around them can result in confusion and a sensation similar to being comfortably drunk. ► BREAK TIME: Whatever you were doing, it's break time! It's time for you to relax however you see fit. Do you enjoy some of the carnival attractions yourself, or is that old by now? Do you hang out in the Cookhouse to get a snack? Do you take a nap? Yolo, baby! ► RIDDLE GAME: For a bit of fun, the ringmaster has left a variety of locked chests around the worker areas of the carnival, each with instructions and a riddle written on their lids. The chest will accept three guesses from each worker before refusing to respond to them any further. If you guess the right answer, the chest will open and you will be rewarded with some manner of fun magical knick knack. If you've run out of guesses, maybe you can conspire with someone else and promise to split the prize? ► WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to do a performance? Hang out in the Backyard? Choose whatever appeals! |
no subject
Alright… We’ll talk more where I’m stayin’.
[And with that, he escorts Snake further into the living spaces of the carnival- past the majority of the trailers until they’re going down a small path and into the supervisor’s grove. He points up ahead towards his.]
Black one up a few of those stairs- that’s mine.
[Just so he knows where they’re going as Joker walks up- usually he’d fly, now that he has wings, but he stays on his feet for Snake’s sake. As they reach their destination, he holds open the door for him. The inside of the trailer is completely out of sorts with the outside- much much larger, for one thing, good enough for Joker to stretch his wings a little. While no doubt surprising for some people, the inside is very clean, from counters to the furniture. What makes it strange is that the walls shimmer a little, like when the insides of clam shells are all polished up, and the counters are pearl pale. All the furniture is some shade of pastel. The only thing that stands out is the dark purple paper folding screen that’s at the opposite end of the trailer, away from the door, apparently leading into the only closed off area.]
no subject
"Joker... Is this where you went?" Says Oscar...
[Emily, resting on his shoulders, lets her head fall with Snake's shoulders. Everything about him and his snakes looks... listless.]
no subject
[Yeah, he’s picking up on that nervousness. Joker sort of gets it- it’s a weird place, and it looks too nice for some of their lot, who’ve been traveling in tents for months, now. Years, for some of them.]
[Anyway…. Settling near one of the counters, Joker takes a deep breath.]
Not…. exactly. It’s just where I ended up.
[Grimacing, he passes wooden fingers over his hair, taking care not to bump them into his antlers. Snake being here- any of his family, his circus, being here reminds him all too much of how he’s changed.]
I went ta go check in with…. The person behind the circus- [And oh the will it takes to keep his voice under control as he says that.] -about things, and I got delayed. And then ‘delayed’ turned inta a…. Problem. I was tryin’ ta deal with it, and, well.
[His fingers splay out.]
Ended up here, and the Ringmaster of this circus offered me somethin’ I couldn’t refuse.
no subject
He nods again; Joker mentioned the deal already. But that doesn't explain why he looks like this. Maybe there's more to the story?]
no subject
Part of the deal was- somethin’ had happened. At the owner’s place, y’know, for the circus, things got outta hand, and there was a fire…. And I lost my arms.
[He holds up his hand, the curves of wood seeming like it just sprouted up one day, natural as anything. There’s no attempt to mention that his other arm, well, that one he got rid of by his own initiative.]
I wouldn’t have made it, but I got drawn inta this place, and, well. Next thing I know, I’m wakin’ up with this. [A laugh.] That’s one way ta stop bleedin’, innit? And that’s when I realized, well…. Ya ever hear stories about, ah, the Fair Folk, Snake?
no subject
Maybe the owner was a problem. But then again if he was why would Joker be visiting? Perhaps the fire was an accident, a fallen lantern. He can't know unless Joker tells him someday, but he doesn't seem willing to talk about it...
A traitor thought wonders if he'd have told Doll, but Snake stifles it quickly.
But stories... There's something to think about. He never had parents or caretakers to tell him tales, but he's read a few since he learned how. He nods a little, not totally raising his head, but at least looking at Joker's shadow.]
no subject
Well… The Ringmaster here, at this carnival… She’s one of ‘em. She makes deals with people, where they work off debt ta her. Sometimes ta pay off somethin’ broken…. Sometimes ta give ‘em somethin’ she wants.
But, by stayin’ here, and workin’, well… folks change. Usually small ways…. But sometimes bigger.