Lost Carnival Mods (
ringleaders) wrote in
livinglot2016-09-29 10:38 am
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⇨ TEST DRIVE MEME #1
WELCOME TO THE SHOW!↴![]() Or, more specifically, Lost Carnival's first test drive meme! This is an opportunity to try out your characters in the setting before you apply, or to put together samples for characters you've never played before. There are going to be options for both new arrivals and veteran characters. Before we get started, let's lay down some details:
NEW RECRUITS↴ ![]() You gotta start somewhere, right? These prompts are for characters who are arriving in the carnival for the first time, and who are destined to sign a contract. How they go about that is up to you, but in the meantime they can enjoy the sights and sounds of something truly out of this world. Visitors to the carnival comes from many different worlds today, as the ringmaster casts out her recruitment lures. Will you become her most recent hire? ► ADMISSION FEES: After crossing into the carnival's realm and passing through the trees, most visitors will find themselves at the front gate - though not all choose to enter that way. If they enter legitimately, however, they will have to pass by a clerk who will trade admission and tickets for various attractions and rides in exchange for "anything of value." What is of value may seem highly subjective, and so some may struggle to produce payment at first, though in actuality the carnival will take anything from mundane currency to items of purely sentimental value. ► MIRROR MAZE: The mirror maze (pictured above) is a big attraction in the carnival, and stretches much further on the inside than it looks like it will on the outside. It's hard to get through, and what's more, after you've been in there for a while your reflections will start gaining a mind of their own - mostly in order to taunt and distract you with personal information. They don't know everything you know, but they know more than they should, and their mind games can be pretty hit or miss. ► GAMER'S CIRCLE: Almost all of the game booths are organized in a large ring around the Cookhouse, called Gamer's Circle. Your can play just about any carnival game you can imagine here, for a variety of prizes sometimes traditional, exotic, or outright magical. Dart tossing? Got it. That game with the water guns? Got it. Most of these booths are currently manned by humanoid spirits who look like they are made of smoke. If they can trick you into earning debt, they will. ► TRYING TO LEAF: No matter where you came from, you seemingly emerged from a forest. Obviously, to get back home you should be able to go back in the same direction, right? It turns out you can't. Worse, trying too hard to get through the wood will result in you getting lost, or turned back to the carnival. The trees here are not normal, and are varying levels of alien, including things like trees with glowing fruit or orange flowers that constantly burn like candles. ► NOT YOUR WHEELHOUSE (NEW): Sometimes, even magical ferris wheels get stuck. The carnival's particular wheel is enchanted to create a particular out of this world experience - as you pass along the top, you feel as if they are so close to the sky that you can interact with the stars like baubles hanging above your head. Of course, the novelty probably wears off when the wheel is broken and you've been stuck enjoying the light show with some stranger for the last half hour. How are you going to pass the time? ► WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to make a starter with your character experiencing their first theoretical change? Go for it! VETERAN WORKERS↴ ![]() These prompts are tailored to the carnival's existing employees, the veterans. Odds are they've been here from somewhere between a few months and three years already, and know their way around the block. For them, this is just business as usual - and depending on their attitude towards their job, they may or may not contribute to a few people accidentally getting themselves a contract. Whatever you do, though, don't warn visitors away from the carnival - the ringmaster hates losing business like that. ► DO YOUR WORK: This one's pretty simple - just have your character doing whatever you'd like to have their job be! There is a big list of ideas over here, and you could use this to try things out with a character you intend to be a new arrival, as well. ► WILL O' WISPS: The ringmaster's will o' wisps have gotten free, and she's asked that everyone keep and eye out and help her reclaim them regardless of their official jobs. Wisps are small creatures that burn both hot and cold and comes in a few different variations of the same basic theme. Handling them physically (or psionically, or magically, for that matter) is difficult due to their near intangible nature. Touching and being around them can result in confusion and a sensation similar to being comfortably drunk. ► BREAK TIME: Whatever you were doing, it's break time! It's time for you to relax however you see fit. Do you enjoy some of the carnival attractions yourself, or is that old by now? Do you hang out in the Cookhouse to get a snack? Do you take a nap? Yolo, baby! ► RIDDLE GAME: For a bit of fun, the ringmaster has left a variety of locked chests around the worker areas of the carnival, each with instructions and a riddle written on their lids. The chest will accept three guesses from each worker before refusing to respond to them any further. If you guess the right answer, the chest will open and you will be rewarded with some manner of fun magical knick knack. If you've run out of guesses, maybe you can conspire with someone else and promise to split the prize? ► WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to do a performance? Hang out in the Backyard? Choose whatever appeals! |
Trying to Leaf
Peridot's taking her break on the edge of the grounds, which is a decision that she's already kind of regretting. Rowdy crowds of other employees taking their 15 had driven her away from the usual haunts, but it turns out it's not really any quieter out here than it was in there.
And then she has the wanderers to deal with...
The Gem grunts under her breath at the sight of the confused human. They're likely to figure it out on their own eventually, but she's feeling generous today, she supposes.
"Hey!" her shouts out, nasally and shrill, clawed hands cupped at either side of her face for amplification. "Are you lost or something!?" She asks, as if that isn't blatantly obvious.
Re: Trying to Leaf
"Huh? Oh." She looks over at the green (very green) woman who's possibly even shorter than her and gives a resigned sigh and a nod.
"I keep trying to get back to my Lion, but every time I think I have it, I just end up back here!"
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Peridot shrugs. "Anyway, surely you've figured out what the issue is by now," she says, very matter-of-fact. "It's a supernatural forest. There's no way through it."
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"Spaceship." Spaceship sounded better. At least to Pidge. She squinted at Peridot for a moment, not quite sure what to make of the answer she's getting.
"Supernatural? That sounds kind of unbelievable." Yeah, okay Miss Pilots-a-flying-lion. "And if there's no way through it, does that mean I'm stuck here?"
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Not that Peridot's any stranger to skepticism. Stars know she had a hard enough time wrapping her head around all of this fae nonsense... she's just grown pretty numb to it at this point.
"Anyway, if you really want to get out of here, you're just going to have to wait for the main gate to open back up again in a few hours," she says. "That's just how it works around here."
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"So, wait. To actually leave, I have to wait around for some gate to just... pop up out of nowhere? I didn't see any gate when I came in!"
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"Yes, that's what I said," the gem reaffirms, slightly irritated. She sighs. "If you've got a problem with that, you'll just have to take it up with the Ringmaster."
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"I don't really have a problem, I just want to get back to my lion and get outta here when I get the chance. I guess I'll hang around for the gate, then."
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(Does she seem a little friendlier all of a sudden? More chipper? Because she should, since she's putting her best salesperson face on.)
"Why not go play some games and try to earn some shoddily made novelty prizes? Or entertain yourself on one of our many ride-able machines that spin you in circles?"
Nailed it.
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"It would completely--well, that's not the point, I guess." Pidge takes a breath and shakes her head again. Peridot is definitely doing her best to sell the place but Pidge has an aggravating need to find the rest of her friends tugging at the back of her mind.
"Well, I tried the games already. Not quuuite my usual thing. Not enough electronics." Pidge laughed.
"Maybe the rides. I dunno if I just want to get spun in circles though."
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"Maybe catching a show would be of more interest to you. We have plenty of talented performers here," she offers. "People who... throw various things? And swing on flimsy pieces of rope."
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"You mean like, trapeze artists? Like a circus?" She's used to aliens being weird, but this one is a bit weirder than some of the others she's encountered, if she's honest.
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