Lost Carnival Mods (
ringleaders) wrote in
livinglot2017-10-02 11:46 am
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⇨ SEPTEMBER ACTIVITY CHECK
![]() ACTIVITY IS DUE: OCT 6TH, 11:59 PM ► DO YOUR ACTIVITY CHECK HERE! ► DROPS AND HIATUSES FYI! ► CASH IN REWARD POINTS HERE! CHARACTERS ACCEPTED IN SEPTEMBER ONLY NEED TO DO A CHECK IN, ADDITIONAL ACTIVITY IS NOT REQUIRED. AC STRIKE RULES CAN BE FOUND ON THE ACTIVITY CHECK POST. If anything seems weird, let the mods know! Primarily, do this by leaving a comment on this post. If you have any suggestions for new content rewards, let us know that too. If you are planning on dropping, please use the drop page ASAP to avoid being banned from future entry. If you are confused about the AC system, then this is a good time to ask questions! It's also a good time to make recommendations if something about this doesn't seem right to you. |
► KEEPING YOUR DAEMON
Dæmon spells when purchased can be cast at any time. At first it takes great concentration to maintain the spell and the slightest lapse makes it dissipate. Practice makes it easier, and after that the spell's duration is entirely up to you, the player. It automatically cancels whenever something happens to your dæmon which would kill or incapacitate you - physical separation, a serious wound to your dæmon, someone touching them without consent. Those all still feel horrible, of course.
With practice you and your dæmon will be able to talk silently, though the more worked up you are the more likely you'll go back to discussing things out loud. Aquatic forms can swim through the air and aren't bothered by lack of water, though they may still enjoy it.
► FIRST LEVEL: Simple spell, 40 points without discount. You have trained yourself to perceive your dæmon, but they are basically all in your head. You hear them, see them, feel them, and they can keep watch for you and use their animal senses, but they can't directly affect the real world. They can't act as an extra hand or keep you warm, though you might feel warm touching them.
Despite being basically hallucinations, first level dæmons act as if they are tangible and have mass. They can't phase through solid objects, and if something heavy passes through them they will be dissipated and the spell will end.
Other dæmons of any level can see, hear, and touch or be carried by first-level dæmons. Most characters will have no idea your first-level dæmon is there unless yours touches them. This is still a big deal. Anyone who has an active dæmon summon can hear the voices of other people's dæmons.
► SECOND LEVEL: Complex spell, 80 points without discount. You can will your dæmon to manifest physically, much as they were physical in Greysol. They can manipulate objects and be seen and heard by other Carnival members, but most non-carnival members can't detect them.
Your second-level dæmon can also use any non-deadly magic and powers you have, but it draws from your same strength and you cannot both cast a spell or use a special ability at the same time. If spellcasting usually requires hand motions and your dæmon has no hands, gesturing in some other way still works.
► THIRD LEVEL: Deadly spell, 100 points without discount. Same as second level, except your dæmon can use any deadly magic or powers you have and has their own set of spell slots/magical reserve. Effectively you have an animal doppleganger casting alongside you and you are able to cast two spells at once.
A discount of 20% is available if you have 10+ comments involving your character's dæmon and supply a comment here with 2-3 paragraphs about the dæmon's personality.
GONGENZAKA
REIRA
Scout
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Sora
SANS
Papyrus
no subject
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