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Lost Carnival Mods ([personal profile] ringleaders) wrote in [community profile] livinglot2017-08-28 03:49 pm
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⇨ TEST DRIVE MEME: GREYSOL

WELCOME TO THE SHOW!

Or, more specifically, Lost Carnival's test drive meme! This is an opportunity to try out your characters in the setting before you apply, or to put together samples for characters you've never played before. There are going to be options for both new arrivals and veteran characters. Before we get started, let's lay down some details:
  • You can (and should) read the full premise here.
  • Reserves and Applications are currently OPEN.
  • You can apply as a newcomer or as a "veteran" character who has been in the carnival for up to three years. In the case of veteran characters, you will need to come up with an explanation of why they haven't been around the carnival recently.
  • TDM threads can be used as game canon after the fact if both characters are accepted, the players agree to it, and it makes any sense contextually.
  • If you are interested in additional IC and OOC plot responsibilities, consider applying for a Supervisor position. Head Cook and Treasurer are currently open. Otherwise, we're pretty much down for anything, roles wise.


CURRENT STOP
GREYSOL

Greysol is a large coastal city that seems to roughly equate to late 20th century Western culture and mores, with a vaguely Victorian teslapunk-influenced aesthetic and somewhat uneven technology. Horse-drawn vehicles and just plain horses are common, but horseless automobiles and strangely 21st century-looking bicycles don’t cause too much of a stir. There are paved streets, skyscrapers, and electricity even if they call it "anbaric lighting". Hot air balloons and dirigibles can be seen in the sky. There are many moving picture theaters, black-and-white and with somewhat questionable sound, but small portable radios are common. Watches that bear a suspicious similarity to smartwatches are all the rage, though they are in fact simply watches and require winding.

Every human and witch in this world has an external soul which most cannot go more than about twenty feet from, and non-consensually touching someone else’s dæmon is tantamount to assault. This presents some logistical difficulties in a big city, but humans have built Greysol to accommodate their other halves. If you want more info about them, look here!

DÆMONS: Those external souls are called dæmon. The other half of a human's soul, they can come in the form of any type of Earth animal, and are usually of the opposite sex, though not always. The Ringmaster has cast a spell over the carnival's workers in order to give them their own dæmons during their stay, as not having one will make you stick out like a sore thumb. While on the carnival grounds, there is a chance that your visiting character will be caught within this spell, and will develop the beginnings of a dæmon. It will not be as solid as a native dæmon, however.

MISSING: Alternatively, if you don't have a dæmon, the locals will find the sight of you horrifying - as if they are witnessing a person be split in half. There will be a number of off worlders visiting the carnival at any given time, but for any visiting locals this will be quite shocking. This may cause a bit of a fuss with the NPCs, unless you can convince them your dæmon is just hiding in your clothes or something like that.

Your character won't be able to leave the carnival grounds without signing a contract or eventually finding their way home. Those who app in during this TDM's run will be entering the game between Day 162 and onward - when signing your contract, you do not always leave the tent on the same day you entered. Sometimes the Ringmaster will create a time skip that causes you to emerge after festivities have wrapped up for convenience sake, so there is some flexibility as to when precisely you enter the game.

NEW RECRUITS

You gotta start somewhere, right? These prompts are for characters who are arriving in the carnival for the first time, and who are destined to sign a contract. How they go about that is up to you, but in the meantime they can enjoy the sights and sounds of something truly out of this world. Will you become her most recent hire?

ADMISSION FEES: After crossing into the carnival's realm and passing through the trees, most visitors will find themselves at the front gate - though not all choose to enter that way. If they enter legitimately, however, they will have to pass by a clerk who will trade admission and tickets for various attractions and rides in exchange for "anything of value." What is of value may seem highly subjective, and so some may struggle to produce payment at first, though in actuality the carnival will take anything from mundane currency to items of purely sentimental value.

MIRROR MAZE: The mirror maze is a big attraction in the carnival, and stretches much further on the inside than it looks like it will on the outside. It's hard to get through, and what's more, after you've been in there for a while your reflections will start gaining a mind of their own - mostly in order to taunt and distract you with personal information. They don't know everything you know, but they know more than they should, and their mind games can be pretty hit or miss.

GAMER'S CIRCLE: Almost all of the game booths are organized in a large ring around the Cookhouse, called Gamer's Circle. Your can play just about any carnival game you can imagine here, for a variety of prizes sometimes traditional, exotic, or outright magical. Dart tossing? Got it. That game with the water guns? Got it. Most of these booths are currently manned by humanoid spirits who look like they are made of smoke. If they can trick you into earning debt, they will.

TUNNEL OF "LOVE": A brand new attraction in the carnival, the Tunnel of Love is mostly what you'd expect from such a ride - two people sit in a boat together which journeys through some glitter filled caves, complete with mood music. Unfortunately, there is also something else in there with you... in the form a moody kraken living in the waters, who has very particular opinions about shipping, and may either stubbornly interfere with any attempted intimacy, or may politely encourage it. Or they may just generally be a dick if they're in no mood for either. The Ringmaster insists it is a romance expert.

TRYING TO LEAF: No matter where you came from, you seemingly emerged from a forest. Obviously, to get back home you should be able to go back in the same direction, right? It turns out you can't. Worse, trying too hard to get through the wood will result in you getting lost, or turned back to the carnival. The trees here are not normal, and are varying levels of alien, including things like trees with glowing fruit or orange flowers that constantly burn like candles.

WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to make a starter with your character experiencing their first theoretical change? Go for it!

VETERAN WORKERS

These prompts are tailored to the carnival's existing employees, the veterans. Odds are they've been here from somewhere between a few months and three years already, and know their way around the block. For them, this is just business as usual - and depending on their attitude towards their job, they may or may not contribute to a few people accidentally getting themselves a contract. Whatever you do, though, don't warn visitors away from the carnival - the ringmaster hates losing business like that.

DO YOUR WORK: This one's pretty simple - just have your character doing whatever you'd like to have their job be! There is a big list of ideas over here, and you could use this to try things out with a character you intend to be a new arrival, as well.

BREAK TIME: Whatever you were doing, it's break time! It's time for you to relax however you see fit. Do you enjoy some of the carnival attractions yourself, or is that old by now? Do you hang out in the Cookhouse to get a snack? Do you take a nap? Yolo, baby!

DUNK TANK: Sometimes acting like a dick will earn you the gentle reprimand of being sent to work in the Dunk Tank for the afternoon - you know that game where people throw balls at a target, and if they hit it you get dropped into the water? It's like that, only sometimes there are daunting (but harmless) critters in the water, or some other strange magical affects to spice things up. Hopefully, the visitors will have bad aim.

WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to do a performance? Hang out in the Backyard? Choose whatever appeals!

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