EVENT REWARDS!↴
 The end of the event is drawing near, and while some investigation is still being resolved, the bulk of the plot's mysteries have been exposed in some form or another. This means it's time to talk about what will be happening as this event comes to a close - and in the case of this particular post, what your characters will be taking away from it!
The event will be ending with the Winter Court attempting to take control of the Severing Spell on the night of Halloween. It will be the player's role to make sure they are able to take control of it in order to bring it down, or at least to get everyone back to the carnival. How exactly that will play out is still up in the air, but once everyone is returned to the carnival (one way or the other) they will retain some memories and skills from their alternate lives.
Everything that occurred during the month long event will be in perfect clarity, but memories of their alternate backstories will be fuzzier, and will conflict less harshly as their true histories reassert dominance. However, that doesn't mean that new identity and new history is gone for good. Complete or not, it will still be a part of your character, and major backstory events will remain in mind, even if it feels more distant and confused than their original lives.
Beyond those memories, the characters will be able to potentially bring some other traits and skills with them, as outlined in this post.
AU KEEPSAKES↴ A keepsake is a narrative advantage or plot boon, based on what form of creature your character was during the event. You can take one keepsake per character, and only from the options presented from your character's type, only if your character has participated in every plot log in this event, to some degree or another. It doesn't have to be attaining the 10 comment bonus threshold every time, but you are expected to have at least put in an effort to tag into each week's log. Backtagging to the first 3 events after this post has been made will not be acceptable.
If you have done that, you are free to claim a keepsake down in the comments below. You can also choose not to take a keepsake, if none of the options for your character's type appeal to you. If you character is multiple things (ie. a werebeast who is also a mage) you can pick from either category, but you still only get one. Having an "affinity" for a type of magic doesn't mean you can do it without buying a spell as usual, but it is considered an excuse for your character to easily buy and learn spells of that type without having to worry about the usual realism of learning times.
► HUMANS Human Guy: You are a normal fuckin dude. Your essence is so normal, if fact, that you have a minor but notable resistance to some supernatural phenomenon. Weirdness Magnet: In a completely opposite path, you seem to attract weird magical shit like nobody’s business. It doesn’t matter how magical you are or are not, it seems like you’re first pick for dumb bullshit to happen to.
► MAGES Third Eye: Your experiences as a mage have sharpened your ability to spot and identify types of magic. This won’t work for magic types you are unfamiliar with, but it is considered a bonus towards figuring out what you’re looking at, magic wise. Magical Affinity (Type): Your experiences with magic have given you some innate skill in regards to a particular categorey of magic, such as divination, transformation, etc. It doesn’t, in of itself, give you the ability to cast spells, but it is basically a narrative excuse for quickly learning or understanding a form of magic.
► WARLOCKS Natural Conduit: Whatever type of being your warlock master was, you’ve developed into being a natural medium for the sorts of power they offered. This means that random spells or effects of that type may be drawn to you before others. Magical Affinity (Type): Your experiences with magic have given you some innate skill in regards to a particular category of magic, such as divination, transformation, etc. It doesn’t, in of itself, give you the ability to cast spells, but it is basically a narrative excuse for quickly learning or understanding a form of magic. Elemental Affinity: You’ve developed a particular skill or attunement for a certain element, most likely based on your connection to your patron. This is most likely to occur if your master was a fae. Flora, Fire, Water, Ice, Earth, Air, Shadow, etc are all valid options.
► CHANGELINGS Elemental Affinity: You’ve developed a particular skill or attunement for a certain element, most likely based on your connection to your patron. Flora, Fire, Water, Ice, Earth, Air, Shadow, etc are all valid options. Faerie Aspect: While everyone in the carnival is at least part fae (and thus, technically a changeling), your essence has some more purity to it than most. Generally, this should only be taken if you were a born changeling rather than a corrupted one. This means you will read as more genuinely fae to other creatures, and will appear to be born into the Winter or Summer Court, and will have some talents associated with the relevant court.
► ANGELS
Angelic Aspect: While you may no longer be a full angel, your soul has retained a fragment of that angelic essence, which will cause your to read as angelic to other beings. This also means you will have a natural affinity for angelic magic. Natural Healer: You’ve inherited the angelic propensity for healing. This will give you an advantage when it comes to leaning healing spells, or even simply learning to do natural medicine and first aid.
► DEMONS Demonic Aspect: While you’re no longer fully a demon, and element of that spiritual corruption has remained within you, causing you to read as demonic to other beings. This gives you a natural talent for dark magic, and may cause you to fit in better with a hellish crowd. Evil Streak: Some part of your soul and personality has been permanently (?) corrupted by your experience as a demon. This means that in times of stress or intense negative emotion, you may access this part of you to gain a boost to magical or physical strength, provided you give into your vices.
► WEREBEASTS Bestial Aspect: A part of your soul has remained one with the wild, meaning that to the animals of your type, you will read as one of them. This works for whatever general animal type your were form was. You will be able to nonverbally communicate with them, and they will be inclined to trust and cooperate with you. Spiritual Affinity: Your experiences as a werebeast have opened your soul to the more spiritual side of things. Anything to do with animal and nature spirits will come more naturally to you than most.
► UNDEAD Enduring Spirit: Your soul has becoming unnaturally good at surviving while detached from your body, and could be considered more independant and robust than average. This means that anything requiring particular fortitude of spirit will be easier to you, such as astral projection or fighting off possession. Magical Affinity (Necromancy): Having been dead, you have gained a natural affinity for working with the undead. It doesn’t necessarily give you the ability to do spells on its own, but ghosts will be more willing to tolerate and interact with you, and you will excell on tasks that regard an understanding of the dead.
SKILL DISCOUNTS↴ By the same standard as above, players will have had the chance to earn a discount on retaining a skill from their AU selves. That is, your discount on AU-related magical and skill purchases will be proportionate to how many event posts you've achieved participation in (10+ comments in an event log), during the AC periods they were relevant to. Essentially, how much was invested into the AU version of your character will translate into easier to achieve magical related skills and powers. It translates as such:
► 2 EVENT PARTICIPATION: 10% OFF ABILITIES ► 3 EVENT PARTICIPATION: 15% OFF ABILITIES ► 4 EVENT PARTICIPATION: 25% OFF ABILITIES
Obviously, since the final log is yet to go up, you'll have to wait to participate in that before calculating. This discount is for buying abilities to carry over directly from your AU character to your normal character, and can't be used at a later time. Any purchases should be wrapped up by the time this AC period is over. I'm giving you this information now so you'll have some time to think about what you want to do.
These ability purchases will also be a bit different in that you can buy skills as well as magical powers. They will be charged on the same scale - meaning something like general combat experience would be 40 activity pts (simple skill), something like significant medical knowledge would be 80 pts (complex skill), and something like DEADLY COMBAT MASTERY would be 100 pts (deadly skill). This event is the only time you can make purchases like this.
Not all skills need to be bought with points, however, and basic (for fun) stuff can be carried over without buying them. Examples being:
► FREE SKILLS: Alternate languages (1 per character), minor (hobby related) talents, trivia knowledge of relevant Earth things, mundane driving ability.
PERMANENT CHANGES↴ All players may take an uncommon or common change of any kind. It doesn't have to be related to your AU concept this time, nor to the event. This will just be the event of being translated into a new world and then re-translated back into yourself - that's a lot of magic to go through, and will be inspiring some carnival changes.
However, I have been watching the activity of the event to the best of my ability, and I have selected a few characters that have displayed above average proactivity when it comes to investigations and interacting with the plot. I apologize if you feel like I've missed someone who was also doing well, but I figured it would be nicer to reward the people I saw stand out than to reward no one at all. These people will be allowed to take a rare change of any kind after the event ends, or in the near future. It's, of course, a bonus if that change can somehow be related to the AU setting, but I understand not all characters chose concepts with cool aesthetics, so I want to be more flexible about the subject matter and timing.
The players being rewarded for their contributions: ► CHILDERMASS, LAMBERT, PERIDOT, PSIIONIIC, RITA, STRANGE ◄
Special thanks to you guys for helping the event to be great, and thanks to the whole game for making this plot arc a success! See you on the other side. |
⇨ KEEPSAKE CLAIMS
⇨ QUESTIONS
no subject
Carly had a top-level on week 2 that didn't get any hits, but she also had This Big Log Here...which I'd made a log mostly because of warnings and touchy demon ritual stuff etc etc.
It's basically where all her week two stuff went. Would this count as participating in week 2 enough toward earning a keepsake, or no?
no subject
no subject
no subject
In the description for Faerie Aspect, it includes and will have some talents associated with the relevant court. What does that mean? Something like 'may not feel heat/cold as badly as others' or something like that?
And would the various Aspect rewards do anything towards shifting the color of one's soul?
no subject
The difference between some of these are sort of ambiguous because overall its just meant to be narrative flavour and quirks as opposed to major powers. Just little things that make your character unique for having the quality.
Oh right, and yes! It could affect one's soul colour.
no subject
no subject
PROOFS: week one, week two, week three, and week four
FREE SKILLS: super basic accounting skills. we're talking like, the ability to balance a checkbook, be a little bit better at sums, and understand tax codes easier than most.
no subject
PROOFS: week 1, week 2, week 3, week 4
FREE SKILLS: angelic language, fairly extensive sci-fi trivia.
no subject
PROOFS: week 1, week 2, week 3, week 4
FREE SKILLS: gardening.
no subject
no subject
This is also an excuse for the magic purchase coming upPROOFS: WEEK 1 - WEEK 2 - WEEK 3 - WEEK 4
FREE SKILLS: Ancient Quechua, ~Deep Net Surfing~
no subject
PROOFS: WEEK 1 - WEEK 2 - WEEK 3 - WEEK 4
FREE SKILLS: General PC Gaming Skills, English Language (~NorthWestern American Accent~), General Knowledge of Biowaste Disposal & Blood Vessels.
no subject
PROOFS: Week One, Week Two, Week Three, Week Four
FREE SKILLS: Angel language (...Enochian?), expanded musical knowledge despite the fact that I myself don't know it, lots of impressions of the history of this world.
I think I may also go for a discounted reward. He qualifies for a 15%.
no subject
PROOFS: one, two, three, four
FREE SKILLS: Now fluent in Latin, can drive a motorcycle, Barista Skillz(tm) (e.g. can operate an espresso machine, knows the difference between a cortado and a cappucino, can make inanely cute latte art)
no subject
PROOF: Week 1: Sanctuary under Attack, Week 2: The Animal Fair, Week 3: Touched by the Angels, Week 4: Full Circle of Reflections
FREE SKILLS: Angelic Cursive (English-language only), basic heavenly knowledge + increased multisyllabic vocabulary
no subject
no subject
no subject
no subject
PROOFS: week one, week two, week three, week four
FREE SKILLS: how to bird, congrats u can now use a cell phone, general knowledge re: playing video games.
Note: I am also claiming the 25% discount for a complex spell (down to 60pts from 80), see rewards post.
no subject
no subject
PROOFS: WEEK 1 / WEEK 2 / WEEK 3 / WEEK 4
FREE SKILLS: the English language, motorcycle driving
no subject
no subject
Snake and Axel
Free Claims for Axel: Ability to read sheet music and play guitar
no subject
no subject
no subject
PROOFS: WEEK ONE, WEEK TWO, WEEK THREE, WEEK FOUR
Free skills: Incredibly in-depth knowledge of the health and keeping of hermit crabs, Google-Fu, general knowledge of video games (both playing them and like. Analyzing their mechanics).
no subject
1. Is this still purchasable with the skill discount?
2. If so, how many points should I treat it as?
3. When I put in the rewards request, can/should I tweak it to be something more of a voluntary skill than a passive effect? Like 'Lambert can now concentrate real hard and possibly see through illusions and see ghosts'?
no subject
PROOFS: Week 1 Week 2 Week 3 Week 4
FREE SKILLS: Knowing how to use a computer/cell phone without fucking smashing it
no subject
Proofs: week one, week two, week three, week four
FREE SKILLS: angelic language, how to raise a child and get him into college
no subject
PROOFS: WK1 WK2 WK3 WK4
FREE SKILLS: Breaking into windows, moderate knowledge of the supernatural creature types that had inhabited Portland, the ability to mimic a Northwestern American accent in English.
I'm going to be using my proofs to make a discount skill claim!
no subject
PROOF: week 1 week 2 week 3 week 4
FREE SKILLS: Driving ability, guinea pig husbandry
no subject
PROOF: week 1 week 2 week 3 week 4
no subject
1. Phasing through walls
2. Throwing items around in a ghostly manner (he would only be able to propel them at random, it wouldn't be like telekinesis)
Thanks!
no subject
2. Simple Spell level.
3. Nope! It can still be passive.
no subject
1. Just passing through walls could be 40 pts if the intangibility can really only be used for pushing through physical objects with conscious effort. If you want it to be something where he can just go intangible and walk through whatever, then that would be 80.
1. If it's just throwing stuff around in random atmospheric directions that could be 40 because presumably it wouldn't be much use for anything practical.
no subject
no subject
no subject
no subject
Evil Streak
Proof: 1 2 3 4
Free Skills: Extensive knowledge of human kinks.
25% Off: Magic Flirting (posted in Rewards Post)
no subject
Proofs: week 4 week 3 week 2 week 1
Free skills: Generic mom house things. How to navigate a human city. What traffic signals mean.
no subject
PROOFS: Week 1 Week 2 Also Week 2 Week 3 Week 4 And Week 4 again
Free Skills: A bunch of garbage and garbage related trivia and an extensive repertoire of furry puns.
no subject
PROOFS: Week 1, Week 2, Week 3, Week 4
FREE SKILLS: Knowledge of English, knowledge of American pop culture, what constellations appear above Portland at different times of the year
, what it feels like to die