Lost Carnival OOC
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31st-Jul-2017 09:49 pm - ⇨ New Location: THE SUMMERLANDS
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This time, there is no preparation. When the Severing was broken, the Ringmaster immediately returned everyone to the carnival, no matter their earthly location - only to then drag the carnival's realm all the way to the Summerlands right after. As the workers arrive, they will have been scattered around the carnival grounds, back in their original bodies - including their old faerie changes, of course, plus perhaps a few new ones. Bodies and memories will return to what they were before Portland, and while the life they lived there will stay with them as memories, they will only now be left to fully contemplate what they just experienced.


The Summerlands are an idyllic realm of glorious mountain-top cities and vast fields of flowers and grass. It is inhabited almost entirely by the Summer Fae, a faction of the Summer Court which broken ties with their Arcadia homeland a long time ago. Veterans that have been with the carnival since the vampire's first attack will remember staying here for a couple months while everyone was recovering. The fae here will remember those workers as well, with an accuracy that is sometimes eerie.

There is plenty to do in the Summer Fae's city - though there is far more space than there is people, given that there are only a few hundred fae present here. There is no shortage of good food, music, and dancing - with plenty of other amenities like waterfall-side pools and gardens filled with small miracles. All workers will be offered rooms they can stay in within the city if they prefer, but they are also welcome to stay within the carnival grounds if that makes them more comfortable. There is magical wildlife of various sorts, but none of it is particularly aggressive beyond basic predatory tendencies.

The days and nights and both of pleasant temperature and weather. It's only major downside is that the peaceful and unchanging nature of civilization can come across as unsettling to those unaccustomed. Once you have been welcomed here, it's like you never left.

21st-Jul-2017 10:21 am - ⇨ THE TOURIST TRAP: EVENT REWARDS
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The end of the event is drawing near, and while some investigation is still being resolved, the bulk of the plot's mysteries have been exposed in some form or another. This means it's time to talk about what will be happening as this event comes to a close - and in the case of this particular post, what your characters will be taking away from it!

The event will be ending with the Winter Court attempting to take control of the Severing Spell on the night of Halloween. It will be the player's role to make sure they are able to take control of it in order to bring it down, or at least to get everyone back to the carnival. How exactly that will play out is still up in the air, but once everyone is returned to the carnival (one way or the other) they will retain some memories and skills from their alternate lives.

Everything that occurred during the month long event will be in perfect clarity, but memories of their alternate backstories will be fuzzier, and will conflict less harshly as their true histories reassert dominance. However, that doesn't mean that new identity and new history is gone for good. Complete or not, it will still be a part of your character, and major backstory events will remain in mind, even if it feels more distant and confused than their original lives.

Beyond those memories, the characters will be able to potentially bring some other traits and skills with them, as outlined in this post.

20th-Jul-2017 09:49 am - ⇨ CONFLICT RESOLUTION: DICE ROLLS
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The time has come to decide who is coming up on top in the battle for the ritual component required for the execution and control of the spell intended to take control of the Severing. As voted by the players, this will be decided by dice rolls, modified with bonuses based on the in-game situation and player character support. There's going to be some cause and effect here, so each stage will have to be rolled separately, as how much they win or lose by may effect them in the next conflict.

The dice are going to be rolled publicly on the mod plurk ([plurk.com profile] lostcarnival), and the results will be posted here. This is an organizational post to make sure this information all ends up in the same place, and is publicly accessible to all players. Each team requires two things to successfully take control of the Severing: this ritual component, and a powerful caster with a blood connection to one of the rewritten carnival members, who will be used as a catalyst. The catalyst must be at least half human. Here is a rundown of the current teams:
30th-Jun-2017 04:05 pm - ⇨ TOURIST TRAP FINALE OPINION POLL
osteothropy: by leeffi@tumblr (degree is useless)
Sans is back to make another important event opinion poll, regarding how things should be resolved in the Tourist Trap event. We are moving into month two, which means we need to start considering how all of this is going to end. There are multiples ways it could be plotted from a mod perspective, and I would like you perspective on which options seems the most exciting/most satisfying.

But before the poll, I'm going to give a more thorough explanation of what each option means. Each "team" in this sense is something like, the Angel Team, or the Summer Court, who are all vying for different end goals. The winner of each of these options would decide where the final conflicts occur at the end of the event, and not necessarily who will win out over all. (Consider it a method of determining who starts out with the major advantage.

  1. PLAYER POLL: Choosing this option means that you'd like the mods to just explain to you what "sides" there are to the plot struggle at the moment, and have you decide which angle you'd like the endgame plot to take based on popular vote.
  2. DICE ROLLS: Based on the current situation and the current power dynamics between "sides", each group would be given a numerical advantage or disadvantage and then publicly rolled against each other to see which team comes out on top.
  3. MOD DECISION: The mods just plot out a series of events based on what seems the most likely/most interesting, based on the current IC climate.

With that explained, what is your preference? Feel free to ask clarifying question. Regardless of which options gets picked, there will be a Month 2 plotting post going up to help figure out where people are getting involved.

Open to: Registered Users, detailed results viewable to: Just the Poll Creator, participants: 20

Which method of determining a plot ending scenario do you prefer?

4 (20.0%)

13 (65.0%)

3 (15.0%)

osteothropy: (to watch an astronaut fuck an alien)
Hello everyone, this is Quix, posting from my Sans journal because you need to have a paid account to make polls! This is just a general opinion poll about various events that have happened in Lost Carnival, and I would like you to rate your opinion of each one on a scale of 1 to 5. This doesn't necessarily have to reflect your personal experience with it (if you had a hard time because of IRL circumstances or you just got lost for reasons that weren't the fault of the event itself), but should rather give an impression of your outlook towards events like the listed one in a more general sense.

As you've probably guessed, the intent is for me to learn about what has worked and what hasn't worked as far as the players are concerned, so that I can keep that in mind when planning events in the future. Obviously, feedback on the current AU event will be incomplete, but you can comment based on your opinion on it so far.

You are also quite welcome to go into more detail in the comments if you have more complex opinions on a particular subject. Also, there are some questions at the end that are more specific.

ringleaders: (Default)

Now that you've had a week to plan, this is the official role call post for the AU. Please reply to whatever header your character is included in with a summary of their role in Portland, with your character's name in the post subject. You can just copy and paste summaries used in the plotting post if you like, though for the same of mod plotting I would ask that you name and bold any of the following in your descriptions:
  1. Organizations: If your character is in a group or organization of any kind, please bold it! This will be important for the dispensing of IC clues and NPC attention.
  2. NPC Connections: If your character has a powerful NPC of any kind that they are connection to, please list and bold them. The mods will be writing some of these NPCs into the metaplot, and we can't do that if we don't know they exist!
  3. Meetup Points: If your character runs or is affiliated with anything that could be considered a supernatural hangout, it would be useful to make them easy to find, for the sakes of people who want to know what kind of places will be available in Portland for their characters to hang out.
Confirming your concepts in this post is not mandatory, but I would super appreciate anyone who does. If you do not reply to this post, your character will not be tied into the metaplot. Additionally, I will give everyone who does reply a +2 AC point bonus to their next activity check, per character they reply with.

Concepts are due May 31st.
17th-May-2017 02:20 pm - ⇨ New Location: THE TOURIST TRAP
ringleaders: (Default)
Events leading up to this location will be as normal. After Mainframe, the carnival will go into its usual travelling/transitional period for a few days, with no particular warnings or expectations. Normally this would be where I explain how the characters will entering the setting and what they will immediately see, but this is not a normal occasion.

Mostly because no one will have any idea how or why the carnival entered this universe - in fact, they may not remember entering anywhere at all.


Portland, USA is similar to the one of our modern earth in many ways, even if some of those are purely superficial. Importantly, it is the urban fantasy equivalent, meaning that standard city life is underlain with a complex civilization of 'supernaturals,' whose actions have the tendency to shake the world in unseen ways. It's a common formula in the multiverse, and some carnival workers may even come from a world much like it. The major difference here is this world in particular has managed to pull the carnival into its snare in an unprecedented way.

From the start of this visit an onward, the carnival will be rewritten into this world's rules - and in more than just a superficial sense. On day one, your characters will find themselves having awoken into completely new lives, with potentially no memory of anything that came before. How exactly this transition took place will start out unclear, and this will be a plot heavy narrative centered around investigation and the discovery of what has happened, and how those trapped here can leave.

Twenty five years ago, this world underwent a process sometimes know as "the Severing", in which a magical ritual of great power was used to severe the ties between earth and a number of otherworldly realms that had been cross-inhabiting it. The realms of faerie, heaven, and hell were disconnected entirely, stranding many of their members on earth with no way of returning home. The details of this ritual and its purpose are elusive, but its effects have spanned the globe.

Most supernatural stuff in this world is simply referred to as "magic", which is built upon an animistic reality in which all living creatures and all objects have some essence of "spirit" that can be interacted with. Casting and ritual magic is primarily centered upon esoteric means of interacting with these spirits in order to invoke various effects, while the magic of many supernatural creatures are considered to be innate traits of their species.

NOTE: This is a setting where magic is basically a "known secret", in that many people are factually aware of the supernatural, but it doesn't get talked about in public. Most people have probably seen something weird at some point in their life, but the supernatural is not officially recognized in society. Most of humanity does its best to try to pretend it doesn't exist, in order to avoid gaining the wrong kind of attention. So, you couldn't talk about doing magic on live TV, but there are a lot of places where you could get away with people seeing your supernatural traits if you keep to the 'underground.'

8th-May-2017 07:30 pm - ⇨ MOD RECRUITMENT POST!
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HELLO! This is Quix, also known as your head mod! Since the game has been going for a while and there are a lot of great players here, I figured it was about time to see about recruiting help for certain aspects of the game - that is, I’m looking to possibly bring on an additional mod or two! (Also, someone’s comments reminded me that I should, because I’ve been thinking about it for a while.)

At the very least, it would be helpful to see what people in the game are willing to offer, particularly when it comes to things like plotting and NPCing. If you are interested, please fill out the form below and submit it to this post! The replies are screened so you don’t have to be insecure about your mod resume or what have you. All replies are appreciated, even if you’re only offering things like list help - it’s good to know the offer is there!

Name: Your name.
Characters: Characters you play, or have played, in game.

Past Modding Experience: Please explain any experience you have with past RP modding - it doesn’t have to be on Dreamwidth or Livejournal. Also, though it almost certainly won’t be a dealbreaker on my end, it’d be helpful to know if you’ve been involved in any major drama explosions when it comes to modding. It happens - it’s just helpful to know in advance in case it gets brought up in the future.

Modding Tasks of Interest: (State what your level of interest in each task is.)
► Plot Moderation: Helping to coordinate and write up plot events, especially ones related to the game’s central events or metaplots.
► Longterm NPCing: Potentially playing a character that is part of the central cast (like the Ringmaster), or one that shows up on a reoccuring basis.
► Shorterm NPCing: Playing major, event-based characters that may only show up at one location but are central while the carnival is there.
► Activity Check Maintenance: Approving monthly activity checks and verifying that players are claiming the right number of AC points.
► General List Moderation: Adding or removing things from any of the game lists.
► Application Judging: This is not often needed (there are a few people that help me already), but its good to know, just in case.
► Other (Explain):

Time Availability: How much time do you have to dedicated to mod stuff? Are you in a lot of other games that require your attention? Is your life just hectic in general? Any information that’s helpful to know about your schedule.
Additional Notes:

ringleaders: (dragoneyed)
As mentioned in the Mainframe location write up, during the carnival’s stay there, some unfortunate carnival members are going to end up having to play A Game. Simplistically put, this means that those pulled into the Game will have to take the part of the NPCs in a computer game, with their goal being to stop “the User” (also known at the Player) from winning. How do they do this?

Mostly by making the Game hard enough that the User can’t beat it. If you’ve ever been so mad at a video game that you rage quit or run out of lives, that’s what the characters inside the Game will be trying to inflict upon the User. Unfortunately , most people will be without their powers, and the Users will be designed to be proportionally a lot more powerful than the carnival workers and programs that will be fighting against it – and the cost of failure is permanent nullification. That is, turning into a rainbow slug and losing all sense of self.

The Game NPCs will have to work together in order to defeat the Users. Fortunately, they also have the advantage of being able to REBOOT.

Honestly, canon Reboot is otherwise irrelevant to this. )
19th-Apr-2017 11:53 am - ⇨ New Location: MAINFRAME
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Only a small amount of preparation will be necessary for this visit. Early Day 90, everyone will be given a circular badge by the Ringmaster, who will tell you that you'll need to wear it if you plan on travelling to the new touring location. Where you wear it isn't important as long as it's accessible.

Later on Day 90, the Nightrunners will be sent out to do a quick security check of the new location - so, they'll be discovering all of this sooner than anyone else, and it will be their jobs to report on it. There are a few security concerns, which will be outlined OOCly for them in the comments below. As well as whatever can be gleaned from this general info post.

Entrance to the new location will be done with the transition portal through the woods, out through a "forested" area filled with weirdly low polygon trees. Glamours will be in effect, though the appearances of the locals are variable enough that appearances will not have to significantly change in a lot of cases.


Mainframe is a city inside of a computer. No, not like the Matrix - as opposed to a virtual reality simulation that the denizens think is real life, it really is a civilization of programs that know what they are and live accordingly. In contrast, the local's perception of any world outside of the Net is very hazy, and "the User" (IE, the beings that actually use the computers they live in) is seen as either a god-like entity or malevolent demon, depending on who you ask. Either way, the User is most often something the inhabitants of the Net are forced to combat rather than cooperate with. Life within the Net is the only world they know, and the Ringmaster will advise that you leave it that way, or else they'll probably get all weird about it.

The Net is actually a real, physical plane of existence for those inside of it, so visitors from the carnival will be under the same threat of injury or death that they would be otherwise. The programs have very different biological features (or a lack thereof), of course, but the glamours will be able to conceal these differences as long as no one does anything really weird like bleeding all over the place. This also means that you'll be able to take objects back into the carnival as souvenir, and that they won't just poof into metaphysical data when you leave. Weird, though.

This isn't the exact Mainframe as in the show, to be clear. There is a different Guardian and different viruses at play, for those familiar. Aesthetically and culturally, however, it is very familiar - though about three times the population size. Ostensibly they are without those 90's animation budgets.

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