ringleaders: (Default)
Lost Carnival Mods ([personal profile] ringleaders) wrote in [community profile] livinglot2017-03-25 03:58 pm
Entry tags:

TEST DRIVE MEME #6

WELCOME TO THE SHOW!

Or, more specifically, Lost Carnival's test drive meme! This is an opportunity to try out your characters in the setting before you apply, or to put together samples for characters you've never played before. There are going to be options for both new arrivals and veteran characters. Before we get started, let's lay down some details:
  • You can read the full premise here.
  • Reserves and Applications are both currently OPEN.
  • You can apply as a newcomer or as a "veteran" character who has been in the carnival for up to three years. In the case of veteran characters, you will need to come up with an explanation of why they haven't been around the carnival recently.
  • TDM threads can be used as game canon after the fact if both characters are accepted and the players agree to it.
  • If you are interested in additional IC and OOC plot responsibilities, consider applying for a Supervisor position. Treasurer, and Wardrobe Manager are currently open. More roles that currently need filling are listed here!

NEW RECRUITS

You gotta start somewhere, right? These prompts are for characters who are arriving in the carnival for the first time, and who are destined to sign a contract. How they go about that is up to you, but in the meantime they can enjoy the sights and sounds of something truly out of this world. Visitors to the carnival comes from many different worlds today, as the ringmaster casts out her recruitment lures. Will you become her most recent hire?

ADMISSION FEES: After crossing into the carnival's realm and passing through the trees, most visitors will find themselves at the front gate - though not all choose to enter that way. If they enter legitimately, however, they will have to pass by a clerk who will trade admission and tickets for various attractions and rides in exchange for "anything of value." What is of value may seem highly subjective, and so some may struggle to produce payment at first, though in actuality the carnival will take anything from mundane currency to items of purely sentimental value.

MIRROR MAZE: The mirror maze (pictured above) is a big attraction in the carnival, and stretches much further on the inside than it looks like it will on the outside. It's hard to get through, and what's more, after you've been in there for a while your reflections will start gaining a mind of their own - mostly in order to taunt and distract you with personal information. They don't know everything you know, but they know more than they should, and their mind games can be pretty hit or miss.

GAMER'S CIRCLE: Almost all of the game booths are organized in a large ring around the Cookhouse, called Gamer's Circle. Your can play just about any carnival game you can imagine here, for a variety of prizes sometimes traditional, exotic, or outright magical. Dart tossing? Got it. That game with the water guns? Got it. Most of these booths are currently manned by humanoid spirits who look like they are made of smoke. If they can trick you into earning debt, they will.

NOT YOUR WHEELHOUSE: Sometimes, even magical ferris wheels get stuck. The carnival's particular wheel is enchanted to create a particular out of this world experience - as you pass along the top, you feel as if they are so close to the sky that you can interact with the stars like baubles hanging above your head. Of course, the novelty probably wears off when the wheel is broken and you've been stuck enjoying the light show with some stranger for the last half hour. How are you going to pass the time?

TRYING TO LEAF: No matter where you came from, you seemingly emerged from a forest. Obviously, to get back home you should be able to go back in the same direction, right? It turns out you can't. Worse, trying too hard to get through the wood will result in you getting lost, or turned back to the carnival. The trees here are not normal, and are varying levels of alien, including things like trees with glowing fruit or orange flowers that constantly burn like candles.

WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to make a starter with your character experiencing their first theoretical change? Go for it!

VETERAN WORKERS

These prompts are tailored to the carnival's existing employees, the veterans. Odds are they've been here from somewhere between a few months and three years already, and know their way around the block. For them, this is just business as usual - and depending on their attitude towards their job, they may or may not contribute to a few people accidentally getting themselves a contract. Whatever you do, though, don't warn visitors away from the carnival - the ringmaster hates losing business like that.

DO YOUR WORK: This one's pretty simple - just have your character doing whatever you'd like to have their job be! There is a big list of ideas over here, and you could use this to try things out with a character you intend to be a new arrival, as well.

WILL O' WISPS: The ringmaster's will o' wisps have gotten free, and she's asked that everyone keep and eye out and help her reclaim them regardless of their official jobs. Wisps are small creatures that burn both hot and cold and comes in a few different variations of the same basic theme. Handling them physically (or psionically, or magically, for that matter) is difficult due to their near intangible nature. Touching and being around them can result in confusion and a sensation similar to being comfortably drunk.

BREAK TIME: Whatever you were doing, it's break time! It's time for you to relax however you see fit. Do you enjoy some of the carnival attractions yourself, or is that old by now? Do you hang out in the Cookhouse to get a snack? Do you take a nap? Yolo, baby!

RIDDLE GAME: For a bit of fun, the ringmaster has left a variety of locked chests around the worker areas of the carnival, each with instructions and a riddle written on their lids. The chest will accept three guesses from each worker before refusing to respond to them any further. If you guess the right answer, the chest will open and you will be rewarded with some manner of fun magical knick knack. If you've run out of guesses, maybe you can conspire with someone else and promise to split the prize?

CAPTURE THE... EGG?: The Ringmaster likes to keep things exciting for her employees, and this time she's devices a game that mixes an Easter egg hunt with capture the flag. She's hidden various metallic "eggs" around the carnival that chime like bells when people get near, and divided participants into three teams (red, blue, yellow of course.) The carnival has been divided into three zones, and the objective is to gather as many eggs as possible for your team (three points for gold, two for silver, one for copper.) However, when you are in a zone that doesn't belong to your team, if they can snatch off your team flag they can take you to "jail" and confiscate any eggs you may be holding for their team. When in doubt, bullshit the rules! This is a prompt, after all.

WILD CARD: Anything else you can imagine in this setting! There are a lot of possibilities and you're free to explore them. Check out the rest of the game info or the locations page for additional inspiration. Want to do a performance? Hang out in the Backyard? Choose whatever appeals!
handwringing: (lets get some big bopper in here)

[personal profile] handwringing 2017-04-10 06:02 pm (UTC)(link)
Elsa has given up trying to figure out how Sans eats or drinks anything, if he's even really eating or drinking.

Lucky, she guesses. She's still pretty upset about the whole thing, but Sans is clearly trying to turn the conversation, so she lets him lead. "Some fun new people, hmm? Anyone in particular?"
osteothropy: (fine. i'll shut the fuck up now)

[personal profile] osteothropy 2017-04-10 06:13 pm (UTC)(link)
He wasn't actually thinking specifically about Papyrus when he said that, but it only takes a few moments for him to remember. Right. She wouldn't even know about him, yet. Just like it was with Sophie. Weird.

"My brother, I guess," he says. He seems a little dazed as he says it. Maybe he has mixed feelings.
handwringing: (and a pretty face)

[personal profile] handwringing 2017-04-10 06:57 pm (UTC)(link)
Yeah, Elsa would have mixed feelings about that, too (although not that mixed, after what just happened with the vampires). She misses Anna a lot, but not so much that she's sure she wants her here. She chose this, after all; she can wait until she goes home.

"I haven't met him yet." She can say this with certainty, she's pretty sure, because she assumes Sans's brother is also a skeleton and she would have noticed that. "What does he do?"
osteothropy: (log off angry and go to bed sad)

[personal profile] osteothropy 2017-04-10 07:23 pm (UTC)(link)
He definitely is a skeleton - at least Elsa doesn't ask whether Papyrus is a human or not. That question gets to be a bit taxing. Still, Sans sounds a bit troubled about the whole thing, even if he's trying to play it off as something relatively positive.

"He's a janitor, around here," he explains, with a bit of humour. "Which... when you meet him, you'll probably get why." He drinks more tea, contemplative. "...It's all gotten pretty complicated, though. In a bad way."

The last part is added tentatively, because he's not sure he wants to bring it up. It's been such a shitshow, though. He doesn't know what to do with himself.
handwringing: (and a ponytail hangin' down)

[personal profile] handwringing 2017-04-19 04:31 am (UTC)(link)
She wonders what that's supposed to mean, though if Sans and Papyrus are anything like Anna and herself, she guesses they're pretty different people. She can't really imagine it, though; she'll just have to meet him and find out for herself.

"...I know something about things being complicated, with siblings." She hesitates too, because she doesn't really like talking about what happened, or even really thinking about it. She knows trying to pretend it didn't happen won't help her, but sometimes it's hard to face it head on.

"I don't know if you want to tell me, but... I might get it."
osteothropy: by simonsoys@tumblr (here i am at the library)

[personal profile] osteothropy 2017-04-19 07:30 pm (UTC)(link)
Sans knows all about finding it difficult to face things head on, too. They're probably more similar than either of them realize. Sans spends a long time hesitating before eventually saying something.

"...I spent so much time lying to him back home, now that I've been trying to come clean..." He trails off. Part of him wants to be mad at Papyrus for this, but he knows that's not even remotely fair.

"I guess it's just getting pretty obvious that he actually doesn't know anything about me. Which is... one hundred percent my own fault." Its hard to read his expressions, but he seems more like he's grimacing than grinning at the moment. "Guess it's starting to feel like maybe it'd be easier to not bother."
handwringing: (and a ponytail hangin' down)

[personal profile] handwringing 2017-04-24 03:07 am (UTC)(link)
They really are more similar than they realize. Elsa finds herself empathizing too easily; having to hide yourself away (in Elsa's case more literally, perhaps, but it's all the same in the end) hits close to home. Trying to reconcile after years of doing that can be hard. Even though Anna fully forgave her, sometimes it still felt insurmountable, the issues they had to sort out. There should have been a relationship between them, grown naturally, but they'd had to start from scratch instead.

"It would be easier, but I don't think you'd be happy that way." Which she knows is easy to say, but not easy to do. "I don't know your brother, but if he cares about you, he'll want to learn more about you now, while he can. Even if that's difficult for you both."